
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
风格独特玩法新颖的类魂 不过和其他类魂一样 满是自作聪明的小巧思 类魂永远也达不到纯血魂那样的高度的根本原因就是那些类魂作者把魂游的糟粕视为魂游的精髓 起点就是错的
挺好玩的 也有打击感
lo mas dificil que e jugado en toda mi vida y eso que e jugado a peppa pig 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Без иронии это 100 из 10 , лучший сосалик. Геймплей , боссы , сюжет и локт все на высшем уровне. Просто не вериться что это 2 игра студии единственное саундтрек боссов не блещет разнообразием. Однако после песни из титров и опухших глаз , я не могу акцентировать внимания на таких минусах. Игра достойна звания ЛУЧШИЙ SOULS!!! (Лайс оф пи и берсерк казани саки саки)
crab souls -- what else is there to say?
第一个比较恶心的地方就是守林人,应该是为了给人玩弹反的,但是弹反的条,在他跑来跑去的时候就直接掉没了,等于是冒险三四次弹反是无效的。第二个恶心的地方是蓄力,普通攻击后想接蓄力攻击基本是不太可能的,明明蓄力了,但是角色呆呆的站在那。第三个恶心的地方是后期的地图,越转越迷糊,还堆怪,有些地方就明显奔着恶心人去的,你要跳过去,怪就在平台边缘等着你,等你到那了,一下子把你打下去。
题材创意上挺出彩的,海洋保护和很多面的哲学政治隐喻讽刺都还挺有趣的。 但是游戏性上很糟糕啊,玩得很反胃。 首先类魂作为一个死亡惩罚大的游戏,经常出现死角和穿进空气墙和地形的夹缝以及跳崖后复活在无法离开的地形上这种不得不重开的情况是很破坏体验的。 怪物纯粹堆数值或人海,boss强调机制杀。战斗设计上亮点比较少。 地图和任务引导也很糟糕。地图凌乱细碎,常常让我疑惑“这片区域我来过吗”。 而且总是不知道是否在主线上。如果这是增加难度的一部分当我没说。。。
nah
很神奇的游戏,和我之前玩过的所有打boss的游戏都不一样,每一个动作的前摇和后摇都很大,而且没有办法打断,你一时间就只能做一个动作,即便你判断到boss出招了要闪避,没法做到秒闪,还有前摇。太奇怪了这游戏,不推荐
Deveria ter mais reconhecimento. Dito isso, GOTY indie de 2024!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |