
Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.2Kreviews | 90% | — | $4.9M |
| $19.99 | 4.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kinda fun in coop
гоб гоб гоб
I can recommend this to people who enjoy stealth for the sake of it, are patient enough to wait for the right times to move or kill, people who love samurais or ninjas, and people who love to challenge themselves. With all those caveats, unfortunately I cannot recommend this game to most players because there isn't enough enemy or environment variety that makes the core gameplay engaging enough. I do hope that the sequel made improvements where I found this first game to be lacking. If you are wondering what types of stealth games I do enjoy & recommend, some of the earliest stealth games on Steam that I played and loved were Mark of the Ninja and Invisible Inc. Here is what you need to know: +The art style and visuals are all nice and fitting. -The story is relatively forgetful unless maybe you love samurais or ninjas +Ability variety is decent though nothing grand, and the game unfortunately leans in on up to ~20 abilities to unlock for gameplay variety. Getting a number of scrolls is the only gating factor for getting an ability. -There are no environmental kill options and little kill variety apart from a death from above, and no ability to drag bodies. Moving bodies becomes irrelevant when using one of the two abilities that makes bodies disappear by different means. ?Environmental stealth only consists of using shadows to regenerate energy, hiding behind objects, and avoiding light that makes it very easy to be seen. ?Difficulty settings appears to change part of the physical path you take in the game, such that you go through easier areas with less enemies. ?Within each chapter/level, there is a checkpoint system. Checkpoint progress is auto saved, but what isn't auto saved are... -Auto save doesn't track which enemies have been killed. If you are in a large chapter with many sprawling sections, which can happen as early as chapter 3, and you want to exit the game, expect all enemies to respawn - Even ones before your checkpoint. This matters if you happen to get to a checkpoint earlier than you expect, but you want to backtrack to a place you didn't explore and want to see if there's a scroll or item, or are going for killing all enemies in a level. -If the core gameplay isn't engaging to you, then there's not much motivation to drive you forward other than getting abilities, self-challenge, or the relatively dull story.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Hungarian, Russian, Simplified Chinese, Catalan
| $3.99−80% |
| 193ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
baya iyi
Nice little Ninja style gameplay rpg. Do not expect to of the notch graphics but it is fun.
I SHADOWED ON THE GYATT MASTER, just then the camin enlargement chamber gave me goosedlies and I ate the cheesems. I WIN
lovely game, quite nice if you're playing with a buddy a little buggy mind you! super recommend! DLC rocks too!
Here is a review ! this game isn't that great ! leaving a review so steam doesn't ask me to review it !
싱글은 재밌을지 몰라도, 멀티는 버그많겜이라네.
it was a fun lil game, but probably not an overly impact story. my best recommendation is to get it on sale and play a more casual pace. give it a swing if you can fill out those 2 requirements fun time regardless
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Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 13K | 88% | $12.99 | |
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| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.9M | 25.5K | 80% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 33.1K | 80% | $5.99 | |
| $4.6M | 9.7K | 84% | $19.99 | |
| — | 193 | 78% | $3.99 | |
| $225.5M | 259.5K | 95% | $59.99 | |
| $81.8M | 87.8K | 89% | $49.99 | |
| $96.8M | 96.7K | 94% | $59.99 |