
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot recommend the game in this state, which pains me to say. First off, this game is so cool...I want to dive into it some more but it has gaps in teaching people how the game actually functions, the tutorial is so bare bones. The first tutorial is a funny little scene of you trying to (hopelessly, if it's your first game) get a pre-built ship under control as you fall to your doom. Fade to black. You then get a nice little intro about how to place frames by placing 3 frames in pre-designated spots. Your hotbar is empty and nothing tells you where to go or how to the inventory system works. You immediately dive into wiring a few internal components using data/power cables. No instruction of why you're doing this, what you're connecting, what it's doing.. Then you move on to piloting the ship to a another location with another unintuitive flight system that jokingly says it's ok to crash into it, a bit of self-awareness on the dev's part. There were several quitting points that I pushed past. Once you get to the headquarters, congratulations! You're fully trained on the game! If you want a refresher on how the building controls work? Don't bother, there's no manual for it. You can't replay the tutorial without creating a new save file and starting the game over. I then got my game bugged to where I couldn't move. That was the final quitting point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was fun figuring everything out, learning how to build a ship, and completing the first mission. There is a large learning curve building anything even simple modifications to the tutorial ship. Where we were put off is after the 10-15 minute flight over to the second box the battery bank controlling the flight controls ran out since we didn't realize they weren't connected to the rest of the batteries. Instead of letting you make modifications mid mission we were forced all the way back to HQ. We foresaw this being a game breaking mechanic and stopped playing. Fun concept and a fun game but spending 30 minutes on a mission only to find a small mistake in your design and being forced back to the beginning doesn't sound enjoyable.
There isnt enough tutorials, guides, or explanation in the game to play without studying like a college course without a professor or curriculum. I dont like being spoon fed in games but I want the in game tutorials to at least not be misleading while expecting me to understand binary logic or know rocket science using building blocks without being given some basic equations to work from at least. I cant recommend this as a game to anyone trying to have fun when you need to spend more time learning outside the game than you would be able to reasonably figure out in game
Amazing game!!! I love the variety of missions (blowing up rocks, picking up cargo, and much more) as well as the unique building mechanics, I could spend hours engrossed in building ships and logic systems. The graphics are really unique and aside from a few multiplayer connectivity issues (that just require host to reset game) the game is perfectly stable. I love it how the dev (lukaslyri) interacts with the community and listens to everyone. Totally worth the money, thank you!!!
It sneaked up on me like a diarrhea. In both cases the ride tends to be a bit rough, but I prefer this one a lot! Great mix of engineering, adventure, failure and dumb bs. If you're into this kind of stuff, this is good even when playing solo. Despite the complexity, it should still be manageable and fun for non-astro gamers... and definitely very fun.
Most unique Game I have played in years, both very complex but very intuitive at the same time, you can also add alot of complexity through automation if you need more depth
Game is tism crank. Uppies is the only answer. Puzzle game simply obscured by the freedom of solving it being entirely up to you. This is what the teacher should have been afforded as an answer in retort to the students demanding to know "When will we ever use this outside of school?"
This game is severely unfinished. It's like a very early access game, yet it is not marked as early access, so I'm judging it as if it were released. The ship editing is really clunky, because you have to do it in first person. Not in a CAD view, not in a view like Kerbal's editor, you have to do first person. If there's a tight corner you can't properly view in first person, you simply can't edit that area. The wiring is the most annoying part, and takes 90% of the time of building any ship. Every wire has to be done by hand. There is no wire bus possibility -- wires can't be bundled together. If you need 10 data lines, you have to run 10 data lines, and it's tedious as hell. Deleting wires is about 3 times as tedious, because you can't drag to delete a long stretch. You have to right-click for every segment you want to delete. You can select a rectangular prism area to delete, but it will delete parts not on the currently selected wire run. You start out with enough electronics to theoretically make a PID controller, but in practice that's way too tedious. You also don't really get much in the way of practical components, like thrusters and batteries, or a radar altimeter, so there's not that much you can really build. Each component doesn't have much documentation explaining it. They really need a wiki for the components with more details, and more details in game. You start out with 2 available missions on the starting planet, and 2 missions that each require you to go to a different planet. If there are only 15 planets, that doesn't sound like a lot of missions. I can't tell for sure -- there's no official wiki listing the missions. Hopefully they will put up a wiki. The game has no orbital dynamics. The planets don't move at all. There is no maneuver planner or orbital view. I kept crashing into the moon when trying to land on it because there's no way to see your expected apoapsis, or see that it is below the surface of the planet. There is no way to see your ground altitude (only sea level altitude). There is no way to see your altitude when you are not in the atmosphere. When I crash into the moon, my altitude still says "INF" because I haven't entered its "atmosphere" yet. There is no pause, even in single player.
I'm gonna be honest. This game is probably someone's jam and I'm not gonna dispute that. This game is just not for me. The ship flies like three different aircrafts in a trench coat. If it just flew like one I feel it would be not only easier but more friendly to new players. I will be refunding but I cannot deny the amazing bones this game has. Also I have to give props to the amazing building mechanics.
The game is fun, but it is way to tedious to go back after a mission and change stuff around. This game needs some serious QoL updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.8K | 95% | $19.99 | |
| $6.2K | 394 | 66% | $0.49 | |
| $2.7K | 12 | 92% | $5.99 | |
| $2.2K | 20 | 45% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.4K | 66% | $19.99 | |
| $1.1M | 1.1K | 76% | $34.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 4.5K | 98% | $19.99 | |
| $1.1M | 5K | 89% | $8.99 | |
| $1.1M | 6.1K | 88% | $6.99 |