
AQUA KITTY UDX blasts onto PC in this enhanced Ultra Deluxe Edition including the epic Dreadnought game mode!
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In the game you can choose from 3 different main game modes:
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
It's Defender but with kittens. If that sentence alone doesn't make this an instabuy, are you sure you're human? Oh and it works great on Deck/SteamOS!
let the meows of rescued kittens fill the world!
This game is freaking amazing!!!. It was so fun to play the classic game in dual kitty mode with my youngest daughter. Unfortunately, she moved off with her mom. Anyway, I somehow got UDX for free - I guess from when I bought the classic PC version. Even though the classic version was GREAT and had the super amazing Sound Track by Electric Cafe https://www.electriccafe.xyz/store/ , I still wanted the UDX version. It was a while before the authors make UDX available on PC and now I got it for FREE!!! I don't know if someone gifted it to me anonymously or the TIKIPOD team gave it to me but this game is the ultimate retro-modern experience. If you don't Aqua Kitty, you've gotta buy this game. Get this UDX version.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
=^.^=
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[h1]<喵喵大战海怪 超级豪华版> 这个游戏包含了2个游戏~ AQUA KITTY-Milk Mine Defender(基础版?) AQUA KITTY UDX (超级豪华版~) [/h1] ~游戏很不错,别看它100M不到~ 画风可爱,难度略高。 [spoiler] 好在我学了点风灵系的皮毛凑合刷一次爽~[/spoiler] 游戏背景: 猫猫的采奶团队克服了对水的恐惧开始在海底采集牛奶! [h3]啊!不要问我为哈海底有牛奶···可能世界观如此···[/h3] 有3个类型的模式 经典模式: 消灭海怪机器人并保护采奶小猫。 主要关注雷达和会抓小猫的机械乌贼,只要猫叫了抓紧去救··· 敌人标识很简单: 红色乌贼会抓小猫咪; 大红色的是Boss,需要破甲后攻击核心; 蓝色海怪攻击后会掉落一次性可拾取物品,物品使用有时间限制(武器类)或者一次性(加血和炸弹)使用。 https://steamcommunity.com/sharedfiles/filedetails/?id=3373802664 https://steamcommunity.com/sharedfiles/filedetails/?id=3373802886 ARCADE模式: 过关后不允许重新开始老关卡,且不允许重试! 你可以一次性全部重制关卡从第一关重新开始! 在经典模式的基础上增加宝石掉落,通过收集宝石能够永久或临时增加部分武器属性。 永久升级的武器普通难度下我只能加1级不如一次性限时的强,攻击频率太慢了,只能算基础武器,但总比没有强。 但不知道如何加第二级···emm··· ~这个模式玩不动了~感觉和经典模式差不多所以懒得刷了~ DREADNOUGHT模式: 在海底深处攻击敌方的深海战舰摧毁核心并救下被监禁的猫。 这个模式还不错,先消灭战舰舰体,救下喵喵!最后打核心。 后期恶心的是喵喵要按顺序救下~ https://steamcommunity.com/sharedfiles/filedetails/?id=3373825582
https://youtu.be/-KL7mqrnCDI Early difficulty cure makes getting started a bit rough but once it starts to come together the 'Defender' style play can be plenty fun.
some weird studdering slowdown during gameplay made this just not fun to play.
Since this is pretty much the same as the normal version, I am also gonna not recommend it. The controls suck and the movement is convoluted and stilted, which is a problem in a game that's effectively a bullet hell. Your pea shooter is super weak and not even remotely good enough, not to deal with the massive bullet sponge enemies that come in later in the game. Once you reach lvl 10, the difficulty ramps up to an absurd degree and continues getting worse, all while you barely get any changes to your ship. The difficulty would be fine if your ship also scaled accordingly, it doesn't and that creates allot of frustration (it's like luck matters more than skill later on in the game). The enemies are too many, they can fire at any angle and their bullets stay way too long. Combined with the stilted movement, it's really hard to not get hit. The movement also messes with the pea shooter, for some reason you half your range when you rush forward, which you have to constantly do to save kitties from being abducted from aliens. Speaking of that, the radar is almost useless and due to all the sh!1 going on, you will either take hits cause you looked at the radar or miss kitties being abducted cause you are busy getting swarmed by 50 trillion enemies. Most of the power-ups are either garbage or at best, situational. Some of the shooter one's are really nice, like the one's that add up and down bullets or angled one's. At least those can save kitties when the aliens left the water but not the screen. Still sucks that they are activated when you picke them up, even worse is that you can ram them and take damage. How to fix the game FIx the awful movement, let me drive the sub in all 8 directions. I don't mind if different drections go in different speeds (vertical movement makes sense to be slower than horizontal movement). Just don't lock my sub to going forward when it picks up speed. Reduce the amount of enemies, either set a limiter or slow down the spawn rate, preferably both with how tanky they are. another way to fix it is just give me a more powerful gun and/or let me buy permanent upgrades for it. Make the power-ups be activated by choice, not when you pick them up. The bomb would be so much more useful if I could choose when to activate it. Make use of the score you get from every stage, let the player use the money to buy permanent upgrades. I know arcade mode allows for semi-permanent upgrades, that's not the same thing (just like in gradius, you lose all the upgrades if you lose a ship). Until the game is fixed, I can't suggest buying it outside of really good steam discounts or humble bundle.
Playtime: 5 minutes (UDX version) [b]Review[/b] You fly around under water shooting things with one of two weapons, trying to protect miners. As usual with games in the shoot-em-up genre, it compares incredibly poorly to 1994's Raptor. Raptor had way more variety in enemies, weapons and maps, and actually great midi music. This game is pointless.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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