
Join forces with elves and dwarves, and slay the evil dragon, Wyrmvarg in a retro-style fantasy RPG!
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Languages: English, Japanese
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Reviews
[b][i]Review copy provided by developer via Curator Connect[/i][/b] I still love the original Final Fantasy. I’m not talking about any of the remakes, either, I mean my old, battered NES cartridge with the chunky graphics and knockoff D&D magic and non-functional effects and all. I love it because I grew up with it, because it was a fine product of its time, and because it led to better games in its wake. Some games still chase that ancient, retro ideal without fully understanding the appeal, and that’s where you’ll find Dragon Sinker. It puts up a fine front for a classic JRPG, but the more time you spend with it, the more cracks you find in that facade. Long ago, the world was devastated by an evil dragon named Wyrmvarg. A trio of heroes, one human, one elf, and one dwarf, came together to defeat the beast and restore peace to the land. But evil never stays down for long in these games, and centuries later Wyrmvarg returned to subjugate the nations that rose in his absence. Without heroes to put him down once again he claim sacrifices from the kingdoms to keep him from torching everything. You step into the greaves of the human prince Abram as he challenges Wyrmvarg, only to escape with his life and embark on a grand quest to gain the strength and allies needed to vanquish the tyrant once and for all. It’s well-trod ground for the genre, and serves as a perfect introduction to the classic gameplay. You’ll be leading Abram around as he gains party members, explores the world, and beats down monsters for coin and experience in random battles. The journey will take you across an adorable 8-bit-ish world of postage-stamp forests and maze-like valleys in search of mcguffins to defeat the mighty dragon with. In towns you’ll heal up at inns, gear up with new weapons and armors, and load up on healing items for your treks through the countryside. There are treasure chests to be found in the winding dungeons of the world, and random items in pots and barrels around town. If you’ve ever played a Final Fantasy or Dragon Quest title, you know exactly what you’re getting here. There are a few innovations, though, lest you think Dragon Sinker is a straight rip-off in all but name. The party structure is probably the most interesting, because you actually have three parties at a time. Your party leaders are the only full characters whom you can gear up, and then supporting characters can be shuffled into the other three slots in that particular party. There’s a job system where you can switch around classes while retaining some bonuses from previously leveled ones, and also racial bonuses depending on the composition of your party. It’s not a minor thing either, because one of the bonuses is complete immunity to status effects (which are permanent until you rest or use an item to cure them) if your team is all dwarves. The racial angle is an interesting one, and pops up rather frequently in the story itself. Originally one hero of each race came together to defeat Wyrmvarg together, but in the intervening centuries they grew to dislike one another. Your three party leaders end up being one of each race, and there’s some obvious tension between some of them that has to be worked through. Sadly that’s the only interesting part about the story, as the rest of it is the bog-standard “go to this place to get item of legend” until you assemble what you need to beat the final boss. At least, that’s what I assume because after almost four hours nothing else was happening and I was out of patience. What kills Dragon Sinker is that the story never progresses past that single quest to defeat your nemesis. There are no twists or surprises, despite numerous side quests and optional dungeons. Even the original Final Fantasy had diversions like the witch’s cave and awakening the elven prince, and some smart pacing in how early you get the ship and other mobility options. Dragon Sinker is built in the mold of the original Dragon Quest but without the openness of that world, and the result is a completely rote adventure with no real payoffs. After four hours and a dozen new party members and a trek across the entire world I’m still on exactly the same quest I was originally, with not a single turn or diversion from that straight path. I genuinely wanted to stick this one out but once the story lost its luster, cracks started to appear everywhere. By the third hour average battles were getting hard enough to require some extra grinding, which I was not about to put up with without a solid story to chase. The graphics are 8-bit inspired but commit the cardinal sin of mixing resolutions, making everything look like a cut-and-pasted mess. The interface is clean but requires multiple confirmations for simple shop purchases. There’s also a holdover cash shop from its mobile origins full of suspicious items like EXP doublers and additional class skills. You start out with enough currency to buy some of them and earn more at a slow but steady pace, but I’m starting to suspect the game was balanced around buying a bunch of these paid bonuses. It’s a shame that the foundations of Dragon Sinker are too shaky to stand by, because there are some pretty good ideas here. There’s a shortcut button that heals your party using just enough magic from your healers, and a neat mix of skills that consume MP or HP depending on their effects. I like the three-party concept as well, but ultimately it made battles too drawn-out and complicated for my tastes. What you end up with here is a game that feels like it was designed in a rush in 1988, and then a week before release was re-tooled for the smartphone era. The story and pacing take a backseat to mechanics and economics, and the result just isn’t engaging or gratifying enough to merit your time. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
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Hours played at review time, across 41 reviews with recorded playtime.
