
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $22K — a different platform, not this one.
Anomaly Korea is an expansion campaign to Anomaly Warzone Earth. The alien robots are back and this time they’ve got Korea in their sights. It’s your job to lead a squad into fierce fire-fights and fend off the alien invasion. Plan your routes carefully and use new units and powers to turn the tide of war against a horde of new enemy threat. THIS ISN'T TOWER DEFENSE IT'S TOWER OFFENSE. Flipping the tower defense genre on its head, you play the invaders leading your unit into alien-infested districts. Plan carefully, use your money and powers wisely, and make it through unscathed. A NEW WAY TO PLAY Keep an eye on the action from a top-down perspective, assemble your squad, plan your route using the tactical map and simply execute player powers such as Boost, which speeds up your unit’s offense. Test your leadership abilities in the extra ‘Art of War’ trials. An expansion campaign to the award-winning Anomaly Warzone Earth ported from mobile systems Think tactically across 12 missions Deploy new player powers and units to take on new enemies Put your skills to the test in ‘Art of War’ mode
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.69−86% | 37ratings | 74% | — | not modelled |
| $0.99−80% | 801reviews | 79% | — | $22K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 252 | 80% | $0.99 | |
| — | 54 | 66% | $1.49 | |
| — | 146 | 88% | $1.95 | |
| — | 8 | 80% | $5.99 | |
| — | 370 | 78% | $29.99 | |
| — | 29 | 60% | $0.69 |