
Delivery Attempted. That's the Totally Reliable Delivery Service guarantee! T.R.D.S. is a ragdoll physics simulation about terrible package delivery couriers. Work together using odd machinery, useful gadgets, and the wonders of physics to reliably deliver packages to their destination.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Went to put the package in the slot and somehow got myself jammed and stuck.
I wanted to enjoy this game. I really did. But the physics made it nearly unplayable. Let me just start out by saying: This is not the first time i have played this game. I played it as a child during covid in early release, and it was a lot of fun back then (maybe the physics were better then). So you can imagine my excitement when I find it on sale a few years later. It was not as fun as I remembered. The wacky physics make it nearly unplayable. To be fair, this game does have a lot of potential, but as of now, it's just... unplayable. I hope the devs dont take this the wrong way, cuz it still shaped my childhood, but its not as fun as I remembered because of the physics.
This game is unplayable, might seem fun but is not
It's a really good concept, however it's execution is very strange and just not as good as you'd hope. The physics are quite janky (and downright annoying/unfair at times) and the movement controls are strange and inconsistent. The world is built really well and the game certainly could have potential if a lot was reworked. It's fun occasionally and likely better with friends, but it 100% is difficult to get the hang of at first.
Honestly, me and my friend didnt even play the game. We just messed around with the funny mechanics, and it was honestly super fun.
Me forçei a pegar todas as conquistas pra poder falar com propriedade que esse é o PIOR JOGO QUE EU JÁ JOGUEI, eu nunca vi algo parecido falhar tão miserávelmente em basicamente TUDO que ele tenta fazer, existem jogos ruins e existe esse jogo. O único jogo que eu já vi mendigar review no menu parecendo jogo de celular, totalmente incompleto, LOTADO de bugs e a gameplay é absolutamente podre mecânicamente, já que seu personagem parece que não obedece seus malditos comandos. O multiplayer é uma merda total, eu tentei jogar com um amigo e simplesmente não deu, tivemos que reiniciar o jogo MUITAS vezes, a conexão caía, a tela bugava, a câmera travava, entrava/saía um jogador com nome "not initialized" TODA SANTA VEZ e tudo o que se pode imaginar de desanimador, daí em diante decidi jogar sozinho e aqui estou eu. O objetivo principal do jogo é entregar encomendas e elas são PODRES DE RUINS, as entregas de helicóptero são todas LIXOS, as entregas de compartimentos explosivos são todas LIXOS E EXTRESSANTES (eles explodem com qualquer espirro que tu dá) e além disso existe as entregas com 2 encomendas no qual tu só precisa entregar 1 pra completar, nada a ver. JOGO TOTALMENTE SEM SENTIDO E UM COMPLETO DESPERDÍCIO DE TEMPO E DINHEIRO, FOI MAIS DIVERTIDO ESCUTAR MÚSICAS ENQUANTO JOGAVA DO QUE JOGAR ESSE ESTRUME, NÃO COMPREM ESSE PROTÓTIPO INCOMPLETO E PREGUIÇOSO.
Octodad type controls, and not in a good way.
Very fun and funny. I recommend because YOU CAN SKYDIVE
I cant play whit my friends ! If I make a room and someone wants to join it disconnects !
I cant play with my friends online even if I change the region to theirs and they do the same for my region it wont work at all I do not recommend this game to anyone.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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