
Exclusively brought to Steam for PC, Mac and Linux in Anomaly Bundle, Anomaly Korea is an expansion campaign to Anomaly Warzone Earth. The alien robots are back and this time they’ve got Korea in their sights. It’s your job to lead a squad into fierce fire-fights and fend off the alien invasion.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 801reviews | 79% | — | $110.8K |
| $0.69−86% | 37ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забавная концепция ТД наоборот. Нет горячих клавиш и паузы, которых очень, очень не хватало :E Гама не оптимизарована для современных ОС и много раз вылетала на середине карты, после многих траев тактики прохождения, что сильно припекало задницу. 7 из 10 И ваще лол, кек, чебурек, привет козявки и букашки :)
good bur i bored i find good enough haha
Anomaly Korea is a compact yet tightly focused real-time strategy experience developed and published by 11 bit studios, expanding on the distinctive ideas introduced in Anomaly: Warzone Earth. Rather than attempting to reinvent the series wholesale, the game refines and sharpens its core concept: a reversal of traditional tower defense mechanics where the player commands an attacking force navigating through enemy-controlled kill zones. This “tower offense” approach remains the defining identity of the game, setting it apart from more conventional strategy titles and giving it a puzzle-like structure that emphasizes planning, timing, and spatial awareness over brute force. Gameplay centers on leading a convoy of military vehicles through hostile environments dominated by alien towers and automated defenses. Before each mission begins, players plot a route across a top-down tactical map, choosing paths that balance risk and reward while taking into account the placement and types of enemy structures. Once the mission is underway, direct control is limited, shifting the focus toward activating special abilities at critical moments. These abilities, such as temporary damage boosts, shields, decoys, or repairs, are essential tools that must be deployed with precision, as poor timing can quickly lead to catastrophic losses. This design creates a constant sense of tension, as players watch their convoy advance and react in real time to unfolding threats rather than micromanaging individual units. Mission design is one of Anomaly Korea’s strongest aspects. Each level functions as a self-contained tactical challenge, introducing new enemy combinations or terrain layouts that force players to adapt their approach. Rather than overwhelming the player with complexity, the game gradually layers in new elements, encouraging experimentation with different routes and ability timings. Success often comes from observation and iteration, as learning enemy behavior and map flow is just as important as raw reaction speed. This makes replaying missions feel purposeful, with improved performance stemming from better planning rather than simple upgrades or grinding. Visually, Anomaly Korea adopts a clean and readable aesthetic that prioritizes clarity over spectacle. The battlefield is presented in a way that keeps enemy structures, convoy units, and ability effects easily distinguishable, which is crucial given the game’s emphasis on tactical awareness. While the graphics are not particularly flashy, explosions, weapon effects, and enemy destruction provide enough visual feedback to keep combat engaging. The sound design complements this with punchy audio cues that reinforce the intensity of encounters without becoming distracting, helping maintain immersion throughout the campaign. Narratively, the game keeps things deliberately minimal. Set in Korea following the events of the original Anomaly campaign, the story serves primarily as context rather than a driving force. Brief mission briefings and bits of dialogue establish the ongoing alien threat, but the focus remains firmly on gameplay. This restraint works in the game’s favor, keeping pacing tight and avoiding narrative interruptions that could detract from the strategic flow. However, players looking for deep storytelling or character development will find the experience more functional than emotionally driven. One of the most commonly discussed aspects of Anomaly Korea is its length. The campaign is relatively short, especially for players already familiar with the series’ mechanics, and can be completed in just a few hours. Additional challenge modes and bonus missions offer some replay value, but the overall scope remains modest. For some players, this brevity enhances the experience by delivering a concentrated dose of well-designed content without filler. For others, it may feel more like a standalone expansion than a full sequel, particularly when compared to larger strategy titles. Despite its limited scale, Anomaly Korea succeeds because of its confidence in its core idea. It does not attempt to pad its runtime with unnecessary systems or complexity, instead focusing on refining a unique gameplay loop that rewards foresight and adaptability. The lack of traditional base building or unit micromanagement may alienate some strategy fans, but those who appreciate tactical problem-solving and unconventional design will find plenty to enjoy. In the end, Anomaly Korea stands as a strong example of focused game design. It delivers a distinct strategic experience that remains engaging through smart mission construction, clear mechanics, and a willingness to challenge genre norms. While it may not offer the depth or longevity of larger RTS titles, it excels as a concise and thoughtfully crafted entry in the Anomaly series, particularly suited to players who enjoy strategy games that emphasize planning and execution over spectacle or scale. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting 100% was actually very much possible. It looks like the internet was wrong and all achievements were very much obtainable. [B]approximate amount of time to 100%[/B]: 10 hours. [B]Estimated achievement difficulty[/B]: 7/10 [B]Minimum number of playthroughs needed[/B]: 1 + art of war, but likely 2-3 to get gold + specific play achievements [B]Multiplayer achievements[/B]: No. [B]Missable achievements[/B]: Yes!! one per mission (play in a specific way). [B]Grinding Achievements[/B]: No. [B]DLC-Only achievements[/B]: No. [B]Time-gated achievements[/B]: No. [B]Speed-run achievements[/B]: Yes. (Mainly "Sudden Strike", tho you have timed areas and challenges)* [B]RNG-achievements[/B]: No. [B]Does difficulty affect achievements[/B]: Yes, Specific play require Advanced, Hardcore hero requires Hardcore. [B]Unobtainable/glitched achievements[/B]: No.* [B]Point of no return[/B]: No. [B]Is there a guide[/B]: Youtube is full of guides for gold, specific play, hardcore, etc. [B]First achievement unlock[/B]: Destroy 5 towers, In the first minutes. Notes: * A lot of websites (main one i'll mention is truesteamachievements) said that this game had broken achievements. Even the hallucinating idiot AI confirmed that there's 2 achievements that can't unlock normally "head on" and "suden strike"; * In my case "Head on" had not unlocked until I read a thread that suggested to only deal damage to the specific towers from the front. That did the trick. The achievement is not broken, it's just fidgety. * Since I knew "sudden strike" was possibly broken I tried mission 8 via the most direct path spamming abilities. It worked first try. * Art of war are puzzle levels, youtube helps here. * Your units move at a fixed speed, so for most timed areas and challenges it's a matter of planing the correct route. Yeah, glad to set the record straight on this one. Over 51% Recommended.
Jogavel no Linux na versão do proton 10.0-4
As a tower defense fan, I found Anomaly enjoyable at first, but it simply can't compete with the many better options available today. The content doesn't justify the price, and it lacks the depth and polish of modern tower defense games. Not recommended.
«Anomaly Korea» — Tower Defense наоборот, где ты играешь не за защитников, а за нападающих. Из двух частей, в которые я играл, понравилась только эта.
Świetna! już zapomniałem jak przyjemnie gra się w Anomaly. Doskonała produkcja made in Poland. Pierwsze Anomaly ogrywałem ponad 10 lat temu. Taki reverse tower defense, czyli jedziesz konwojem i walczysz z towerami :) Generalnie jest to świetna robota i bardzo grywalna i fajna gra.
挂卡小游戏
Fun little game to keep you entertained for a few hours
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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