
Angels of Fasaria was originally released in 2005. With thousands of downloads and over 48 thousand active users in the browser based game, Angels of Fasaria maintained a loyal following and support base. After the release of "Fasaria World" and later the "Ancients of Fasaria" mmorpg.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes.
++
Bad game. Boring mechanics, poor story, boring enemies, inneccesary long final dungeons, worst balanced enemies ever, TOO MUCH GRINDING (my god, I thought it was a corean game). Do not buy, if else, get it on a bundle. Six hour after writing the first review: I must say the game just keep getting worse. Even more unnecesseaty grinding. I have bought the best equipment and become lvl 45. Best equipment, every item maxed with christonia, and I´m still getting killed in one hit, ALL ENEMIES ATTACK BEFORE ME, every status effect just go through every one of my defenses before I could cast anything. The final boss is just... an insult to every player. Stun and party wipe with lighting. After seven tries this is just... well, noone tried to test this combat system. IT´s just bad, really bad. I have played a lot of games created with rpgmaker, and man, this is one of the worst games I ever played. Not recommended at all.
Leider muss ich trotz des schönen Anfangs und nach 2 maligem durchlaufen bis Karte 3 Negativ werden. Die Rüstungen sind einfach zu Teuer! Man soll sich 220.000 Mire erspielen was bei einem Kampf mit ca. 500 Mire pro Kampf nur 450 Kämpfe ausmacht.. nach vielen dank an die Entwickler...hab nichts besseres zu tun als sinnlos zu Grinden.. und bei Karte 4 geht das dann auch wieder nur in die 300.000 Mire mit Kämpfen bis 1000 Mire pro Kampf.. also mal eben nur 750 Kämpfe zum sinnlosen Grinden aufbringen.. oder anders gesagt 25 Stunden Grinding für nichts.. oder man Stirbt jeden 2. Kampf mit starken Gegnern wie Drachen die AOE sprüche wie ICE AGE 3 machen. Zudem wird die Story schön erzahlt, jedoch ist anfangs die Freiheit gerade auf Karte 1 verwirrend. Es wird kaum erklärt wo man hingehen muss und nur durch Zufall oder andere Spieler die das alles schon hatten kommt man auf die richtigen Wege bis man endlich durchblick auf Karte 2-4 erhalten hat. Story: 7/10 Gameplay 4/10 Grafik: 8/10 Sound: 6/10 Steuerung: 7/10 Overall: 6,4/10
Just a RPG maker game, the online mode doesn't work, and the achivement is unobtainable. Fortunately i got this game free.
I mean there is some headache and not a teerible game but I have a beef about the online suggestion it gives you lols... People about the online part that gives you the option tbh I'm just as confused as you lols :D I mean why... why? like seriously why Does "Angels of Fasaria" even give you the option to go online, here at first I was thinking Fasaria World was a cliche or code name for a server so I was like you and clicked it tried to sign up and only after 30 mins later of exhausting all paths to why the Steam Key was not showing it's ugly face in my direction, it then clicked in there was 2 games... like wtf lols seriously? anyways a simple "If" statement in the code to check if that specific game file was on your computer and if it existed then yes suggest for heavens sake, but please don't suggest if the game is non existent on our PC's like what's wrong with ya lols! Seriously what language is the game programmed in and what is the game file's name for the online and I seriously can write up a working code that will save all of us some time! If you think the wild goose chase is entertaining I'm sorry to break it, "It's a big fat NO!!!" but people please listen here the programmer needs to go back to programming school there is no such thing as a Key or Online mode with just a "Standalone" version of Angels of Fasaria, as that's just an offline mode game, I mean I have in the past seen games with retro rpg graphics that were also online like runescape and maplestory but anything from RPG Maker as a whole is gonna mostly and or always be just purely offline! I looked into their 3D online game and was eeks so this the game that's online... wow... :P anyways now i have the job to write up an honest review from what I seen an saw and experienced :D oh yes my pleasure! Cracks fingures... so look this game is alright as in Offline basic RPG style game, I can tell you as it stands collect and use items, questing, be sure to save a minimum of once when creating a new game and before you leave the King about your odd dreams you had, cuz as all RPG Maker games for most part if you die you get sent back to title screen and literally have to start a new game, so scrap the auto saving features lols, I would play this casually but not as a full on game, if you want a casual game you play a few mins here or there then yes this is Otay, but I wouldn't say this is exactly material to hook you in and make you wanna play till the end! There is better quality games that exist out there that won't waste your time and 2 will auto save and 3 are alot more fun to play! :D
++++
+++++
I tried to give this game a shot, but it was just a really bad RPGMaker game. The castle at the beginning as well as buildings in other towns and the cathedral near the beginning... All of them are WAY too huge. Why were they so huge? Its a very grindy game, like the original Dragon Quest or Phantasy Star where you just have to sit and kill low level mobs outside the starter town until you get enough gold to buy gear that you can advance further, but like, the length of time to get back to the shop npcs or the free heals was abysmally long. I didn't realize there was a fountain at first that heals right near the cathedral, and later in the game there are healing springs almost TOO often. I didn't feel the game was balanced at all, and the dungeons were not inventive, and the building layouts were crap. All this you have to suffer through with default RPGMaker tilesets and menus and everything. Its just bad.
