
Play and study foreign words! Try dodge from blocks. When you loss, showing words in a foreign language. To complete each level hold 100 seconds. First two levels are quite simple, but starting from the third, it will be hard.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
评分:3/5 评测:心跳水立方,玩法就是自由落体,5个关,每个关要活100秒,玩法还是有点意思的。不过唯一的缺点是各种机关的运行速度太快了,安全位置也有点小,没玩过心跳水立方的话应该会特别难打(比如说我),毕竟有点难以判断落点,连续100秒纯靠直觉的话还是非常容易暴毙的。其他的BGM氛围之类的都还不错,值得体验
Я Approaching Blocks сделай максимально короткий обзор на игру, чтобы было меньше текста Алиса Approaching Blocks (2016, разработчик — Dymchick1) — казуальная инди‑игра с элементами изучения языков. Суть: уворачиваться от блоков во время падения, продержаться 100 секунд на каждом уровне. После проигрыша — мини‑тест на знание иностранных слов (русский ↔ английский/французский/немецкий). Ключевые особенности: 5 уровней с нарастающей сложностью; своя музыка для каждого уровня (техно, рок и др.); минималистичная 3D‑графика с цветовой тематикой уровней; достижения и коллекционные карточки Steam; режим викторины для тренировки лексики; платформы: PC (Windows, Mac, Linux). Минусы: очень короткая (прохождение — до 2 часов); проблемы с управлением и хитбоксами; аудиобаги (пропадание звука); ограниченная языковая поддержка в тестах (в т. ч. только русский как базовый); простая графика без спецэффектов. Итог: необычная аркада для коротких сессий и базового повторения слов.
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You start playing thinking, “Alright, just a casual little game, I’ll beat it in half an hour, grab a few achievements, and move on.” Spoiler: you’re dead wrong. The first two levels are manageable, even though right away something feels off — the hitboxes are imprecise, and the camera spins in a disorienting way. Then you hit level three and realize this game wasn’t made to be beaten. It was designed to break you. You have to dodge obstacles while falling, with a camera that not only rotates but slightly shifts your position, forcing you to constantly correct your movement. You can’t tell if it’s a bug, a deliberate design choice, or the developer’s personal revenge against the world. If the creator did this on purpose, it’s borderline genius in sadistic design. If it wasn’t intentional... that might be even worse. The background music, though? Absolutely slaps. Looking for a chill experience? Don’t bother. Want to rage at your screen over a €2 game with 100-second levels? Be my guest. Recommended only if you’ve got a bit of self-hating masochism in you. And even if you don’t expect it… you might actually end up liking it. Rating: 10/10
🎮 《Approaching Blocks》遊戲簡評: 《Approaching Blocks》是一款由 Dymchick1 開發並發行的休閒獨立遊戲,於 2016 年 6 月 3 日在 Steam 平台推出。遊戲結合了反應力挑戰與語言學習的元素,玩家需在避開下落方塊的同時,學習外語單詞。 🕹️ 遊戲玩法與特色 核心機制:玩家控制角色在畫面底部移動,避開從上方落下的方塊。每個關卡需持續生存 100 秒,才能完成挑戰。 語言學習:當玩家失敗時,畫面會顯示一個外語單詞,結合遊戲與學習的概念。 關卡設計:遊戲共包含五個關卡,前兩關相對簡單,從第三關開始難度顯著提升。 成就系統:遊戲提供 Steam 成就與集換式卡片,增加了收集與挑戰的樂趣。 ✅ 優點 簡單易上手:操作直觀,適合各年齡層玩家。 結合學習:將語言學習融入遊戲,提供額外的教育價值。 價格實惠:遊戲定價低廉,性價比高。 ❌ 缺點 操作體驗不佳:部分玩家反映控制不夠流暢,影響遊戲體驗 。 內容深度有限:遊戲關卡數量少,可能無法滿足尋求長時間遊玩的玩家。 語言學習效果有限:顯示單詞的方式較為簡單,對於真正的語言學習幫助有限。 🎯 總結 《Approaching Blocks》是一款融合了反應力挑戰與語言學習的休閒遊戲,適合尋求簡單娛樂與輕度學習的玩家。然而,遊戲在操作流暢度與內容深度上仍有提升空間。如果您對這類型的遊戲感興趣,且不介意其簡單的設計,不妨一試。 ⭐⭐(2/5)
бред
Cны при температуре 39 градусов
fun, fast game, like a mini game, but the language quiz is not necessary. But all in all, a funny game.
I am the storm that is approaching Provoking black clouds in isolation I am reclaimer of my name Born in flames, I have been blessed My family crest is a demon of death! Forsakened, I am awakened A phoenix's ash in dark divine Descending misery Destiny chasing time Disappear into the night Lost shadows left behind Obsession's pulling me Fading, I've come to take what's mine!
Первые 2 уровня норм, потом сложненько.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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