
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing sandbox game that is better with friends. And the dev is really attentive with updates, Only see the game getting better.
Put 25 hours into the demo and another 25 into the official release. It's fantastic, really scratches my wire routing itch. Even better with friends, made it so one player had all the controls for the ship and the other all the instruments needed to actually fly it. 10/10 would slam into the moon at 10000m/s again while my copilot swears were good.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a blend of Space Engineers with a dash of KSP. Just enough real physics to need to consider mass distribution, but easy enough to pick up and go if you're experienced with the genre. Currently a few missions into the story mode and I'm really enjoying the mission based progression system. I'm seeing myself spending lots of time here.
作为一个类似stormworks+stationeers的本质载具建造+游乐场的游戏 游乐场的各类机制看得出作者很有想法 可以说是同类游戏里我最喜欢的了 但是载具建造部分体验极差 极差 极差 以至于难以体验游戏 比stationeers还要繁琐一些的接线 但游戏的第一步不是把太阳能板接到制氧机上 而是用推进器 电池 摇杆 开关 让你从零造一艘飞行器 而你需要把电池用电缆接到每一个需要供电的模块上 大到引擎小到雷达显示屏 而电缆只能通过4插口一盒的接线盒并联 同样 你的飞行操作 俯仰滚转偏航 上升前进后退 每一个通道都要用有实体的数据线缆接到对应的作动器上 数据线同样需要接线盒来并联、分叉 再加上建造模式里玩家仍然有实体 不能穿墙 体积还很大 最终导致接线往往会占据造船流程的一大半时间 这也不像上述提到的另外两个游戏那样用来思考逻辑电路设计的时间 而是机械地像走迷宫一样把A用线接到B的重复劳动 等急头白脸把线都接完 再想回去设计点逻辑门? 逻辑门互相也要接线 体积还不小 哈哈 也许多人合作建造会有改善?目前来看这游戏的相对一大亮点也就是建造时也能合作吧 可惜没人和我合作 哈哈
Пока что не замеченный обществом гем
Залипательно ;) 10/10 баобабов
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Simply Peak
Bring back all the glass from the demo.
Não sou de fazer review mas esse jogo merece. Eu nunca me senti tão humilhado, tão burro e tão ruim jogando um jogo, e esse me fez se sentir assim me preendendo de um jeito muito surreal e que não faz o menor sentido. O jogo é feio, lento, super dificil, mas extremamente viciante porque é desafiador. Com 32 horas de jogo eu no com o progresso de 3%, refiz minha nave 3 vez e vou ter que refazer pela quarta vez porque tenho que me adaptar a cada novo ambiente que o jogo te faz fazer entrega. E por fim: QUEM DIABOS PEDE SORVETE DA TERRA ESTANDO NA LUA????? Amo esse jogo <3
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