
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very fun, the dialogue is witty and charming and the gameplay is polished and rewarding. I would recommend this game to anyone.
crab souls -- what else is there to say?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的 也有打击感
Entre un boss copier coller de Elden Ring et une zone BCP trop ressemblant a une de Elden ring, des idée bien pensé mais pas aboutie, bcp de copie d'autre idée de d'autre jeu qui n'ont pas vraiment de sans dans ce type de jeu, une difficulté de base mal géré ou de simple trash mob devienne des mini boss et à la pelle sans compté le platforme de plus en plus infame au fur et a mesure que l'on avance. Pour conclure si vous voulez un souls like avec de la platforme et des combat bien dure dans un univers plus mignon faite vous plaisir mais si vous voulez un vrai bon jeu acheté directement Elden Ring.
i want to kill myself
clunky ahh combat
Triste... Recomendo.
“When does the combat music start playing? When you see anemone!” This game nails what makes a soulslike special. It’s not just dark because of the atmosphere—it’s dark because it hides a deep and uncomfortable truth beneath the surface. The gameplay is tight, the story engaging, and the collectibles and upgrade system feel rewarding without being overwhelming. The characters bring plenty of humor, while bosses and enemies are cleverly designed to challenge you in unexpected ways. Fans of FromSoftware will especially enjoy the hilarious references sprinkled throughout. It absolutely earns its place in the soulslike genre. Play it—and don’t forget to clean up the beach before you leave.
normally in games, i get excited when i see a parry as an unlockable mechanic, and then temper my expectations. "it's not gonna be like sekiro. it's not gonna be a fleshed out main mechanic if it's optional." i was wrong to think that here. honestly, normally, if an optional mechanic feels basically required to me, i would call that a fault with the game. in this case i'm willing to forgive it, though: "Mandatory Parry" is basically my religion and so i was filled with joy when i realized it has straight up [i]poise[/i] just [i]lifted[/i] from sekiro, almost one to one... this is a game i'm going to play 700 times. big ass fan
About 30 hours to get all achievements. This is a platformer/souls-like. Sometimes the platform movement is a bit janky but still great. The combat, skills, and shells are so much fun to play around with the find the build you like. Highly recommend!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |
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