
An isekai with anime vibes, hellish bullet storms and fast-paced FPS combat. Imagine being thrown into a world of chaos - bullets flying everywhere, relentless bosses... and death? It's just the beginning in this roguelike action ride.
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About
Enter the world of Arcadia, where a candy-colored, manga-inspired reality collides with the dark power of portals unleashed by the rising might of the Demon Lord. Step into the shoes of an ordinary FPS gamer, accidentally summoned to another world to save an adorable realm full of cute creatures… now twisted by the darkness!
Upgrade your arsenal, fuse monstrous cores with your weapons, increase your rank, and battle increasingly powerful demons.
From waves of cute yet grotesque monsters and battles against the demon army's officers to a showdown with the Demon Lord himself-get ready for fast-paced, anime-style action!
Win the favor of the Goddesses (each with her own quirky personality), earn divine blessings, uncover the secrets of the celestial pantheon, and prove that even a regular gamer can become the savior of another world.
With humor, fast-paced FPS combat, and a touch of divine chaos - this is an adventure you won’t forget!
Right from the start, you receive a divine gift, a hero’s special ability… You can shop online!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Finnish, Spanish - Latin America, Dutch, Indonesian +15 more
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Reviews
So far it is a decent shooter that actually runs way more smoothly than I would have expected. The core mechanics are that of a normal shooter with ya shootin, ya dogin, and ya run straight at ya like classic zombies style enemies, but at the core all these are really solid and well done. Simplicity is my favorite thing. I do wish there were more choices of gun in the game, but as it is still early access then I am hoping for various weaponry in future updates. While the graphics themselves are simplistic, they are at least used well and in all the right ways I think. I do actually enjoy the soundtrack too which normally I never notice, whether it is random royalty free soundtrack or some homemade noise goods it at least goes well with the game. While the game itself is well done an solid it still has many glaring issues to it. For starters you can not go back in levels if you ever find yourself stuck and want to grind to make it easier on yourself. Your main strength comes from upgrading your guns which you get the upgrades for from enemy drops so if you did not grind enough drops then you will have a rough time even on the easy diffculty of the game. Enemies themselves also just spawn way to frequently and right on top of your position with no visual or audio warnings at all. So while you are stuck trying not to get hit by the bullet hell of the first 20 enemies the next 20 will just spawn all around you further adding to the struggle. Some enemies still have long lingering hit boxes even after you kill them reminiscent of darksouls 2 jank and it is frustrating as all git that you have to wait for half a minute before you can run into an area to even attempt to collect drops before you inevitably get blasted from 30 angles by a hundred projectiles blasting at you. Overall it is a good game, but it needs a lot more work and balancing done to it.
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Hours played at review time, across 26 reviews with recorded playtime.
good for me
Anime FPS: Guns vs Magic is a roguelike first-person shooter developed by BEPLAYER and published by BEPLAYER Games, combining anime-inspired visuals with fast combat, fantasy chaos, and progression systems built around repeated runs and growing power. Rather than grounding itself in realism or military simulation, the game embraces an energetic and exaggerated identity where magical worlds collide with modern firepower. It delivers an experience designed around speed, constant action, and the satisfaction of becoming increasingly powerful while facing larger threats. The premise immediately establishes the game’s playful tone. Players take control of an ordinary person suddenly pulled into a fantasy world through a familiar isekai-style setup. Instead of adapting to this strange new reality through swords and traditional fantasy heroism, the protagonist gains an unusual advantage that shapes much of the game’s humor and identity. Modern conveniences and contemporary thinking clash against monsters, magic, and supernatural forces, creating an intentionally ridiculous atmosphere that never takes itself too seriously. Combat serves as the foundation of the experience. Large enemy groups pressure players constantly, creating encounters built around movement, reaction speed, and aggressive offense. Survival often depends on maintaining momentum while navigating increasingly dangerous situations filled with projectiles, magical attacks, and escalating enemy threats. The action focuses less on realism and precision shooting and more on creating entertaining chaos where mobility and adaptation become essential tools. Weapon variety helps strengthen long-term engagement. Different firearms allow players to approach encounters from multiple angles depending on preferred playstyle. Some options encourage precision and careful positioning, while others emphasize raw crowd control and relentless damage output. Combat flexibility creates opportunities to experiment across multiple runs, which fits naturally within the roguelike framework. Randomized progression elements ensure encounters remain dynamic rather than entirely predictable. The progression systems provide much of the game’s long-term appeal. Death is not treated as failure in the traditional sense. Instead, each attempt becomes another opportunity to improve, unlock advantages, and refine strategies for future runs. Growth occurs gradually, rewarding persistence and experimentation over time. Players become stronger through upgrades, blessings, and evolving builds that steadily transform early vulnerability into overwhelming power. Magic and supernatural systems further expand gameplay possibilities. Divine blessings and fantasy-themed enhancements create opportunities to customize combat approaches while reinforcing the game’s power fantasy structure. Building increasingly destructive combinations becomes part of the fun. The experience fully commits to the idea of turning an ordinary protagonist into something far stronger than the world around them expects. Enemy encounters scale effectively to support this progression. Smaller creatures eventually give way to more dangerous threats and larger confrontations that demand greater awareness and stronger builds. Boss encounters create major milestones that help break progression into meaningful segments while reinforcing the feeling of steadily overcoming greater challenges. Visually, Anime FPS: Guns vs Magic embraces colorful anime-inspired presentation that matches its exaggerated design philosophy. Bright environments, energetic visual effects, stylized enemy designs, and fantasy aesthetics work together to create an identity focused on entertainment rather than realism. Combat sequences become visually explosive events filled with movement, projectiles, and magical effects that support the game’s chaotic pacing. Humor also plays an important role throughout the experience. The game consistently embraces absurdity and self-awareness rather than attempting serious fantasy storytelling. Modern concepts placed inside magical worlds create amusing contrasts that strengthen personality and distinguish the game from more traditional roguelike shooters. The willingness to lean fully into its unusual premise becomes one of its greatest strengths. The roguelike structure naturally supports replayability. Multiple runs encourage experimentation while progression systems reward continued investment. New combinations, different combat approaches, and evolving player skill create reasons to return even after setbacks. The repetitive nature associated with the genre exists here as well, but the variety introduced through upgrades and combat choices helps maintain engagement. The game does have limitations. Players searching for highly tactical shooting systems or deeper narrative complexity may find greater emphasis placed on action and entertainment rather than storytelling depth. Its intentionally exaggerated tone may also appeal more strongly to players who enjoy lighter, more playful experiences rather than serious fantasy adventures. As an ongoing project, there is also room for further refinement and expansion. Some rough edges associated with developing independent projects remain noticeable, but the core concept demonstrates clear direction and confidence in its identity. Anime FPS: Guns vs Magic succeeds because it commits fully to delivering chaotic entertainment without hesitation. BEPLAYER creates a fusion of anime style, fantasy absurdity, roguelike progression, and first-person action that understands exactly what kind of experience it wants to deliver. Players looking for fast combat, colorful presentation, and progression systems built around experimentation will likely find plenty of enjoyment hidden beneath its intentionally outrageous premise. Rating: 6/10
one of the best anime shooters in a long time very funny gameplay.
OK I rarely review, but saw the other reviews and see that you guys work on the feedback so heres mine: Pros: I really love the game so far, interesting concept, funny dialogue and charaters, and super fun gunplay Enemies are basic but diverse so still feels super fun to gun them down when they come in HUGE numbers on hard, super fun! Cons: The world feels a bit empty without any fun easter eggs to find, only having to chase the mission (I know only a few hours in so maybe i havent dug into it enough yet) Can we please make the double jump have less gravity? we fall so fast and the height feels so low i rarely use the jump in favour of just dashing Can we make it that we can look around while we dash? would make it feel much more active
До сих пор нет обновы что позволила бы менять кнопки управления, хотя это вообще тривиальной задачей должно быть для программистов. Удаляю это гавно, его делают рукожопы. Догадаться сделать стрейф на Q или F без возможности переназначить... о чем вообще думали? Расстояния стрельбы против обычных мобов вроде большое на на боссе свинье почти в упор только работает. Выглядит как пародия на стеб, но только мишки прикольные, демоны убогие, остальные так себе противники. С пистолета прицельно стреляет как будто правша пытается левым глазом целиться, что за приколы. Пока выглядит как очередной ранний доступ, а мог бы быть забавным стебом. Будем посмотреть доделают ли что-то.
Pierwszy oficer pokonany i podoba mi się to. Poziom Trudny jest bardzo trudny. Poziom Normalny do przejścia.
I love the idea of the game, the gameplay is very cool, the graphics are amazing.
转生异世界的故事听说过很多,有出门被大运撞死的,有被闪电劈死的,还有救人去世的,但是本作的主角,却是被电脑炸死的……《异世界:我是被召唤到异世界的FPS英雄》是一款动漫风格的 FPS动作射击游戏,作为被女神意外召唤过来的勇者,拿起手中的枪,去打败魔王吧! [h1]普通人的异世界勇者养成记[/h1] 你本是一个普通人,在电脑上玩FPS游戏时,电脑竟意外爆炸,眼前完全被光亮覆盖。再睁开眼时,已经来到了一个神奇的地方,四位女神在这里等着你。作为即将拯救这个世界的勇者,你既不会魔法,也不会武功,有的只是从异空间买来的枪械。在异世界中,用手上的“真理”来和野蛮与魔法对轰吧! [h1]被黑暗腐化的异世界[/h1] 这里本是一片祥和的异世界,黑暗力量慢慢侵袭了这里,将本地的生物全变成了邪恶的存在。你接受了女神的任务,来击败这些看似可爱但是攻击性很强的玩具熊,收集灵魂碎片,提升枪械威力,在击败恶魔军团精英后,甚至可以获得特殊效果的怪物核心,如火属性碎片可以附着在步枪上,能对恶魔造成有效伤害。一步步向着更强挑战,努力将自己的武器全部升级,最终对抗最强大的魔王。 [h1]紧张刺激的高速战斗[/h1] 主角拥有奔跑、突进、跳跃的能力,手持武器,进入副本,在各种怪物的弹幕之下,爽快割草。副本可以选择三种难度,简单模式 那就是无双割草,小怪基本一枪一个,精英怪需要耗费一些时间,本作的枪械射击、换弹手感均不错。手枪的爆发力,步枪的持续输出能力等等,针对不同的敌人选择特定的枪械,灵活切换,一次最多可带四把武器,极大增强了游戏的容错率与爽感。 [h1]结语[/h1] 高速刺激的射击战斗与可爱的女神们是本作最大的亮点,略有遗憾的一点是,本作的中文翻译是机翻,有的地方翻译不准,甚至还会出现文字丢失等问题,希望后续的更新可以解决这些问题。对于喜欢高速 FPS 战斗的玩家来说,本作值得一试! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
...奇怪的射擊手感,奇怪的人物配音,奇怪的翻譯,奇怪的怪物設定, 尤其是大小差異讓人覺得很不爽,小小熊的跑速已經到達莫名其妙的程度了, 還有在教學時強化完武器卻不知道怎麼才能退出的神奇畫面, 我必須說這個遊戲不符合我的期待, 有BUG所以不推薦。
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