
A vertical kingdom in the sky! Plan your ascent from the harsh Sand Zone, rising layer by layer as you and your Towertizens stand together against looming disasters. Build trade ports and vertical supply networks. Perform Rituals to shape miracles, and witness the prosperity of this rising nation.
Modeled estimate, not a reported figure. How we estimate →
About


Traverse six atmospheric layers: Sand, Mist, Rain, Frost, Clear Skies, and the Stars. Defying gravity as you climb upward, until the tower pierces the heavens and glory reborn.

Each tower layer stores its own supplies. With manpower, pipelines, hot-air balloons, even Stronghands hurling cargo skyward...Weave together a seamless vertical network.

Reinforce the tower with braces to expand outward. Suspended sky gardens, lattice-like aerial platforms, defy gravity for boundless creations in your celestial city.

Forge Ritual Platforms, where the faith of your Towertizens gathers into a force that can summon wind and rain. Fulfill their wishes, and they will gift you their most precious gems.

As the tower ascends, Towertizens will endure trials of faith and disaster. Light Miracle Towers as beacons of hope that bolster morale, efficiency, and pacify the calamities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的不算太久,很明显的感觉就是保存游戏再加载后特别卡的情况好多了,但后期内容的重复性太多,前几次玩还算有吸引力,再久的话就有些乏味了。
一杯茶一包烟,一个破塔修一天
十小时建完七个奇观结局了 产能溢出不会导致整条流水线停摆是好文明,希望其他模拟经营游戏也能学一学,那些副产品我并不是非要不可 游戏整体还算有趣,不停的爬塔会导致物品运输变成噩梦,迫使你不停的优化产线,能使用管道的尽量使用管道,但是正常模式又没有逼迫玩家太紧,依然可以很悠闲的慢慢调整,因为产能不足也不会有什么惩罚,是一个很悠闲的模拟经营游戏 有时候年纪上来了就喜欢玩一些这种慢节奏的模拟经营,像一些很复杂的模拟经营以前爱玩,现在反而玩不懂了,希望可以多出一点这种简单有趣的模拟经营
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还是挺不错的,期待后续优化,只不过就这销量也不知道会不会跑路,跑路我也不后悔就是了
强烈请求沙盒模式,虽然能通关,但是对于我这种菜鸟来说,像建出好看的奇观太难了。 不过建议还是通关后,再解锁吧,要不是容易失去兴趣。
游戏整体不错就是玩到世界树后期有点卡
跑路了么
游戏还不错,玩起来挺放松,值得耐心一玩。 但并不休闲,对资源物流规划有一定的要求。因为各种管道和对稳定度的把握不够到位,要做出一个好看塔很难。 高层难以生产基础资源,越到后面越坐牢,在星空层修了个大平层结果举步维艰,转不起来。 居民满意度反复横跳经常在中房大房修修补补。 而且在游戏第二个奇观和最后几层玩起来好闷啊,可能是最后几层太坐牢,前期的科技又没什么特色或者说太重复没有工业感。建不起斜撑大平层,能建大平层了基础资源又跟不上了要不停地气球管道人口地水多加面面多加水。 总的来说。1.优化物流规划节奏;2.平衡资源产出或者需求;3.改良房屋升级逻辑;4.调整游戏节奏。
还挺好玩,消磨时间挺好,比较悠闲治愈。
开局食物清0后居民持续下降到0,由于无居民且后续也因为没有食物而不会到来新的居民导致直接坏档,希望可以加一个下降到最低人口限制。 建议添加批量删除和修建功能
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 50 | 54% | Free | |
| — | 0 | — | — | |
| $222.1K | 264 | 91% | $24.99 | |
| $53.1K | 140 | 89% | $11.99 | |
| $50.1K | 80 | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 175 | 57% | $19.99 | |
| $110.9K | 148 | 57% | $19.99 | |
| $110.9K | 277 | 95% | $10.99 | |
| $110.8K | 218 | 71% | $19.99 | |
| $110.7K | 251 | 78% | $6.99 | |
| $110.9K | 701 | 96% | $9.99 |