
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
antichambas
C'est oui
гра коротенька, але дуже прикольна, цікаві пазли і їх різноманіття. кінцівка звісно кєк, але ця гра більше про шлях, а не про ціль, тож рекомендую
great great
good
Juegarral
What a fantastic puzzle game! Even now, 13 years later, I think a lot of puzzle games could learn some lessons from Antichamber. It never holds your hand too much, it lets you figure out the rules and solutions all from context and asks you to pay attention to what you're doing. There are some very minor tutorials to teach you the controls, but outside of those, it's all up to you. The aesthetics are fantastically liminal, and I can't overstate how much I loved that the game isn't afraid to break 3D space. But even though Antichamber is full of "impossible areas" and invisible pathways, it still somehow managed to keep everything understandable. I never felt like it was designed to annoy, just to impress, which it did. I got credits to roll, but feel like I've missed half of the game's content, there's just so many hidden areas, little pathways, puzzles, and easter eggs everywhere! Absolutely loved my time with it. Go get it!
Outstanding puzzle design
Fun little puzzle game. Game doesn't really tell you what to do or how stuff works (besides what buttons do), instead forcing you beat the puzzle with a certain mechanic to ensure you know about this mechanic. Very lightweight RAM requirements.
top game <3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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