
Take part in a one-man investigation and solve the mystery of your brother’s disappearance. Find out the truth by exploring unsettling liminal locations. Discover the story chapter by chapter, with each one unveiling their common tragedy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Czech, Japanese, Korean, Polish, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
明确的优点:恐怖感塑造加分,几乎很少的跳脸加分,短流程加分。这类游戏确实适合做成流程短且价格不高的类型。 明确的缺点:剧情意义不明朗,全篇除了现实世界外,两篇录像带的流程是重头,剧情也全靠录像带说明(无剧透),因此游玩下来会对剧情产生疑惑。 全流程使用Steam Deck通关,存在一些不太适配的地方,掌机的恐怖感更贴近一些。整体算是一款中游水准的游戏。
Good story, okayish scares, the atmosphere was nice, hear me out on the mannequins
Anthology of Fear, developed by OhDeer Studio and 100 GAMES and published by 100 GAMES and Gamersky Games, presents itself as a psychological horror experience that favors mood, ambiguity, and introspection over conventional gameplay or constant tension. The premise revolves around a man searching for his missing brother, but rather than delivering a straightforward narrative, the game unfolds in fragmented sequences that blur the line between reality and perception. From the very beginning, it becomes clear that the journey is less about solving a mystery in a traditional sense and more about navigating a deeply unsettling mental landscape. The game’s greatest strength lies in its atmosphere. It builds unease gradually through environmental design and sound rather than relying on overt scares or aggressive encounters. Dimly lit interiors, abandoned spaces, and subtle visual distortions create a lingering sense of discomfort that persists throughout the experience. The sound design plays a particularly important role, using distant noises, echoes, and silence to keep players on edge even during moments of inactivity. This approach makes the horror feel more psychological than physical, inviting players to interpret what they see rather than react to immediate threats. Gameplay is intentionally minimalistic, focusing primarily on exploration and light interaction. Players move through various environments, examining objects and uncovering clues that contribute to the larger narrative. Occasional puzzles appear, but they are generally simple and serve more as pacing tools than meaningful challenges. This design keeps the experience accessible and ensures that the story remains the central focus, but it also limits variety. Over time, the lack of mechanical depth can make the gameplay feel repetitive, especially for those expecting more engaging or complex systems. The narrative structure is one of the game’s more divisive elements. It presents its story in a fragmented and often abstract manner, requiring players to piece together meaning from environmental details, scattered notes, and shifting scenarios. For some, this ambiguity adds depth, encouraging interpretation and discussion long after the game ends. For others, it can feel incomplete or difficult to follow, as certain threads are introduced without clear resolution. The relatively short runtime further emphasizes this, giving the impression that the experience ends before fully exploring all of its ideas. In terms of pacing, Anthology of Fear adopts a slow, deliberate rhythm that aligns with its atmospheric goals but may not appeal to everyone. Long stretches of quiet exploration are punctuated by occasional moments of tension, but these peaks are subtle rather than intense. The game rarely relies on jump scares or direct confrontation, instead maintaining a consistent, low-level sense of unease. This restrained approach can be effective for players who appreciate psychological horror, though it may feel underwhelming for those seeking more immediate or visceral thrills. Visually, the game delivers a mixed presentation. Some environments are carefully crafted and contribute significantly to the mood, while others feel less detailed or polished. Despite these inconsistencies, the overall artistic direction succeeds in reinforcing the game’s unsettling tone. The combination of subdued visuals and effective audio design helps create an immersive experience that draws players into its strange and often disorienting world. Ultimately, Anthology of Fear is a game that prioritizes atmosphere and thematic exploration over gameplay complexity or narrative clarity. It offers a brief but thought-provoking journey into psychological horror, one that relies heavily on the player’s willingness to engage with its abstract storytelling. While its limited mechanics, uneven pacing, and ambiguous narrative may not resonate with everyone, it succeeds in creating a distinct and occasionally haunting experience that lingers in subtle ways. Rating: 7/10
ㅤ
I just finished the game and I am going to be honest. I am all over the place with this one. I am still trying to process what I played. I came out of the game with more questions then I had answers. I am not sure if I missed some Lore somewhere in there but... I was confused. I am confused. There were a bunch of jump scares at the beginning and then it got strange to by the end downright tragic. Give it a try when it goes on sale. Going to give this one a 5.5 out of 10. I will probably go back to it and see if I get the same feeling from it. Maybe having some fore knowledge will help... I dunno.
不错
I really wanted to like this game. It has a decent enough theme for a chill vibe thriller. But here is my overall take. Pros: Decent Graphics, ok-ish voice acting, Storyline had lots of potential. Cons: The pacing is horrible. The main problem with this game isn't the fact it's a walking simulator, but the pacing, lack of actual fear which also plays into lack of MAJOR interest. I go through the story trying to understand what happened and as I am going through it some scenes are extremely prolonged. Finding items was a horrible thing as well, I found myself having to click on basically everything in the room to a item I swear wasn't there in the first place. If I had to compare this game to another, Visage or the Silent Hill teaser would be similar. Although unlike this one those actually had engaging scenes in my opinion that really did bring a consequence of fear to you that always does put you on edge. Meanwhile I'm legit laser tagging the ghost and I'm safe. Would I replay this game again? Absolutely not sadly. This had the making of a decent set up, though other games have preformed this much more better then Anthology of Fear. This game should honestly have been called Anthology of Boredom cause I legit praying for it to be over. Not worth the full price and or even discount price imo.
some decent jumpscares, very creepy atmosphere. definitely recommend if you're into indie psychological horror games, story was interesting and easy to follow! gore wasn't overdone either. good game to sit through if you're stuck with nothing to do :p it can get pretty dark and ♥♥♥♥♥♥♥♥♥ so if you're in a fragile mental state be cautious when playing and take breaks if you need them <3
Ценю любой человеческий труд - и благодарю разрабов за работу! Однако... Из положительного в игре выделю только графику (неплохо, на уровне "Layer of Fears"), минималистичный интерфейс, музыкальное сопровождение в главном меню, историю про Алис, отсутствие дешёвых скримеров, местами нагнетала атмосфера. Остальное в игре мне не понравилось: - глобальная история, локальные истории, концовка - всё это живёт без связи друг с другом хотя в игре накидывают лора в записках, но всё этот никак не вяжется друг с другом никакими нитками. Да и не смог понять почему игра называется как называется, так как в игре нет ничего про страхи у людей или борьбу с ними или принятие. - ещё докучает что в игре много пустых полок и закрытых дверей, с которыми бессмысленно взаимодействовать так как ничего в них или за ними нет
I HAVE NO IDAEA WTF IS GOING ON WITH THIS GAME.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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