
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad game. Very slow. Weak story & graphics. It's just about "expand, expand, expand". Also, first part of the game you spend a lot of time building a city, which is then lost when you enter a new phase in the game. There is no warning.
Ein sehr lustiges Spiel mit schöner Grafik. Inseln besiedeln, Städte bauen sowie Lieferketten aufbauen und optimieren macht richtig Spaß. Der Vulkan DLC ist auch gut gelungen und kann bei schwierigeren Einstellungen recht herausfordernd sein. Es muss aber auch gesagt werden, dass das Spiel nicht ganz frei von Bugs ist. Mir sind zwar nur kleinere aufgefallen, aber sie fallen auf. Z.B. Platzieren von Gebäuden funktioniert nicht immer ganz korrekt, und Schiffe zu Inseln schicken erfordert manchmal mehrere Klicks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
但凡你修一下你的服务器能登陆上去都给你好评。tmd登录一次验证一次,行,安全,忍了。登陆上去让我登陆一个UB账号A,合理,一直各种验证终于上去了,告诉我,我的游戏在另一个UB账号B上?ok,点击重新登陆,你tmd让我重新登录账号A,不让我登录账号B,还说我尝试登陆次数多给我禁了,好不容易登上了账号B,告诉我游戏在账号A?我日你妈先人,赛博鬼打墙是吧,赛博踢皮球是吧。
Weird ending that cuts off abruptly, feels like there is a missing third act. Several odd bugs and inconsistencies during the campaign as well. Ultimately a good core game with problems. Not sure why you wouldn't just play 1800 now, has full content, story and mods now.
我的理智和眼睛打了一架,眼睛赢了。 玩法创新?别跟我整那死动静!我打开《纪元117》是为了动脑子吗?不!我是为了把脑子寄存在凯撒那里,然后用我的眼睛狠狠地大吃一顿! 你看那大理石的质感,你看那喷泉的光影,追求玩法的玩家在1800里算表格,而我在117里疯狂按F12截图!你们那些追求玩法深度、抱怨它和1800没两样的硬核玩家懂不懂什么叫“视觉盛宴”?我就是肤浅怎么了?我就是喜欢看着那些精美的小房子像雨后春笋一样长出来!哪怕它 gameplay 的底层逻辑就是把 1800 换个皮,只要它皮换得足够好看,我就愿意当这个冤大头! 谁在乎古罗马人吃不吃得饱?只要他们住的房子在夕阳下够漂亮,我的心就得到了治愈。只要颜值在线,别说建设罗马了,给古罗马人修通往外太空的马路我都认了。这游戏,就是我们颜狗的耶路撒冷!
Most of the criticisms I've seen here are fair, and I understand why some people feel it's a bit lacking. I suppose development time had to prioritize all the new gameplay additions. That said, in my opinion this is another great addition to the Anno series. It's very promising, and I really hope the developers keep building on what they've started. The move away from square islands is an excellent addition. It makes city-building feel much more natural and really lets you take full advantage of the decoration system. Never before have I spent an entire two-hour session simply beautifying my starting island, district by district. The new building mechanics finally reward more organic city development instead of forcing everything into neat grids. The cities and NPCs also feel more alive than ever. The attention to detail is incredible. Zoom in on the burning shacks after a fire, the Divinity festivals, or the crowds lining the streets during processions—there's life everywhere. Combined with the beautiful soundtrack the series is known for, the whole world feels immersive in a way I don't think Anno has achieved before. Land battles are also a welcome addition. I do miss the slow-speed option, especially during battles. However, the new pause system is a great compromise. With all the systems Anno throws at you, being able to pause, think, give orders, plan ahead, and optimize your city makes the experience much less overwhelming. As for the campaign, I can't comment yet on how short it is or how historically accurate it ends up being. But so far, the voice acting, the vocabulary, and the scenario (with Marcia in my playthrough) are all very well crafted. The writing doesn't treat the player like a child—it feels more mature than previous entries while still retaining the series' light-hearted humor. I also appreciate that the game incorporates mechanics inspired by how Rome colonized northern populations. It's not a documentary, but it's historically grounded enough for me to enjoy the setting. Overall, I'm having a great time with the game. Despite some shortcomings, I think it has a very solid foundation, and I can't wait to discover everything else this title has to offer. It's already looking incredibly promising. I'm really glad Ubisoft has managed to keep the Anno series exceptional for all these years. P.S. Don't be fooled by the current Steam rating alone. Take a look at how strongly the detailed positive reviews are being rewarded by the community, and notice how steady the player numbers have remained over the last months on Steam Charts. To me, it shows that there is a strong Anno fanbase here—people who know the series, understand its evolution, and can see that Ubisoft is still onto something with this new opus. The game may have some rough edges, but there is clearly a solid foundation and a lot of potential here.
c mon premier Anno est se n'est même pas le meilleur ? MONTRER MOI LES AUTRES !!! quand j'ai ouvert le jeu je ne m'attander pas a un chef d'oeuvre le jeu est magnifique compreansible et remplie de contenue je le recommande vivement
要说我为什么不推荐,玩过之前作品Anno1800的都能理解,什么叫作:1800即是巅峰 作为最新作,完全不沿用之前火爆作品1800的岛屿劳动力共享机制,本来这一作在不打mod的情况下裸玩劳动力非常紧缺,专家购买极其昂贵。添加了个形同斗殴的陆军单位更是奇葩,列阵竟然弓箭手自己站在前锋位置,陆军单位几下就被打碎一支,本来劳动力就紧缺,搞不出几只部队,这下攻打NPC的岛屿更加困难。设施加工速度远没1800这一作快,稀缺资源加工造10间工厂才勉强够两个岛的第三阶级人类使用。总结这一作不打mod,根本玩不了,还不如回去玩Anno1800
AI Nerferneru spam massive fleet (cant count) with no economic logic in both Albion and Latinum, cause trouble for graphic and gameplay. This game run for a year and UBI hasnt fixed yet. I wont buy any DLC untill it fixed!
I realy enjoy this game. Maybe is not perfect but they add new content and is getting better and better. I recommend the game for who likes this genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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