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[h1]Review with accompanying screenshots and video at Sinical Network[/h1] https://www.sinicalanimenetwork.com/post/2019/11/08/dragon-sinker-review I received this game for free as a curator connect offer from my group Visual novel, JRPG, Anime. This is also a neutral review for the following reasons below. This Japanese role-playing game (JRPG) by Exe Create Inc. and KEMCO features a party consisting of human, elf, and dwarf adventurers on a quest to slay an evil dragon Wyrmvarg. Wyrmvarg demands a sacrifice of human subjects from Prince Abram's human kingdom every year for Wyrmvarg to eat. In desperation, Prince Abram led a party to slay Wyrmvarg and was defeated. After being defeated, he was brought back to his kingdom and told of a legend by a priest in his kingdom where humans, elves, and dwarves formed an alliance and obtained three magical artifacts to slay Wyrmvarg. Prince Abram heads out with his priest advisor Bernard and decides to follow the steps outlined in the legend. Along the way, he will be joined by the elf princess Mia, her mage advisor Cromwel, the dwarf king Bowen, and his warrior wife Leala. They meet up to 13 other adventurers of different professions and 6 secret pets as they set out on their quest to destroy Wyrmvarg. Prince Abram's party will also help some non-player characters as they complete some optional subquests. This game has the usual grinding fare, a main quest, and plenty of subquests that are common in JRPGs, as well as dialogue choices. Most of the dialogue choices are only to add humour to the game and story, give the player a chance to decline an optional subquest, or to simply back out and prepare for a difficult boss battle ahead. Navigating through dungeons is also simple and easy as many of the passages lead to dead-ends or rejoins a passageway not too far off. Every dungeon also has a convenient magic pentagram to fast-travel from the entrance to the endpoint. Dragon Sinker has a handy set of in-game instructions to help new players become familiar with the game, and also has a handy item called Rainbow Feathers that can enable fast travel between discovered towns. There are a few cons though. This game suffers by having outdated 8-bit pixel visuals throughout the game, monsters that are of the cookie-cutter variety, very repetitive background music, and have very bland and generic party members. To add to this last point, besides Bernard, Mia, Cromwel, Bowen, and Leala, every other party member seems to be the silent faceless type that doesn't say anything more than a few lines when they offer a quest and when the player completes their quest. Although the game has a bit of humour with the female pets wearing silly accessories and doing equally silly attacks, the pets are totally silent one-dimensional characters. The game has a lottery system that allows you to obtain pets and powerful items and there are also optional bosses and dungeons that you can complete but both of these require a large amount of level grinding. These are entirely optional, but if you choose to collect the pets and items so that you can actually defeat the optional bosses, it drastically increases the amount of time it take to complete the game. According to forum posts at RPG Insanity, the game would normally take around 15 hours in total to finish if not for these optional quests. It has taken me over 40 hours to complete the game with the optional bosses. Dragon Sinker has been discounted to less than half price at Steam periodically, and the game has also appeared in a bundle offer at Fanatical once. Given that this game was released on mobile and console platforms before being released on Steam, the simple graphics, bland characters, and repetitive music and grinding means this game falls short to keep PC users interested. From my playthrough, I kept stopping and resuming many times before finally completing the story and writing this review. As such, this game is only recommended when it is discounted or at a bundle offer for players who like or don't mind JRPGs with retro-style 8-bit graphics, a predictable storyline, and grinding to unlock secrets in the game. [h1]For more reviews, check the curator list in Visual novel, JRPG, Anime[/h1] https://store.steampowered.com/curator/11281499/
This should have stayed a mobile game, I mean I have to assume that it is a mobile game Considering how much I loved FFV I had to play this after seeing it but if they actually spent time making this game good rather than just filing it with in-app purchases it could have been something better Pros ....would be the visuals even though it gets repeated just different colors, a minimap and quest tracking Cons...cons and cons - there is no option to make the game go full screen - the game is capped at 24fps which makes it really cancerous to look when you move and the tiles are moving - its Designed for touch controls obviously ..so you'll use a mouse for everything, there are keyboard controls but mouse is easier. - Level design is so boring, in a dungeon the main path is empty the extra branches with deadends always have chests and if you used the P2W shop you wouldn't ever need those anyway they're just incredibly weak weapons. - there is a shop you can open anywhere which I think in the mobile version it used to be a P2W feature so yeah basically this game is almost impossible to beat if you do not use that shop, you get sometimes the currency from monster battles and you start new game with 1000 which is enough to buy a few OP weapons, I did the lottery thing and ended up getting super overpowered stuff that made early game SO easy to the point where I had to use a software to speedup the game because it got so boring and pointless. - Even with me being super overpowered the game got so incredibly hard later on to the point where monsters would just 1 hit me even though I leveld up to a ridiculous value but still ....so I had to cheat to get 10000000 of that currency to use the p2w shop to get stronger and just skim through the game because it was so boring - side quests that gives useless stuff. - monsters are repeated later on but just different colors .. - Most predictable story pattern ever - