
Skill-based gunplay meets turn-based tactics in SteamWorld Heist 2! Aim carefully, bounce bullets, and pull off trick shots in high-stakes heists. Choose your crew and utilize 150+ items to navigate real-time naval battles and daring missions in this 30+ hour adventure to stop a deadly water crisis.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All is not well on the waves— a water crisis is brewing! Mysteriously, this precious resource has become deadly, corroding metal limbs and mechanical hearts. As legendary Captain Leeway, it’s up to you and your ragtag crew of steambots to uncover the source of this threat and save botkind before it’s too late!

TURN-BASED STRATEGY AT ITS BEST
Dive into an upgraded tactical experience that builds on the beloved gameplay of SteamWorld Heist. Every move matters as you plan your turns, position your crew, and carefully aim each shot. Ricochet bullets off walls and use your surroundings to outsmart enemies, but remember—victory hinges on a well-thought-out strategy, not just a quick trigger finger.

NEW WATERS, NEW ADVENTURES
Set sail across the vast ocean in your trusty submarine. Face real-time naval combat challenges and steer your crew through tactical ship-to-ship battles while discovering hidden treasures in every wave. Your decisions as captain shape your journey through the Great Sea.

CUSTOMISE YOUR CREW, YOUR WAY
With over 150 weapons, utility items, and ship upgrades, the possibilities for crew customisation are endless. Equip your steambots for every strategy—whether you prefer a sharpshooting sniper or a hammer-wielding bruiser. Unlock new crewmates, jobs, abilities, and gear to perfect your team for each mission.

DIVE INTO A HANDCRAFTED WORLD
Immerse yourself in a beautifully crafted world filled with unique environments, eccentric characters, and a captivating story. And yes, Steam Powered Giraffe is back with an all-new soundtrack that will stick with you long after you’ve docked your ship. Plus, with over 30 hours of gameplay, your adventure will be as vast as the ocean itself!
FEATURES:
Precision turn-based combat with satisfying ricochet mechanics
Discover a vast world filled with real-time naval battles and hidden treasures
Customise your crew with 150+ weapons, items, and upgrades
Explore the rich new job system to create a crew that fits your playstyle
A stunning new adventure set in the SteamWorld universe, with over 30 hours of gameplay
Music by the fan-favourite Steam Powered Giraffe!
The fate of botkind rests in your hands—are you ready to lead your crew through treacherous waters?

Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 2.5Kreviews | 93% | — | $470.3K |
| $29.99 | 587ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More of what made the first game so good but also more of other mechanics which depending on your slant you might enjoy even more or not so much since it can get in the way of the tactical turn based gameplay in ways you might find annoying especially over time. The game also doesn't let you zoom out and the default zoom in the battle tactics mode is basically tuned for handheld gaming for like the switch or steam deck. Aiming can get pretty annoying due to having to scroll all over the place to see if the angles are possible or not on your snipe shots. Having said that the game is pretty good and fun and the navigating, exploration and combat on the seamap is great... it can just feel like a timewaster if you're moving from one end to the map to the other since there's no fast travel. Seems like the devs quit supporting the game less than two months after release and its obvious that the game needed some more QoL improvements plus bug fixing (certain items don't stack their effects while most do for instance). Don't think we'll get any more steamworld games anytime soon due to the publisher terminating their development team and the game could have used a good expansion to further elaborate on the meat of the game, the great tactical combat, but what we got here is still really good and quite unique. With any luck we'll get an indy developer or two making more 'heist-like' games... it's a very fun and satisfying gameplay loop to engage with.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Ukrainian*languages with full audio support
| $7.49−75% |
| 155ratings |
| 96% |
| — |
| not modelled |
| $29.99 | 72ratings | 90% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://sesl0ver.dev/patches/steamworld-heist-2 한국어 패치 배포합니다.
Having played numerous Tactical strategy games before (and games of all sorts) since forever, I said confidently that Steamworld Heist was one of the top 5 games of all time. Playing this game on a couch with friends was a complete blast and everything. This is the only strategy game that's really worth it playing with other people, since the human behind the controller is doing the aiming and the shooting. Anyways, they somehow made that game better. Now there's a job system and stuff (the possibilities!!). And you can edit the 10+ difficulty settings, and set them to your liking. I really liked the attention of letting us set all the settings one notch over "hardest" (elite) if we really want to (and we do). I will say that there's a little issue with the game, where navigating the submarine each day (altho it is mostly optional) is tedious if you go for all the medals. Excellent game designer Loren Lemcke said this week on his Discord "It's kind of a gamedev joke that you often have to design the game to stop people from intentionally ruining their own experience with the game." Well, we are greedy, and it takes a lot of time to get all the loot, accross all the map. While we do that, we don't enjoy as much the game, I guess. Otherwise, this game is a gem like few others exist out there.
[h1][b]在眾多回合制射擊遊戲中玩法獨特的一個系列。[/b][/h1] [h2][b]前言:[/b][/h2] [b]《SteamWorld Heist II》是延續前作風格、世界觀與玩法的續作,並在本就出色的回合制射擊玩法中,加入更多的機制與官方中文!故事不直接延續一代結尾,而是在延續的空背景下發生於一顆水域星球上的故事,對應這個背景,玩法加入了實際船隻操作與戰鬥的環節,而回合制戰鬥部分保留了一代經典的子彈反彈機制,並將角色設計為自由職業搭配的形式,可以獲得更多職業組合策略,遊戲在美術、故事與玩法上都可圈可點,除了最後一段難度會徒增外,整體是一款讓人滿意的佳作。[/b] [hr][/hr] [h1][b]召集同伴,勇闖海洋,利威船長闖天關![/b][/h1] 二代的時空背景是設定在一代故事過了相當久遠之後,雖然沒有直接延續二代,但有許多地方都有提到一代主角對抗紅皇后的故事,一些人物設定也有源自一代,遊戲舞台不再是宇宙,而是一顆擁有大量水資源的星球,但這顆星球的水域正遭到莫名的污染,淨水越來越少,導致需要透過淨水來維持動力的蒸氣機器人,如同一代再次受到柴油機器人打壓,柴油機器人化身為海軍勢力掌管著這顆星球上的水資源,受苦的機器人們尋求著一位新英雄的誕生; 而遊戲主角是一名沒有自信、少一支手臂的蒸氣機器人-年輕的昆西・利威船長,他一直都活在有著海怪獵人名號的母親陰影中,為了不辱昆西家族之名,在朋友與內心善良意志的鼓勵下他找回自信,開始一步步召集船員、拯救其他蒸氣機器人,號召蒸氣機器人發起反抗,打倒瘋狂的骷髏教派並向海軍勢力發起反攻,直到找出水源被污染的真相。 [h3][b]再一次,蒸氣機器人要為了淨水而發起反抗![/b][/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3800891471 [h1][b]經典的精準彈道策略玩法,新增的潛水艇即時作戰[/b][/h1] 一代以各種有趣的槍枝、不一樣的射擊方式與傷害,再結合技能、瞄準線、牆壁反彈效果,創造出有趣又極具策略性的射擊玩法,而二代完美的保留了這些特色並在其中加以延伸,現在機器人不再是固定職業,而是可以根據武器選擇而成為狙擊、工程、爆炸、突襲、死神、鬥士等職業,職業可以通修並根據點數來啟用不同職業的技能,形成特色混搭,再配合角色的獨有技能,整個隊伍搭配就很有策略可玩,喜歡回合制射擊的玩家,可以玩的很盡興。 而在主打的射擊以外,對應海洋背景,二代加入了船艦戰鬥的玩法,玩家的行動基地是一台潛水艇,潛水艇可以搭載像是機槍、砲彈、魚雷、激光等武器,還有功能性模組,在地圖移動時遭遇敵人船艦會直接於地圖上進行及時戰鬥,玩家要控制潛水艇躲避敵人砲火,並根據安裝的武器來調整方向進行攻擊,讓人比較驚喜的是還有分為水上與水面下的戰鬥,並且地圖因此也有水上與水下的可探索區域,這部分在前中期都想當好玩、有趣,可以緩節一直回合制戰鬥的重複性,但是! 隨著遊戲到後期會有難度瞬間拉高的情況,這點在船艦戰鬥就更為明顯,後面不論探索或船艦戰都要像彈幕遊戲一樣躲各種火砲,對喜歡回合制的玩家來說可能就不會覺得那麼有趣了~ [h3][b]最後一張圖能進入深海,但船艦戰的彈幕就有點誇張了…[/b][/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3800891511 [hr][/hr] [h1][b]優缺點整理:[/b][/h1] [h3]✔️優點[/h3] [olist] [*]舒適的美術風格,機器人設計有特色,喔!還有各種花俏帽子 [*]延續一代特色的彈道反彈策略性,養成方面新增職業組合策略 [*]角色、武器、職業、裝備,形成多樣化隊伍搭配 [*]潛水艇加入探索方面的樂趣與變化 [*]好聽的BGM,動聽的歌曲 [/olist] [h3]❌缺點[/h3] [olist] [*]最後一段海域的難度會突然攀升許多 [*]潛水艇玩法在最後會有點痛苦…要一直躲彈幕 [/olist] [hr][/hr] [h1][b]結論:玩法獨特,相當推薦給喜歡回合制戰術/射擊的玩家![/b][/h1] 本作完全可以當作一款新作遊玩,沒有玩過一代也不會影響故事的理解,二代保留一代受歡迎的橫向地圖設計與子彈會彈射機制,創造出有趣並充足的策略玩法,有別於其他回合制戰棋、射擊的遊戲體驗,如果跟我一樣對回合制、戰術、小隊養成等等的要素有愛好,個人相當推薦試試看這款作品! [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://store.steampowered.com/curator/31470152/list/51070/] 其他回合戰術類遊戲心得 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote] [h3][b]Simple English Reviews:[/b][/h3] [h1][b]A Unique Turn-Based Shooter with Ricochet Bullets[/b][/h1] [b]SteamWorld Heist II[/b] is a fun turn-based tactical shooter and a great sequel to the original. The core gameplay is still about carefully aiming your shots and bouncing bullets off walls, but the new job system gives you much more freedom to build your crew. You can mix different jobs, weapons, skills, and character abilities to create your own team. The game also adds a submarine and real-time naval battles, which fit the ocean setting very well. These sections add some nice variety between turn-based missions, especially during the first half of the game. The story, art style, music, and charming robot characters are also excellent. The biggest problem is the difficulty spike near the end. The naval battles become much more difficult, with enemy attacks that feel almost like a bullet-hell game. Still, if you enjoy turn-based tactics, squad building, and unusual shooting mechanics, [b]SteamWorld Heist II is highly recommended.[/b]
