
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风很可爱的魂游,只狼别联系我了我怕只蟹误会
建议买了玩俩小时,然后·就可以美美退款了
2A级别的魂游,整体打起来比较舒服,很多时候像RPG多过像魂游(这种思路我觉得是对的) 剧情不错,打完有一种怅然若失的感觉. 我以为这是扮演一直蟹蟹去海底挑战各种boss的魂游,其实更加像2077,让我们把夜之城的资本家都烧成灰. 开场就是莫名其妙没交够税金欠下高利贷,房子被收走掉入斩杀线,我真是绷不住了. 还有很大的关于环保的内容,白左味很浓,但是并不让人反感,大量的幽默讽刺冲淡了说教意味(这种思路我觉得是对的)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
盾チク推奨ソウルライク シェルという他ゲーで言うところの盾が攻撃カット100%(耐久値はあり)なので、ボス戦は基本的に盾チク推奨になります。ですのでアクション性は低く、ビルドを考えるのが楽しいタイプのゲームです。
隻蟹,推
史 买过最后悔的游戏
地图太恶心,指引不明显,其他还好
An incredibly cute and charming take on the soulslike genre. It is clear that the developers poured their hearts into this game, and it shows in every corner of the sea.
A funny game with a good story and appealing visuals. However, the level design, janky physics, and inconsistent combat made for a rough experience. It is an interesting mix of souls-like combat and 3D platforming but it missed the mark on both ends.
A genuinely really good soulslike. Some may not be drawn to the setting and artstyle, but I've had a fascination with the the ocean since childhood, so this game was an absolute treat. The story is nothing that special, it's message is simple and clear, but it does the job, and I actually really enjoy krill as a protagonist- I find his arc actually compelling. Gameplay wise, I think this game is fantastic. It gets rid of a lot of the fluff and clutter that plague many a soulslike in favour of a simpler and more focused experience, and it really works. I also think the level design is fantastic, the exploration in general was SUPER compelling to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |