
Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
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Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 90% | — | $6.2M |
| $19.99 | 4.1Kratings | 86% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite stealth games ever. I love everything about this game and it really won't take you too long to complete. I definitely recommend buying it if it goes on discount
For those who don't know, it's a ninja game, very cool
Aragami, developed and published by Lince Works, is a striking homage to classic stealth games that places shadow, silence, and precision at the heart of its design. Set in a world of mystical intrigue and supernatural conflict, the game tells the story of a vengeful spirit summoned from the darkness to free a captive girl named Yamiko. The player assumes the role of the titular Aragami, an assassin resurrected by her will and bound to the night. His existence depends on the shadows—light itself is lethal—and through this balance of life and death, the game crafts an elegant interplay between vulnerability and power. The narrative unfolds through cutscenes and dreamlike flashbacks, gradually revealing the truth about Aragami’s origins, Yamiko’s imprisonment, and the ancient war between shadow and light that defines the setting. It’s a story that starts with simplicity but grows into a meditation on fate, memory, and identity, giving the game a quiet sense of tragedy beneath its surface-level revenge tale. From a gameplay standpoint, Aragami is pure stealth in spirit and execution. Every system, every animation, every piece of level design reinforces the notion that the player is a ghost—powerful only when unseen. The core mechanic revolves around manipulating shadows. Aragami can teleport across distances using “shadow leap,” provided there is darkness in his destination. Standing in light drains his energy, while crouching in darkness refills it. This creates an elegant resource economy where movement itself becomes a form of risk management: darting between patches of shade, extinguishing lanterns to extend your reach, or creating temporary shadows to slip past patrols. The moment-to-moment rhythm is patient and deliberate. Observing guard patterns, planning your route, and striking at the right time are more rewarding than aggression. Enemies can kill with a single blow, and direct combat is almost never survivable, reinforcing that invisibility is your greatest weapon. For players who crave the tension of the unseen and the satisfaction of perfection, Aragami provides that in abundance. Level design is central to the game’s success. Each area is an open, self-contained map filled with multiple approaches to every objective. Rooftops, caves, gardens, and temple corridors become a playground for experimentation. The structure encourages exploration, rewarding those who think vertically and use the environment creatively. Many levels include hidden collectibles that unlock new skills—powers like dissolving corpses into shadows, temporarily turning invisible, or summoning decoys to distract enemies. These upgrades expand the tactical possibilities and allow different playstyles, from ruthless predator to non-lethal infiltrator. The game even tracks your performance, rating missions based on stealth efficiency, number of kills, and whether you were detected. This scoring system subtly pushes replayability, inviting players to refine their routes and master the art of invisibility. There is an undeniable satisfaction in executing a perfect infiltration, clearing a heavily guarded courtyard without ever being seen. The game’s art direction is both minimalist and evocative. Aragami’s world is painted in bold contrasts—deep blacks, muted reds, and the warm glow of torchlight cutting through darkness. The cel-shaded aesthetic gives it a painterly, almost dreamlike quality that fits its mythic tone. Shadows ripple and shimmer with a supernatural fluidity, emphasizing their central role in gameplay. Character designs are elegant in their simplicity: Aragami’s flowing robes, glowing symbols, and eerie eyes make him a visually striking protagonist. The environments, though not highly detailed, are beautifully composed and rely on color and lighting to create mood rather than realism. This stylistic restraint pays off, as it keeps the player’s focus on visibility and light while giving the entire experience a timeless visual identity. The soundtrack complements the visuals with traditional Japanese-inspired melodies blended with ambient tension. Every note, every gust of wind or distant bell reinforces the meditative calm of stealth punctuated by the sharp release of violence. Aragami’s greatest strength lies in its ability to make the player feel both powerful and fragile. You are a master of shadows, capable of supernatural feats of agility, yet one mistake—a misjudged teleport, an overstep into a lantern’s glow—can end your life instantly. This constant push and pull between control and danger is the soul of the experience. It evokes the spirit of older stealth classics like Tenchu or Thief, where patience, observation, and timing mattered more than reflexes. The game demands respect for its systems. Players who rush will die quickly, while those who learn to read patterns and move with restraint will find immense satisfaction. There’s also a strong sense of thematic coherence: the way shadows function mechanically ties directly into Aragami’s identity as a being born of darkness, making his abilities feel less like game mechanics and more like extensions of his nature. However, Aragami is not without flaws. Its ambition sometimes exceeds its polish. Enemy AI, while functional, can be inconsistent—guards occasionally fail to react logically, making stealth feel less organic in places. The difficulty curve can also feel uneven, with some missions offering a graceful flow of stealth opportunities while others devolve into trial-and-error frustration. Boss encounters, though rare, are among the weaker moments, relying more on quick execution than cunning. There are also technical issues that occasionally break immersion: minor camera glitches, rough transitions between animations, and infrequent frame drops in complex lighting scenes. Yet even with these imperfections, the core experience remains engaging. The design never forgets what kind of game it wants to be, and the focus on shadow-based mechanics is so strong that it carries the player through the rougher edges. Narratively, Aragami’s story is simple but emotionally effective. Through collected talismans and dream sequences, you learn that Yamiko’s role in Aragami’s existence is more complicated than it first appears, and that both characters are caught in a cycle of creation and destruction that mirrors the eternal struggle between shadow and light. The revelations that emerge toward the end reframe your journey not as a quest for vengeance, but as a tragedy about identity and purpose. The game’s conclusion, melancholic and haunting, leaves a lingering impression. It’s not a grand epic, but a personal story told with restraint, its quiet sadness made all the more powerful by the isolation of its protagonist. In the end, Aragami stands as a love letter to stealth purists—a game that prioritizes subtlety over spectacle and rewards patience over speed. It captures the essence of what makes stealth compelling: the exhilaration of outsmarting an enemy without ever being seen, the rhythm of movement in darkness, and the artistry of a perfectly executed infiltration. While its mechanics are occasionally rough and its story modest in scope, it compensates with atmosphere, coherence, and dedication to its craft. Lince Works created a world where shadows are not just an aesthetic choice, but a living element of gameplay and storytelling alike. Aragami may not possess the production scale of a major studio title, but in spirit and execution, it delivers an experience that feels both timeless and quietly unforgettable. Rating: 9/10
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Hungarian, Russian, Simplified Chinese, Catalan
| $3.99−80% |
| 193ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aragami to stealthowa gra akcji, w której gracz wciela się w rolę ducha o imieniu Aragami, zdolnego kontrolować cienie. Gra stawia na unikalny system skradania się, umożliwiając teleportację i manipulowanie cieniem, co pozwala na różnorodne podejścia do rozwiązywania misji. Aragami oferuje także tryb kooperacji, co dodaje grze nowy wymiar zabawy. Jeśli lubisz gry, w których cienie są twoim najlepszym przyjacielem, Aragami z pewnością dostarczy ci wielu godzin emocjonującej zabawy.
If you like stealth, this is a great game.
Overall a fun stealth game that makes you have to think outside the box and look for the answers instead of them being handed to you.
Pretty nifty stealth game, worth it from sale/bundle. Normal price maybe slightly too high. 100% requires dlc but pretty easy. Took me 13h.
Great stealth game. Intriguing story. It shines the best when played with friends though.
This is a cool stealth game with good level design as well as a good level of challenge. It feels like the shadow step is a bit finnicky at times but that might just me being me. The art style and character design is cool. Definitely worth getting. I don't know why it took me so long to finally get to playing this but I'm glad I did.
Крутая задумка и рисовка как в Кунг-Фу Панде
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