
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je viens de finir le jeu et woaw, le jeu a réussi à me tirer une larme à la fin. J'ai fini l'histoire en un peu moins de 20h (histoire, pas 100%), le gameplay est vraiment intéressant etj e pense qu'on peut se dire que ça serait un "premier souls like" en terme de gameplay Certains boss sont assez durs et demanderont plusieurs essais, d'autres sont moins résistants mais le jeu est toujours gratifiant quand on arrive à battre un boss, peu importe sa puissance Le jeu pousse à l'exploration et c'est toujours récompensé de se balader et d'explorer ! Le gameplay s'étoffe tout au long du jeu et passe de "basique pour un souls like" à "vraiment intéressant" Je parlerai pas des mécaniques pour pas spoiler, mais le jeu nous donne vraiment plusieurs cordes à notre arc et c'est très intéressant de conjuguer avec tout ça L'histoire est intéressante, ça commence petit mais ça gagne en intensité dans ce que je dirais la seconde moitié du jeu et tout ça devient encore plus prenant. Comme les personnages, on se surprend à se soucier d'eux et à vouloir que tout se finisse bien. Le thème "20 lieux sous les mers" du jeu est très bien exploité, et je trouve que le jeu passe très bien les messages qu'il veut faire passer. C'est super dur de donner mon ressenti à travers un texte, mais j'ai adoré le jeu, et je le recommande fortement Franchement, Aggro Crab, après Peak et Going Under qui sont déjà des masterclass, continuez à nous faire rêver, vous avez tout mon soutien
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这辈子遇到过的,性能最垃圾的主控:平a和重击距离短(小怪攻击距离都比你远),平a过程中无法闪避,移速慢,换壳控自己,格挡零收益。boss全是大体型,而且没有防碰撞机制,boss会挤着你的角色,角色闪避攻击还会被打飞,是的你没听错,闪避攻击但不能闪避体积碰撞;boss移动动作不明显,个个都像是鬼在地板上漂。
Es de mis juegos favoritos y ya me lo he pasado dos veces, ahora que me lo he platineado quiero pasarme en new game+
还是挺难的,体裁也算挺有意思,但是作为一个类魂来说,动作系统太差劲了,小怪也基本上全是换皮怪,地图全是空中地形跳跳乐,莫名其妙的
Без иронии это 100 из 10 , лучший сосалик. Геймплей , боссы , сюжет и локт все на высшем уровне. Просто не вериться что это 2 игра студии единственное саундтрек боссов не блещет разнообразием. Однако после песни из титров и опухших глаз , я не могу акцентировать внимания на таких минусах. Игра достойна звания ЛУЧШИЙ SOULS!!! (Лайс оф пи и берсерк казани саки саки)
Quite awful overall. Platforming sections are one of the worst I have ever seen. Imprecise controls only exacerbate this. Difficulty curve in this game is frontloaded and it becomes easier as the game goes on which is a cardinal sin for a souls like. Devs couldn't help themselves so they put enormous amount of ranged enemies which can snipe you from miles away. It's a huge PITA to deal with them or to avoid them. Some of them are placed in platforming sections which makes them even more annoying. The game also has bad performance for how it looks. Parrying is trash because it's on a block release and not on a perfect block like in other games. Restoring lost souls and previously worn shell at the same time is idiotic because animation for the shell swap is longer so it usually results in taking a hit immidiately...
挺好玩的 也有打击感
Crabnema!
This is my favorite non-fromsoft soulslike. The shells are a really unique mechanic to add to the genre, the story and world are super engaging, and the bosses and levels are challenging without being unnecessarily punishing. 10/10 game.
lo mas dificil que e jugado en toda mi vida y eso que e jugado a peppa pig 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |