
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i want to kill myself
画风的确新颖有意思,但是类魂就让我觉得没必要了,你要么做好点啊,端上来的bug那么多,像个未成品一样。如果这种画风搭配悠闲升级路线我是很愿意买单的,但真玩下来缺点太多了。 先是第一个boss的城堡,高处有一个可以互动打开里面有收集道具的贝壳,我一打开给我弹飞了,飞到空气墙和城堡墙壁的夹缝了,出不去了。 还有打完第一个boss之后的那条珊瑚悬崖路,有些珊瑚是双层,上宽下窄,如果不小心掉到下面那层,那层是上不去的,那么恭喜你,跳崖自杀也没用,因为会原地复活,你还是上不去。 这些需要退游戏才能解决。 而一些本来设计出来就是恶心人的是一点办法都没有。 对付群怪时候的索敌。狭小平台上的精英怪,路线指引不清晰,手柄的按键绑定。 这些应该不是游戏难度吧,被怪用各种机制手段击杀我认,但是让我操作不舒服我还要一个一个去解决的话就不是我玩游戏,是游戏玩我了。 我狠狠说完了缺点,但不可否认,这游戏还是有优点的,画风的确是我觉得有意思我才会买来玩的,换壳换技能的确有点意思,还有边玩边解锁的玩法内容让人保持新鲜感,能感觉在慢慢变强,难度调简单点还是不错的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joya el dark souls de vera cru
Triste... Recomendo.
This cutesy game is somehow the best soulslike I've played in years. Turns out a hermit crab swapping out shells is a cooler and more interesting equipment mechanic than any of FromSoft's tedious upgrade paths. They've also managed to make blocking an interesting playstyle rather than a safety net for players who can't find the dodge button. It's also surprisingly nuanced and earnest in its satire despite wearing its anxiety about late stage capitalism the anthropocene on its sleeve through rapid fire jokes. And of course the world, characters, voice acting, music and above all the marine life related puns bring as much colour as the hyper-saturated environments. Very good big recommend
“When does the combat music start playing? When you see anemone!” This game nails what makes a soulslike special. It’s not just dark because of the atmosphere—it’s dark because it hides a deep and uncomfortable truth beneath the surface. The gameplay is tight, the story engaging, and the collectibles and upgrade system feel rewarding without being overwhelming. The characters bring plenty of humor, while bosses and enemies are cleverly designed to challenge you in unexpected ways. Fans of FromSoftware will especially enjoy the hilarious references sprinkled throughout. It absolutely earns its place in the soulslike genre. Play it—and don’t forget to clean up the beach before you leave.
傻逼判定
good
This game is so much more than meets the eye. If you enjoy dark souls or spyro / any adventure game you must play this. Its themes are dark despite the art style and it has some strong messages evident at the beginning but deepening as you go through the story.
Git
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |