
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ship go up ship go into planet i die
Insanely good game with surprising depth. Build ship how you want and having fun with friends doing engineering and math stuffs
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
着陸が想像の何倍も難しい 操縦の慣性が凄い働くので目的のエリアにめがけていくのが難しい 着陸は生卵を置くかのようにゆっくり着陸しないととてつもなく船が柔らかいので簡単に壊れる 自分はチュートリアルで断念した それでも挑みたい方は 左のレバーが上昇、真ん中のレバーが傾き、右のレバーが前進後退
game was fun but i dont have the want/time to try and learn all 12,000,000 mechanics
Yes?
I played since the demo and spent SO many hours on it and there will be many many more. For me the game is a 10/10 because its incredibly fun to build your own spaceship and fly it, its easy to get invested, google alot of things to understand the math and even apply physics. It has many missions already where some are easy and some are very hard but its good to have a challenge so its perfect. Besides the game, the developer is an amazing guy who actually cares about the wishes of the community, i had many chances to text with him on the discord server and he actually fixed bugs that I found and changed the game by my suggestions and i see it every day for many people, he is super nice and so is the community. He also will continue adding things to the game for many years so there will always be new content. I can very much reccomend if you like to build spaceships and flying them with interesting planets to find.
Really scratches the space/spaceship autism itch. All the fun bits of space engineers without the tedious grind, very fun with friends 10/10
I wanted to like this game, but the controls for the building phase ruined it for me and I can't get past it. Insanely clunky and slow to build anything and with no decent key binding options. Take a page from Kerbal Space Program, that's how you build spaceships. If you like wasting hours putting lego pieces together with one hand while blind folded... here's a game for you.
Провёл в демке много часов. Удивительно прекрасная игра, в которой есть интересные миссии, вовлечённость в поиск новых планет и попытку долететь до них, а научиться приземляться это самое главное на начальных этапах в этой игре. Отличный эмбиент, нормальная физика, а самое офигенное, что тут нет гринда ресурсов. Тут вообще нет ресурсов, даже за кислородом не надо следить. В отличие от всех симуляторов постройки корабля, тебе не надо часами проводить в обучении, однако ничего простейшего в игре нет. Игра учит, как строить сложные вещи, простыми действиями и словами. Реально редкий вид игр, я их называю хорошие игры, которые умудрились подать сложный жанр легко. Не надо сидеть 200 часов в попытках понять куда ведут все механики игры и наконец то начать получать кайф. В кербале, в спейс инженерах, в x3, в каждой это было. Но в этой весь интерес сходу. Конечно тут многое упрощено, но в этом и прикол, игра соблюдает баланс интереса и духоты. В коопе советую тоже
Its great fun when building a ship, but I wish there was more to do for players not piloting the ship during travel. Once you get a good ship that can be operated by a single person, the other three of us just sit in the back alt-tabbed doing something else. Glad to see plenty of QOL updates though that are solving many of my early gripes with building.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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