
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
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Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이게 뭐야
One of the best puzzle games ever made IMO
A classic puzzle game that constantly messes with your mind. The world is confusing in the best way possible, full of creative and non-obvious puzzles. There are tons of secrets and some really memorable quotes along the way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As is the case with almost all puzzle games (at least so I suppose with my limited experience with them), it kind of drags out towards the end, but not so much that hinders your enjoyment. The early stage was for me the most mind-bending and entertaining, while it also had a solid mid-to-end game where you have an abundance of unsolved puzzles to choose from and refresh you when you are stuck on a specific one. I hope it expanded more on its non-euclidean aspect, but I also understand that it's much harder to make puzzles out of them since their whole point is not making any sense. Definitely worth the praise. Oh, and also, some people seem to have had problems with the life advice panels, but I absolutely loved them. They always made me chuckle when they "got" me. If this was a game that used unnecessary amount of distraction and complexity to hide its solutions I might have been annoyed, but really for a game this simple, every answer to a puzzle feels almost inevitable in hindsight, and therefore every failure your lack of creative thinking.
구매한지 몇년만에 엔딩을 보고 평가를 적어본다. [h2]주어진 환경을 의심하라.[/h2] [h2]당신의 가정을 의심하라.[/h2] 전형적인 논리형 사물 퍼즐이지만, 이 게임의 가장 큰 특징은 [b]"의심"[/b]이다. 이 게임은 당신의 고정관념을 시험한다. 당신이 다른 게임에서 느꼈던 고정관념은 이 게임에서 통하지 않는다. 막혔다고 생각한 곳이 다른 각도에서는 통로가 될 수 있다. 벽이라고 생각한 곳이 실제로는 통로일 수 있다. 빈틈이 없어 보이지만, 그저 플레이어가 빈틈을 못 보고 있는 것이다. 새로운 길을 찾기 위해서는 플레이어 스스로가 생각한 모든 조건을 "의심"해야 하며, 의도적으로 설계된 아주 잘 만들어진 게임이다. 반대로 이야기하면, 플레이어에게 절대 친절한 게임이 아니다. 게임을 진행할 수록 총의 색상이 바뀌며 새로운 기술이 생긴다. 게임 내부에서 기본적인 방법과 작동 방식은 알려주지만, 그것을 "얼마만큼 응용할 수 있는가"는 절대 알려주지 않는다. 진행이 막혀서 공략을 찾아보면 "이 기술로 이렇게까지 할 수 있다고?" 라는 감탄사가 나온다. 심지어 지도를 보는 방법 조차도 플레이어 스스로 터득해야 한다.
I regret wasting my life on Computer Games. This one is a rare exception.
I actually cannot believe Spent a decent amount of money on a game that I completed without any external help in just over 4 hours. What an absolute waste of money. Sure it was fun, but It ended really quickly. Spend your money on a game that has some sense of replayability or is longer.
messes with your brain. crazy style.
Fire game, should have reviewed this 10 years ago when I first played it, or 2 years ago when I replayed it, but what can you do.
This game is so amazing. I love how mind bending it is, I love how it makes you questiuon what you think is real and how everythingh works. 1000000/10
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