Angels of Fasaria: Version 2.0, developed and published by Fasaria World, is a curious relic in the modern gaming landscape—an independently revived classic RPG that embraces its old-school roots with a sense of nostalgic sincerity. Originally part of an older browser-based RPG series dating back to the mid-2000s, the game was rebuilt and re-released on Steam to preserve what its creators considered the foundation of the Fasaria universe. This reimagined version seeks to combine the familiar mechanics of retro role-playing adventures with the accessibility of modern PC distribution. While the result is a modest but heartfelt effort, its charm and simplicity are balanced by technical limitations, minimal polish, and a dated design philosophy that may not appeal to players accustomed to contemporary RPG standards. From the very beginning, Angels of Fasaria establishes itself as a throwback to the formative era of 2D role-playing games. Its world is presented through classic sprite-based visuals, tile maps, and turn-based combat reminiscent of the early Final Fantasy and Dragon Quest titles. The narrative follows a traditional structure built around celestial forces, divine conflict, and the restoration of balance in a fantasy realm. Players step into the role of a chosen hero guided by higher powers and driven to confront the growing corruption that threatens the land. The story unfolds in a linear but earnest way, using dialogue boxes and static character portraits to convey emotion and plot. Its simplicity gives it an almost timeless quality—there is no irony or self-awareness, just the unembellished storytelling of a bygone age. The gameplay loop revolves around exploration, combat, and incremental progression. Towns serve as safe havens for healing and restocking, while fields and dungeons contain enemies, treasures, and secrets to uncover. Battles are menu-driven and turn-based, focusing on basic commands like attacking, defending, casting spells, and using items. The game emphasizes resource management—deciding when to expend magic points or conserve healing supplies—over flashy abilities or complex mechanics. While it lacks the intricate systems of modern tactical RPGs, its straightforward approach rewards patience and planning. Leveling up grants incremental stat increases and access to stronger skills, creating a steady sense of growth. There are no deep skill trees or branching builds, but the progression feels consistent, offering the satisfaction of slowly overcoming stronger enemies through experience and preparation. What gives Angels of Fasaria its unique identity is its dedication to the atmosphere of retro fantasy. The pixelated environments, simple animations, and looping musical themes create a nostalgic sense of adventure that will be familiar to anyone who grew up during the early days of PC or console RPGs. The soundtrack leans heavily on melodic repetition, matching the minimalist visuals with a soothing if somewhat limited audio palette. The towns, forests, and temples are constructed with a handcrafted charm that reflects the earnestness of an independent project. It is clear that Fasaria World’s developers poured genuine affection into recreating the feeling of classic role-playing, focusing on evoking emotion through simplicity rather than technical spectacle. Despite its sincerity, the game is not without flaws. Angels of Fasaria: Version 2.0 shows its age both in design and execution. The interface feels clunky by modern standards, and certain technical hiccups—ranging from launch errors to resolution inconsistencies—can disrupt the experience. Players have reported occasional compatibility issues, such as runtime errors that prevent the game from loading on some systems, as well as a lack of updates addressing these problems since its initial Steam release. The re-release does include quality-of-life features like cloud saving and achievements, but these modern touches only partially offset the overall dated feel of the game. Its simplicity, while charming, can also become a drawback during long play sessions. The limited enemy variety and repetitive combat encounters begin to reveal the game’s shallow mechanical depth, and progression can feel more like routine maintenance than genuine discovery. Content-wise, the adventure is relatively brief. Most players can complete the main storyline within several hours, and there are few optional side quests or hidden challenges to encourage replayability. The small scale works in its favor for those seeking a light, digestible RPG experience, but for players expecting a deep and expansive world, the brevity can be disappointing. The linear structure also means that player choice plays little role in shaping the outcome of the story, which unfolds in a predetermined fashion. While this straightforward design harkens back to the simplicity of older RPGs, it also limits player engagement in an era where choice-driven narratives and dynamic systems have become genre staples. Still, there is something undeniably endearing about Angels of Fasaria: Version 2.0. Its lack of pretension and focus on pure, nostalgic role-playing give it an identity that feels genuine. The game does not attempt to disguise its modest production values or compete with larger titles—it knows what it is and makes no apologies for it. For players who grew up with RPGs from the 8- or 16-bit eras, there is comfort in its familiar rhythm and aesthetic. Even its flaws, from its rough edges to its minimal animations, contribute to its old-fashioned charm. It recalls a time when RPGs were smaller, more personal experiences crafted by passionate individuals rather than large development teams. Ultimately, Angels of Fasaria: Version 2.0 is a passion project that succeeds more as a nostalgic homage than as a polished modern RPG. Its strengths lie in its sincerity, simplicity, and respect for classic design, while its weaknesses stem from its technical limitations, short length, and lack of depth. It offers an experience that feels like rediscovering a long-lost cartridge from a forgotten console—familiar, flawed, and strangely comforting. For players seeking a brief return to the roots of fantasy role-playing, it serves as a small but genuine reminder of where the genre began. For everyone else, it remains a quaint curiosity—a humble echo from a different time, lovingly preserved for those who still believe that the simplest adventures can hold the greatest charm. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Into the Void | $3.5K | 67 | 48% | $1.99 |
| Recollection | $3.5K | 128 | 98% | $0.69 |
| Duckpocalypse | $3.5K | 52 | 88% | $2.99 |
| Battle Simulator | $3.5K | 169 | 54% | $0.69 |
| Starsphere | $3.5K | 52 | 85% | $3.99 |
| Sherlock Holmes Consulting Detective: The Case of the Tin Soldier | $3.5K | 52 | 69% | $3.99 |