
A 2D action-adventure through a surreal, subconscious world. Explore moody dungeons, buildings, and atmospheric lands, evoked by dreamy music and visuals. Help the human Young awaken from their dream!
Modeled estimate, not a reported figure. How we estimate →
About
A 2D action-adventure through the surreal subconscious world of the human Young. Explore dungeons set in apartments and hotels, and atmospheric lands, all evoked by a dream-like music and visuals. Talk to bizarre characters and navigate puzzle-and-combat-filled dungeons. Can you help Young wake up?
Explore the world's fields, caves and dungeons in order to open up portals in the Nexus, connecting you to other lands. You'll have to solve puzzles and defeat enemies along the way.
Search for mysterious cards to help you dive deeper into Young's mind! Health upgrades will help you survive deeper reaches of the dream.
Check out the sequel, Anodyne 2, too!
In a surreal dream world, a nonlinearly connected land of natural locations (forests, cliffs), abstract places (space), urban locations (hotels, temples), and more.
Use your broom to defeat enemies, and solve puzzles in multiple large dungeons and mazes.
Talk to strange NPCs, and gain insight into the psyche of the silent protagonist, Young.
Find mysterious Cards scattered throughout the game in order to unlock deeper reaches of the world.
A 6-8+ hour action-adventure, with plenty of surprises after the credits roll...
The 2013 game that started it all for indie studio Analgesic Productions!
Some players say this reminds them of Link's Awakening or Yume Nikki.
Note on pricing difference vs consoles: the Steam version grants access to both the Anodyne Remastered and Classic Anodyne. Thus, the price of the Steam version was updated to reflect inflation and current pricing standards. The console version currently does not (as of 2025) have Anodyne Remastered.
Content Warnings (Light spoilers)
Low-res pixel art (like in the style of the screenshots of): Suicide by hanging, mild horror, murder by blunt objects, dead bodies, stabbing, blood stains, mentions of sex, unexpected killing of an NPC. Rare strong language. Note this isn't representative of the majority of the game, but it is unavoidable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Basque
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun shorter Zelda like with a focus on exploration and discovery. You won't be collecting many items on your quest, but you will be learning how to do more with the ones you already have in fun yet simple ways. The variety in it's environments is a particular treat, as each one is absolutely dripping with unique atmosphere. The whole game game is very dream like and ethereal, leaving much up to interpretation. If you don't enjoy the act of interpretation the story of this game may not be for you (though I still think the gameplay stands as good on its own), but if you do find meaning in searching for questions in the cracks between then you will be richly rewarded.
Anodyne foi uma grata surpresa. Não são apresentadas muitas inovações além do uso da poeira da vassoura em alguns puzzles, mas o jogo cativa o jogador através da sua execução perfeita da simplicidade que, aliada de vários elementos que trazem carisma e frescor à narrativa, como a sacada de ter cards colecionáveis, a ambientação interessante e a pixel art bem-feita, pavimenta um caminho sólido, em que se observa facilmente como os desenvolvedores se esforçaram para entregar uma boa experiência. Ainda, preciso ressaltar como achei interessante algumas das escolhas de game design, como o sistema de progressão, que achei inteligente ao optar pelo simples, com poucos upgrades de personagem, e a opção por uma campanha enxuta, mas divertida, em que não se observa excessos ou áreas repetitivas. Tudo que está no jogo agrega, nada sobra.
Of course everyone has already talked about how this is like an awesome 2D Zelda game but hey. It does a dang good job of it. Thoroughly engaging the whole way through.
Great game and soundtrack.
Loved it, and i don't even like games
charming zeldalike that scratches the itch without the slog
Its a little goofy, a little dark, consistently strange. I had fun exploring it.
Delightfully surreal. I love exploring the disparate environments and talking to characters who seem to be comfortable in their own context without directly acknowledging the absurdity of the larger setting. Also love any top-down Zelda style game that has jumping.
pretty good
It's like a weird dream about a Zelda game. Some of the subject matter is disturbing, but there's a lot of variety and oddity and beauty here too. Overall I enjoyed it. It really is an interesting take on top down Zelda. It has a lot of interesting puzzles, but many of them are trivialized by the fact that it doesn't seem like the designers could decide if you should be able to jump over one tile or two. It's odd that they didn't do anything about that in the remaster.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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