
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The crafting system was pretty enjoyable at first but quickly became the games worst aspect. The tedium of assigning new recipes and adjusting existing ones far outweighs the sense of achievement from earning resources. The crafting system so overwhelms the experience of the game that I can't even think of another system the game innovates from others of its kind.
I tried. The game looks really stunning and some of the promises are nice. But it generally falls flat on being interesting. The good: - Game looks really good. You can zoom in and see your people doing their things around your towns or armies mustering. Terrain is beatiful, improvements are really detailed and nice looking. It is definitly the MOST stunning civ-like out there. - Regions (and zones) are interesting concepts. Unlike humankind, they are much smaller, and each can hold between 2 and 6 improvements. Movement and combat bonuses are also calculated per zone, so you usually want some defensive buildings on your 'main' region which hold the town center. - You can skip some of the techs, as multiple technologies unlocks same things. So you'll still get the ability to build or craft X with a tech further in the line. Interesting and strategic. - Most improvements can be permamently upgraded with crafted items. The bad: - AI sucks at playing the game, even on higher difficulties (tried up to duke) - It's basically an economy game with light war elements, not 4X. You're very hard capped by town limit and you have no alternative way to paint the map (be them tributories/vassals/etc.). There is no drawback for fighting the wars and conquering towns from enemies. Town's can't rebel, so whenever below town cap just grab a town or two from your closest nightbour. - The amount of improvements, crafting recipes and goods is staggering. And a good majority of stuff is either used only as a ingredient for other stuff or is just useless. - You also have building cap. limits, either per empire or per town, so at some point you'd hit your limits for your main industries (max 3 weavers for example, unless you happend to get extra weavers from enemy towns). - There is no way to retreat combat units from the outgoing combat (scouts can retreat just fine), so be prepared to send overwhelming forces as mustering new troops takes time. The unit unkeep is also super cheap so have your standing army mustered all the time. - The neutral: On top of that, the game is slow. Most of the time you will be waiting for stuff to build, or units to move. - Verdict: This pacing, along with growing complexity (6th era, and I was out of ability to have production chains not collapsing without changing the produced resources every few turns) and lack of any kind of AI challange on Duke difficulty on my third game caused me to ultimately drop it. Overall it's not a bad game, but it just lacks that 'one more turn' feeling for me.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For me right now it's: Civ 6 > Ara > Millennia > Civ 7
This 4X game has a lot of micromanagement and production chain management. The AI has been made better and the game is a challenging and rewarding experience. It IS a little brain melting if you play too long, so take care of yourself.
I like these types of games. Planning chains, building smart cities, scaling up slowly. That’s usually the part I enjoy. Ara let me do that, for a while. Then the cracks showed. The AI doesn’t play fair. At slightly above "normal" It builds wonders in three turns. Prestige shoots up even when I’ve taken half its cities. I’m winning, but I’m still behind. Feels fake. Like the game’s already picked a winner. I just turn off the culling, but still annoying. Taking cities doesn’t feel good either. You inherit junk. Random buildings that eat your resources. I spend more time tearing stuff down than building. Sometimes I leave the cities empty. That works better if I have excess fish etc. The early turns are solid. Chains are clear. Progress feels steady. But past four cities, it slows to a crawl. Too many moving around production chains/decisions. Too much upkeep. You stop playing, start managing. I’m not the only one saying this. Prestige is broken. Growth gets punished. The AI cheats. There’s a good game buried here, but right now it’s buried deep.
I used to love 4x Civ-games but got burnt out on them. Ara re-ignited the 'one more turn' play for me. The resource management takes some getting used to and is more fiddly than it should be, yet it is also a very satisfying and relaxing game loop (grabbing new resources, developing improvements to extract, 'upgrading' improvements with products', using the output for further production or consumption, growing and grabbing more resources and/or new tech). Military and diplomacy are serviceable and the AI could be better, but why bother when you can build your beautiful economy!
Its a Fun game, but definitely needs a few small changes. ill start with the cons 1, TURN LIMIT ISSUE My biggest gripe with this game is the Turn Limit, this game is an Extreme Micro management game, like with every civ like game I like to build an huge Army and take over the planet, with this game is not that simple as there is a LOT of preparation you need to do before you can get to this stage, after my sixth attempt I finally got to wear I needed to be and managed to be the most powerful nation on the planet with the biggest army, just as I got my Synth Troops and was trying really hard to get a Missile Silo so I can get Nukes, but half way through my invasion the game just ends, I won the game but is was not to my satisfaction. all that preparation lead to a boring victory instead of my well earned glorious world domination victory, I didn't even get to use nukes! PLEASE make the Turn Limit optional, like every other Civ like i've played (Humankind, Zephron) you choose the "just one more turn" option which lets you keep playing after you win so you can continue your world domination. 2, CITY CAP Issue The City Size limit is 30, then you cannot expand any further, this sucks as it means if you want to expand you will need to either invade other people or build new cities which can be costly in the late game. the biggest issue is the damn Food shortage problem, the jump from level 29 to 30 is an insane amount of food requirement to the point that my whole Empire was on the verge of starvation just because of 1 city reaching level 30, So I have to quickly built a tonne of irrigated farms, made fertiliser. tractors ect. to the point where my empire almost became mostly farms! in the late game I had food coming out of my ear holes, Some Balance is needed to for Micro Management stuff. 3. Annoying AI This con is kind of a nitpick, the AI in this is not nearly as annoying as the AI in Civ (where the other Civs keeps building cities on your lands). However it does have that annoying issue that Civ AI has where the AI Civ constantly keeps demanding tribute like every turn, even though I was far more powerful than their Civ they felt the need to constantly demand tribute from me, and every time you refuse to give them all your money you get a minus to the relationship with them. its just irritating. 4. Trading Trading with other civs is a bit lack luster, as I cant choose what I want to trade with the other civ, it seems that I don't actually lose anything and I just use my "Merchants" to get free stuff from the other civs, also it can be annoying having to keep going back to the trade screen to refresh the trade agreement with the other civs and make sure I continue getting my free stuff, its a nit pick, but the trading just doesn't have much meat on the bone. OK now the PROs. 1. Graphics Graphics are amazing, its a really cool concept for a CIV like, being able to see your armies battle and see your cities grow, I especially love the future cities and the attention to details was great, I know Humankind tried to do the same, but this game does it 100 times better, checking in on your cities and seeing all your people go about there day is such a cool idea and really adds to the realism and immersion. 10/10! 2. Game Play I love micro management style games, I've played a lot of the in depth micro manage games like Rimworld, Dwarf Fortress, Kenshi, CDDA, Going Medieval, Mount and blade ect. so always loved this style of Micro Management as you get that swell sense of satisfaction when you create something in the game and this game does that very well. Its a learning curve game, if you dont succeed at first them retry again and again until you get it right, took me overall about 30 hours to fully understand all the mechanics of this game, and it felt more like a challenging project than a casual civ like which for me is a great thing. 3. Customisation and Variation this game allows you to name nearly everything, you can literally name all the building in the game if you like I had a'lot of fun name Pubs and Schools and such which is a great feature if you like to get immersed in your own world/ There is a'lot of units and building and wonders to build so each time you play it will be a different experience, overall I give the game 8/10. just needs that Turn Limit crap turned off or optional and it will be a 9/10 from me.
The most underrated game! Extremely good! Strongly recommended for all disappointed fans of CIV7! :)
I refunded this. I never refund games. Must have wishlisted before the LGBTQ+ tag was added because I dont buy this type of game. (I buy an absolute TON of games, check my profile). Gameplay felt a little under developed. Concept was not fully formed before release. "Leaders" of "nations" are a cast of reddit approved nobodies. Opening video starts with a woman showing people how to build the pyramids, then goes onto show other weird fantasies the people that like fake history have.
No region abandonment/trading is really keeping this game from being playable for me. There seems to be no way to abandon claimed regions. One turn after I claim a region several resources spawn right next door. Can I abandon and pick the resource laden one, No. Instead I have to wait for the city to grow to get it. Oops another faction claimed it before I could grow again, can I trade for it diplomatically, No. Can I fight for it militarily, No. My only option seems to be burning that factions city to the ground AND having to wait for growth to be able to claim it. If this sort of thing was a rare happenstance, ok -- but its basically happened to me every game. Often multiple times. This does not seem to be good gameplay. Is it something hard coded into the build or a design philosophy of the Devs? Either way it sort of breaks the immersion and frustrates me as a player which ruins what is otherwise a seemingly enjoyable game, for me anyway. Here's hoping Region management gets updated in a later build, would return if it was.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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