
You’re trapped in an endless nightmare, reliving the same haunted night over and over. Every time you escape your house, reality resets. Haunted by grief and stalked by a relentless presence, can you solve the twisted puzzles and face the truth to break the loop?
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About
WARNING: This video game may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised.
A Haunting That Never Ends:
Psycho is a first-person psychological horror game that traps you in a photorealistic house doomed to repeat the same night. Each loop begins in the same hallway, but the house changes, twisting deeper into a waking nightmare of shifting rooms, buried memories, and a presence that watches from the shadows. Inspired by P.T., Psycho delivers slow-burn horror with no HUD, no tutorials, and no mercy.
Every Loop Tells a Story:
You’re reliving the aftermath of a tragedy you don’t fully understand. Through distorted radios, torn journal pages, and forgotten cassette tapes, a tale of grief, betrayal, and guilt unfolds, but only if you pay attention. Meanwhile, a feral entity stalks you relentlessly. You have no weapons. only glass bottles to defend yourself. Use them wisely, or not at all.
Features:
Haunted Time Loop: The house reshapes itself with every cycle, revealing new secrets and escalating the psychological terror in an endless, ever-changing nightmare.
Hunted by an Unscripted Stalker: A relentless entity hunts you through the halls. You cannot fight it, only run, hide, and pray it loses your trail.
Puzzles Born from Fear: Your progress is earned by solving cryptic, environmental puzzles. There are no hints; only your wits can guide you through the darkness.
One Fragile Defense: Drinking bottles are your only tool against the horror. Use it to stun the enemy and escape or save it for a true moment of desperation.
Total Immersive Storytelling: The world itself tells the story through ghostly radio broadcasts, abandoned notes, and eerie sounds. with no HUD to break the mode.
Photorealistic Psychological Horror: Hyper-realistic visuals and a chilling soundscape pull you into a living nightmare where every shadow and whisper feels terrifyingly real.
Psycho is a short psychological horror inspired by genre pioneers like P.T, Granny and Alien isolation.
We are committed to making Psycho as immersive as possible. Both the full game and the demo receive regular updates to enhance your experience. Your feedback is invaluable. Report any bugs or suggest new features in our discussion section or connect with us through our social media channels. Your input helps shape the game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Reviews
Didn't quite understand the story maybe I will after finishing the game but the gameplay is quite fun.
Beat the game with the find yourself ending. A fantastic realistic horror game placing you in a looped haunted house full of bloody funny moments and some sort of possessed excorsist looking ghost chick. Escape her wrath, unravel mysteries and kick her butt as you escape. This game was super cool and trippy
Update: There have been several updates since my review, but the "killer" remains broken. And although it's possible to finish the game, there are still bugs - closed refrigerator, missing puzzle codes, unmarked interaction spots. My suggestion is to remove the killer and lower the game's price. It starts off like any standard indie horror game, but within a few minutes it falls apart as soon as the deadly creature appears, rendering the game unplayable due to broken mechanics, saving and progression issues, and a complete lack of guidance on what you’re supposed to do. Considering the game’s genre, there isn’t much of a story. It revolves around a man who is trapped in a loop due to a tragedy that befell his family. The loop takes place inside his house and centers on a corridor containing a kitchen and several locked doors. Each loop ends at a door at the end of the corridor, which leads into the next cycle. The gameplay focuses on progressing through these loops, which gradually change over time. This isn’t an anomaly-style game, so progression is more straightforward and involves finding objects and using them in the correct places. Most of the time, this means locating keys for locked doors, with the occasional additional item such as a fuse for an electrical box or a hammer for breaking mirrors. Important items provide a visual cue when you get close enough, indicating that they can be interacted with and picked up. However, the same is not true for connected hotspots. While doors are intuitive and you’ll naturally try to open them, other interaction points are far less obvious, such as the cassette player on the counter or a pipe. When you do find such a hotspot, the inventory opens automatically, allowing you to select the appropriate item. Since you can only carry a handful of items, once you become familiar with the environment, you’ll know where and when to use them. Each loop introduces something new that allows you to progress, and items are carried over between loops. The goal is simply to find the next trigger that either opens the door at the end of the corridor or rewards you with a key for it. Occasionally, there are light puzzles, such as searching for images or numbers that can be used to open a container. You also receive radio recordings, notes, and other small details that gradually reveal the full story. However, problems begin to surface after a few loops. The first issue is the lack of objectives, which leaves you unsure of what needs to be done. There is also no feedback when you perform an action, so you never know whether you entered the correct code or activated an invisible trigger that unlocks the next step. The nearly useless flashlight offers little help in the dark environment. The second issue involves the creature that eventually begins roaming the corridor. At this point, bottles start appearing in the loops, which can be thrown to stun the creature temporarily. Syringes are used for healing. Unfortunately, the creature’s behavior is broken: it is nearly impossible to dodge in the narrow corridor, and bottles are limited. In my first attempt, I was instructed to press the mouse button when caught by the creature. This didn’t work, leaving me stuck in place, unable to escape, while the creature also failed to kill me. In my second attempt, the creature became stuck in a single location and remained there across multiple loops. I could stand right next to it without any reaction. In my third attempt, the creature grabbed me in the bathroom, causing me to clip through the bathtub and become completely stuck. This leads to the final major issue: saving. The game saves at unclear times, and the system further breaks the game’s triggers. When I reloaded while being caught by the creature, the game restarted from the very beginning. This is especially problematic because the first checkpoint comes after the initial deadly encounter; failing it, which is very easy, forces you to restart the entire game. Although the game autosaves more frequently after the creature appears, this does not resolve the underlying bugs. In the case of the “stuck creature” bug, reloading restarted the last loop, but while the creature’s position changed, it remained frozen in place. This breaks the puzzle and makes progress impossible.
I just played this game on stream and it glitched me through the floor twice during the walkthrough and its unplayable. This game was not ready to be released at all and there needs to be major updates to make this game a possibility to even complete.
The game is enjoyable, the hide and seek mechanics is pretty much fun, but the first couple of loops before facing the killer is boring. my advice is to enhance it or remove these first loops. Game is good and I like the experience!
Игра полностью не играбельна!!! Техническое состояние отвратительное!!!
Get caught, smash the ghost face with a bottle of champagne. get caught again, beat the ghost with another bottle of champagne. heal myself with drugs and escape the house. Good price, good game.
한국어 지원 쓰레기임 진행 불가
Die Atmo ist super, es gefällt mir sehr, hat potenzial. Grüße an den Entwickler, weiter so.
Creepy and scary, with such cool mechanics, the ghost scared me so I kicked his ass! I never used bottles as distractions, always as a weapon to smash the old man's face. Love it!
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