Not as good as the first one... the new gameplay mechanics are irritating and there are so many different design choices, such as lack of manual save, that just make the whole experience unenjoyable. Any game that lacks manual save and has chapters that blocks return the previous areas will automatically get a Not Recommended stamp.
It very much feels like a direct improvement on Steamworld Heist 1. It's still a turn-based platformer with ricochet gunfighting, small annoyances were dealt with, clarity was added (abilities will directly spell out whether it just takes an action or ends your turn, now), and the whole thing is quite a bit shinier than before. The music had about the same ratio of hits and misses to my ear (and still by the same band), although it no longer felt like I was struggling to concentrate on whatever was being said while vocals were going off very loudly in my ear, which was appreciated. The characters also felt significantly less one-note than Heist 1, with something almost approaching subtlety in some of their arcs. Yeah, it's still pretty on-the-nose, but when it's being compared to Sally Bolt and her transition from "Ah can do anythin', ah was on a farm, ya know" to "teamwork good sometimes," I'll take what I can get. This is a LONG game (full mission completion with tactical gameplay, plus a little grinding clocked me in around 40 hours), and I did feel that a little, but for the most part the different parts of the overworld and the enemies within felt different enough to keep things varied. Add to that the actual navigation of the overworld (with enemies to jump you there, instead of a glorified level select), and it did mostly feel like I was navigating a great ocean. Complaints severe enough to warrant bringing up were few, but present: -The camera actively struggles to behave itself. Particularly firing to the right of the screen, it kept trying to center my view into uselessness. Manually moving the camera would occasionally prove problematic when dialogue or an effect came up, as these would always lock your camera panning, but not always center your view on what you're supposed to be looking at. -The narrator is a direct downgrade. 1 had a purposely cheesy, pulpy narrator to help keep you from trying to take the story too seriously. This one has someone reading very earnestly and amateurishly over its still frames, which never failed to kill my momentum. I think this impacted the story a little as well, as without that regular reminder that this isn't shooting to be Shakespeare, it occasionally felt like the game was threatening to forget that. Not often, but particularly near the beginning while I was still feeling out the narrative and my character has a moment to fangirl "Wow, famous band Steam Powered Giraffe! Incredible to see you!" I was worried things were about to go in a much more cringeworthy direction than they did. -I like that navigating the Sea is an actual part of gameplay, rather than just a glorified level select, but it did occasionally feel like grind was being added, and that commute was a big part of the beefy playtime. At times, it felt more like a work-a-day system, especially with you having to report back to the bar at the end of each day to rest your crew, claim benefits, and reset any missions you might want to re-run. That's about all I can field for complaints. This is a solid title, a return to actually furthering the overarching narrative, and I feel like it more than earned its asking price. Highly recommended.
Twice as long as it should be. I was in the final area at 24hrs in and just stopped playing because the last 10hrs had been a slog and the idea of another ~10 missions was just too damn much. I quite liked the first game. It was ~12hrs. That was right. This one, is very much not. It simply does not have the depth to sustain itself for that long. If they make a 3rd game in this series I will probably skip it. PS: running around the map in the sub is not fun. It is a chore. EDIT: Tried to push through and probably had three or so missions left to complete the game and gave up after one mission that introduced a brand new mechanic with no warning, no explanation, and no tooltips to explain the new enemy status where, if you do not play the mission in an extremely specific manner you get hit with a map-wide explosion that will kill any damaged bots and infects you with a debilitating DOT status effect -- basically a guaranteed party wipe. Worst game design decision I've seen in a long time.
Если бы не было первой части, то это была бы великолепная игра. Но при наличии родича, более лаконичного и сбалансированного, эта игра выглядит душниной. 20 часов каких то блужданий и однообразия, и это даже не конец. Появилась усталость от игры. Не знаю появится ли желание её пройти до конца. но пока отложу в сторонку.
As a leftie from Germany I have to unfortunately give this one a thumbs down: - Some buttons are from what I've seen not rebindable - Keys that aren't on the international keyboard layout. like Ä, Ö or Ü, are not supported
Прямое улучшение первой части. Более эпичное, разнообразное, проработанное. Отличное продолжение, браво!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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