
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost 500 hours in Anno 1800 on this steam account, with a thousand more not recorded. Going off 1800 I naively assumed this would be the next step in my anno adventure. Absolute downgrade and rage bait. I paid extra for the 1 year of included DLC gold edition only to have 3 DLC's that I now need to pay for to have the complete set. $90 game to then find out that all the parts that made anno 1800 fun was removed here. So much QoL missing. Diagonal roads is fun but for some reason no stamps. I loved my stamps. I lived for my stamps. I had pages of my stamps to make awesome looking cities. And i've refused to play this game until I got my stamps. And STILL no stamps, and another $30 worth of DLC that my golden edition didn't cover. Stupid cash money grab.
nach 50 Spielstunden stürzte das Spiel zum ersten Mal ab und lässt sich seitdem nicht mehr starten... deinstallieren, Ubisoft Connnect ebenfalls und nie wieder etwas von denen kaufen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weird ending that cuts off abruptly, feels like there is a missing third act. Several odd bugs and inconsistencies during the campaign as well. Ultimately a good core game with problems. Not sure why you wouldn't just play 1800 now, has full content, story and mods now.
要说我为什么不推荐,玩过之前作品Anno1800的都能理解,什么叫作:1800即是巅峰 作为最新作,完全不沿用之前火爆作品1800的岛屿劳动力共享机制,本来这一作在不打mod的情况下裸玩劳动力非常紧缺,专家购买极其昂贵。添加了个形同斗殴的陆军单位更是奇葩,列阵竟然弓箭手自己站在前锋位置,陆军单位几下就被打碎一支,本来劳动力就紧缺,搞不出几只部队,这下攻打NPC的岛屿更加困难。设施加工速度远没1800这一作快,稀缺资源加工造10间工厂才勉强够两个岛的第三阶级人类使用。总结这一作不打mod,根本玩不了,还不如回去玩Anno1800
I realy enjoy this game. Maybe is not perfect but they add new content and is getting better and better. I recommend the game for who likes this genre.
c mon premier Anno est se n'est même pas le meilleur ? MONTRER MOI LES AUTRES !!! quand j'ai ouvert le jeu je ne m'attander pas a un chef d'oeuvre le jeu est magnifique compreansible et remplie de contenue je le recommande vivement
Nur empfohlen für Leute mit zu viel Zeit. Man kann irre viel bauen, in Details versinken, Wirtschaft optimieren, Krieg führen. Soweit, so Anno. Aber die Entwicklung kennt scheinbar nur diese Richtung: Größer, länger, ineffizienter. Es braucht alles unfassbar viel Zeit, unfassbar viele Baumaterialien. In Anno 1701 hatte ich 2-4 Ziegeleien für die Hauptinsel. Hier sind 4 Betonwerkstätten langsamer als die eine alte Ziegelei, und es frisst Arbeitskräfte. Das Amphitheater braucht 1,5h zum Bau - sofern die Bedingungen erfüllt sind. Das Hippodrom braucht ewig.. Hab ein paar Mal Mehrspieler mit einer Freundin versucht. Funktionieren tut es ganz gut, aber es scheitert einfach am Zeitrahmen. Da spielt man für eine Partie dann 3 volle Wochenenden und dann steht das Hippodrom trotzdem noch nicht.
AI Nerferneru spam massive fleet (cant count) with no economic logic in both Albion and Latinum, cause trouble for graphic and gameplay. This game run for a year and UBI hasnt fixed yet. I wont buy any DLC untill it fixed!
Je recommande vivement Anno 117: Pax Romana. Cela faisait longtemps qu'un jeu de civilisation ne m'avait pas autant captivée: on ne voit pas le temps passer et chaque quête résolue donne envie de passer à la suivante. Les graphismes sont superbes avec une ambiance immersive. La campagne m'a semblé un peu courte, mais il reste énormément de contenu et de quêtes à découvrir, ce qui donne une excellente durée de vie au jeu. 1H m parait 10 minutes.
Game feels... unfinished. After reaching the highest citizen tier and building the monument, it feels like it's just a reskin of 1800, but with more annoying island-wide debuffs and building effects that constantly interfere with each other. Being alble to build on the diagonal is nice though. Having to go through the Ubisoft launcher, which doesn't connect half the time, is also very annoying. It made me postpone my purchase by at least a few months. Sadly, however, I'm still an Annoholic, so I bought it anyway, along with the Season Pass. In hindsight, the Season Pass feels like cut content sold separately, especially considering the price of the main game and how little it offers. With all the talk about Ubisoft using AI, you'd at least expect more content—not the abysmal amount of cosmetics in the base game, followed by the release of two paid cosmetic packs that weren't even included in the Season Pass within a year of launch. The campaign also feels like it was taken out back and shot halfway through. Just wait for a massive sale and a complete game. Don't give Ubisoft the satisfaction on their sales numbers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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