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Dive deep into the sea, explore shipwrecks for treasure with your friends, and leave their skull behind as you steal their painfully acquired gold back to the surface. [h1]Friendship runs deep[/h1] Aqua Lungers has aquatic platforming levels tasking players to dive deep into the sea in search of shipwrecks to bring their treasures back home. The game is played with 2-4 players on a split screen and it is also possible to play alone in single-player (albeit against a more populous hostile fauna). Each player (or team) has their chest to fill, and the first to reach 3000 points wins the level. It’s not possible to bring all the loot back in one go, there is only a limited amount that can be carried at once, so several dives are necessary, leaving a lot of room for friendly backstabbing. [h1]PvP and PvE[/h1] Players cannot kill each other with the base attack, but each stab with their little pike will temporarily hinder and force them to drop some of their precious gold. However, advanced weaponry can actually kill, whether intentionally or not. It’s not always in the best interest of players to attack each other though, as the monsters can win too—what a brilliant idea! There are several types of enemy fish that can nibble players to force them to drop their gold, and players can defeat them in return. But each map also has an invincible boss, a huge monster that can actually kill players to send them back to their spawn. This monster can also collect points over time and win the round. This mechanic is great, as it can often change the dynamic of the game from competition to cooperation. If a boss proves too difficult and the players want to travel to the next stage, will they be temporarily forced to band together and maybe drop all of their gold in the same chest? But whose chest? Won’t pride or rivalry get in the way? You can either see this as a zero-sum game, in which the loss of one is to the benefit of the other. Or you can work to achieve a common goal and consider the victory of any player as a victory for all players. But some people are shifty weasels and will work against their friends no matter what… [h1]Pacing and variety[/h1] There is a surprising amount of variety. As the levels progress, the environment can change (desert, ice and so on) and new varieties of fish or traps start to appear. Likewise, new boss types with their own sets of attacks invade the depths, and a series of stages culminates in a proper boss fight in which the aim is to finally kill one of these gigantic beasts. While the big monsters usually cannot be killed during a normal stage, they can be stunned with regular attacks or with a wide range of weapons that the divers can equip, from javelins to bombs. And let’s not forget those useful shields that allow swimming past them while whistling merrily. Each level has a slightly different pacing according to where the obstacles and shipwrecks are located, as well as the weapon dispensers which are often found above the surface. Overall the stages are well designed and feel sufficiently different from each other. My main order of business was to grab a few weapons, collect as much gold as I could carry, stun the big monster, go back to base. And then there are all the little things that make this perfect plan go sideways, such as interference from another player, the monster hanging around a bottleneck, or even… the weight of the gold. As gold accumulates in the bag on the diver’s back, the ability to jump is decreased. Some maps actually force players to throw some of their gold past a platform before being able to jump on it, which can have hilarious consequences if another diver was passing by and collects your gold. Don’t worry, you can have your revenge by picking their pockets right next to your chest and watch their face as their gold is added to your score. [h1]Casual semi-seal of approval[/h1] Besides the lack of online capabilities, the only downside I found to Aqua Lungers is that it can be a bit difficult for casual players to instantly understand the weapons system. From having to attack the skulls to using the right bumper to switch between acquired weapons, and let’s not forget the weight mechanic, this game is not readily accessible from the start. And yet, despite this slight complication, casual players had more fun and laughs in this game than many others from my toolset, and the possibility to cooperate was a relief for them. [h1]Technique[/h1] I also wish that it was possible to rebind controls, but the base controls work well enough. What is interesting to find in the options menu is the possibility to increase chromatic aberration to give a bleeding effect to the colors and simulate an old arcade machine! Overall the game runs very well, nothing to complain about. I had a few minor gripes with the graphics at the start of the early access, but WarpedCore Studio since fixed all that I had issues with. [h1]Verdict[/h1] Let’s not beat around the bush any further: Aqua Lungers surprised me as a great and unique entry in the world of local multi-player games, and it’s both hilarious and challenging to play. It has great pacing, it offers depth and fun and it has level difficulties for all tastes. I absolutely loved the fine balance between competition and cooperation, as Aqua Lungers can be picked up to fight among each other for the first to score, or it can be repurposed to cooperate together in order to unlock all the stages… with all the varying degrees of backstabbing and pride that can get in between such a wishful plan. Definitely, a game to add to your party toolset! Video review with a few other games https://www.youtube.com/watch?v=HogvpOXoNvQ
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[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Aqua Lungers: ~~~~~~~~~~~ Treasure hunting is one of those occupations that needs thorough research, dedication and patience, as it seems to take an awfully long time (years) to find one vague lead. Most of the time, nothing is found at all. In the Marine Industry, with the help of high-tech submarines, expeditions can find wrecks on the seafloor, but here’s the hiccup . . . you don’t know how deep the wreckage is. Well, I know a few places where there is plenty of gold to grab, and it is not too deep at all; in fact, you won’t even need oxygen bottles. All you need is to fill your lungs with fresh air and dive straight into the shiny gold. (Oh, just before I give you the maps, you’ll need to know that while these locations do have gold, they also have monsters, and the monsters also love gold. That is where I lost my four limbs, and I was the lucky one.) Good luck at Aqua Lungers! Aqua Lungers is platformer / multiplayer game (local and with remote play) developed and self-published by WarpedCore Studio on Steam on the 10 of August 2019. The game is also now available on Nintendo Switch. The game consists of several areas with 4 stages, including a boss fight. You can play the game in a single-player, split-screen up to 4 players, or with the remote play together through the Steam network. In my case, I played Aqua Lungers in the single-player format. The goal in each of the stages is to accumulate 3000 gold points for your chest in order to win and complete the level. But each stage will be filled with annoying sea life, such as some sort of piranha and other nasty, attacking sea creatures; oh . . . and a monster. The monsters will be humongous compared to the other creatures, and deadly, too. Each of the levels will be around the length of three side screens. You’ll find some shipwrecks, usually 3 to 6 within the map, and they can be located underwater as well as above sea level. Armed with a spike, you’ll have to hit the shipwreck to find gold. The gold will appear in three different forms; a coin will count as 50 points, a bar of gold is worth 100 points and the ultimate prize, the treasure chest, will bring you a massive 400 points. The hitch is that your diver will be limited as to how much gold he can carry in each run (assuming you don’t die). So, with your suit full of gold, you’ll have to make your way back to the treasure chest to unload your riches. The challenge is that you’ll have to do it faster than the monster, which also has a sweet tooth for gold. He can pick up gold from the seabed or take gold by attacking each shipwreck. The monster’s love of gold will be steady, and they will attack you on sight. Some will have a combination of melee and distance attack, and others will be mostly melee. It will only take one hit from a monster for your diver to die and lose all the gold he carries in the process. Lucky for you, you’ll have three lives to spare at first, and then it will cost you 200 gold points to respawn after you use your three lives. So, make sure you have plenty of gold in the chest at any given time. But don’t despair, you’ll find powerups within each map. They can be found at the skull’s structures; just hit them and you’ll receive two powerups, which will become extremely handy to help you win the stage. Don’t forget that your diver will only have a dash (swimming faster), a spike and the powerups to help him. The small creatures will also attack on sight but will not kill you. They will stop you, however, and you’ll also lose some of the gold you carry. The only way to get the monsters to drop some gold and thereby decrease their gold points is to stunt them for a few seconds with your powerup attacks, and let me tell you, it’s tricky and can be very frustrating. If you manage to reach the 3000 points first, you’ll move to the next level. However, if you lose a level in the area (3 levels + 1 boss level), let’s say the third for example, you’ll have to replay the second level and win it to be able to play the third level again. If you manage to reach the boss level, you won’t need to restart the previous level. Excellent graphics and the soundtrack is fabulous. The game runs really well, but you must have a gamepad to be able to play as it doesn’t support the mouse and keyboard. The game is pretty good, but I don’t like being punished by playing a previous level if I die. It is quite hard playing single player, to be honest. True, it gives a sense of replayability, but it is very frustrating, to say the least. Positives: ~~~~~~~ + Great Graphics + Great Soundtrack + Single-player, Local PVP/PVE and remote play modes + Fun and challenging gameplay + Fun creatures and deadly monsters Negatives: ~~~~~~~~ - No achievements or Trading cards - Can be frustrating at times Aqua Lungers: will you bring the gold home, or will the monsters keep it all? 7/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote] [quote][b]The 1st Hour gameplay with THE CPT FROGGY: https://www.youtube.com/watch?v=Wy11j5hLKIU[/b][/quote]
good game to play with 2 people
[h1]前言 [/h1] 《Aqua Lungers》是一款比较典型的“聚会游戏”。这意味着本作在单人和多人模式下的乐趣是完全不可同日而语的。以一款多人聚会游戏的标准来看,本作各方面的表现都是令人满意的,简单易懂的胜利条件,流畅的操作,丰富的道具,战场boss/小怪,地形等等要素让玩家在每一局的游戏中都能找到花样繁多的合作/互坑路线,但在单人模式下玩家获得的就只有一款模式简单单调,没什么乐趣的4399级别的游戏体验。总的来说这类作品并不适合没有固定基友的普通玩家购买,只支持本地多人同屏联机的模式让他更加适合类似学生党宿舍同乐,或者好友聚会一起搓上一把。 [h1]游戏体验 [/h1] Emmm...虽然这类聚会游戏的背景设定通常可以忽略,但个人觉得还是以此为引子比较好.. 本作简单的说就是一群穿着古怪潜水服的“宝藏猎人”深入各个地区的深海之中获取宝藏,面对boss,与同伴勾心斗角,合作或者互坑的游戏。游戏的胜利机制相当简单,进入海底之后会有一些沉船,攻击沉船会掉落金子,拾取金子后返回陆地上的宝箱处把金子放回宝箱获得积分,只要积分达到3000点就视为胜利。 当然,游戏在简单的胜利条件之外,还设置了很多有趣的变量要素来让游戏产生的玩法。 首先是重量系统。虽然游戏的核心是拿取金子换点数,但玩家并不能无限制的收集金子,而是又一个重量上限,当玩家达到最大负重时,进入陆地后的跳跃能力会受到限制,导致的直接状况就是有些在无负重状态下跳的上去的平台跳不上去了...必须手动选择扔掉一部分金子才行,这个机制也许不是要告诉我们人不能贪得无厌或者要有计划的控制金子的数量,也许只是告诉我们就算你啥也不干压根不下水只靠捡别人丢的金子都有可能获胜.... 而真正让游戏相对简单的胜利机制延伸出大量有趣玩法的核心还是在游戏内怪物+道具的组合。游戏中会在场景内随机生成各种类型的怪物,小怪可以被玩家的普通攻击或者道具杀死,但很快就会重生,而每个场景内都有一只永远不死,最多被玩家攻击晕眩几秒的boss.无论小怪还是boss攻击玩家一定次数玩家都会死亡,身上的金子会立刻爆出,要等待一段时间后才能复活,而这个机制的核心在于,boss本身是不死的,同时,当每次杀死玩家之后boss还会增加积分....达到3000点之后游戏就会判定boss胜利,虽然无论在单人还是多人下这一点都挺难达成的,但是在自己积分不多胜利无望的基础之上使用各种方式坑死其他玩家来让boss胜利想想都是件很爽的事情... https://steamcommunity.com/sharedfiles/filedetails/?id=1881614031 (boss的点数会随着时间的进行和杀死玩家进行增长,稍不注意就会出现boss全场最高分的情况..) 而另外一点在在于游戏丰富的道具,类似保护罩,回旋镖之类的攻击防御类道具且不说,游戏真正“有趣”的道具还得数类似炸药这种范围伤害的,或者是“鸡腿”这种丢出后会大量吸引怪物前往指定区域的道具。而这个“有趣”显然不是指道具本身,而是讲这些道具对其他玩家使用之后的“效果”...这些道具能够支撑玩家达成各种稀奇古怪的坑人战术。毕竟这类游戏谁还认认真真的为了胜利而战斗啊,互坑才是最实在的... https://steamcommunity.com/sharedfiles/filedetails/?id=1881640403 (道具获得也不麻烦,每局都有一个大骷髅雕像提供固定的两种道具) [h1]简单总结 [/h1] +简单清爽的胜利机制 +多样化的道具选择 +多人模式下竞争/合作/恶意互坑带来的纯粹乐趣 +boss随时间和杀死玩家增加积分的机制让多人模式下有了更多的战略/互坑选择 +较为丰富的地图类型 +手柄操作优化的相当不错,流畅舒适 -单人模式下乐趣乏善可陈 -缺乏一个有效的教程模式为玩家展示具体的游戏技巧和设定(例如黄金带来的重量问题,如何拾取使用道具,boss的积分增加模式等等) -各种道具的用法没有说明,需要自己进入游戏后实际测试 -缺乏网络联机功能,只能本地分屏进行多人游戏 作为一款主打多人同乐/互坑的游戏,本作并没有设置过于复杂的规则机制,以“积分”为核心的胜利条件简明易懂,但在具体的游戏中又通过大量有趣的战场道具和获取黄金后的负重等问题为游戏添加了更多的变数,同时boss本身不可击倒的特性和通过时间累计以及杀死玩家获得积分的机制又给多人模式下增加了额外的战术/互坑选择。总的来说作为一款聚会游戏来说本作的表现比较出色。但单人模式下贫乏的乐趣和只能本地多人而没有网络联机功能对缺乏稳定基友的玩家来说显得并不是特别值得入手。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣
[b]Oynanış deneyimini yaşamak için bir kontroller cihazına ihtiyacınız olabilen bu oyunda; çeşitli aşamaların ve zorlukların içerisinde ilerleyişinizi sağlamaya çalışın. Farklı boyut ve türdeki saldırgan yaratıklara karşı mücadele edip, yolunuza çıkan engelleri aşmaya çalışın. Oyunun sahip olduğu co-op seçenekleri sayesinde de, arkadaşlarınızla birlikte aksiyon dolu bu deneyimleri yaşayabilirsiniz.
A real fun game, the controls are perfect, the monsters and everything else looks great and I had a blast playing it so far! ╱╱┏╮ ╱╱┃┃ ▉━╯┗━╮ ▉┈┈┈┈┃ ▉╮┈┈┈┃ ╱╰━━━╯
Wow - what a blast! We dove right in and were just blasting each other and laughing our heads off. Well done - looks like a developer who keeps building on the content with updates and bug fixes too - well done sir!
It's fun and challenging! Each new boss is incrementally more challenging than the previous and it took me a few lives to figure out how to stomp them because their charged attacks still proceeded after you stun them. It took me a while to realize that I couldn't kill the boss in the first 3 parts of a level until the actual boss fight so don't waste too much time trying to kill it. I couldn't get above 15 FPS when I first loaded the game and finally discovered that it was not compatible with Freesync, or at least my Freesync setup, but once my monitor's Freesync was disabled I got 170+ FPS.
[quote]用黑色译作背景,用文章谱写铭记 欢迎光临我们的网站 [url=http://www.blacklist.ink/]黑名鉴赏[/url] 点击关注我们发现更多好游戏 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名组[/url] 点击加入我们 [url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url][/quote] 《Aqua Lungers》是一款多人竞技游戏,每个玩家需要去海底探索把财宝带回并收集,但与此同时每个人都需要防备其他人对自己财宝的觊觎,每个地图都会有boss存在,这个boss通常需要所有人团结在一起才能打败,如果说在你的朋友之中有喜欢坑队友的人,那么你需要小心点咯。武器多种多样,是通过坑队友来获得财宝还是去探索海底,这都取决于你,但当心你的队友,不要给人徒做嫁衣,推荐。
игра запускается, но дальше открытого окна и просьбы нажать "Х" дело не продвигается, может нужен какойто девайс супер, так опишите как в нее играть пожалуста.
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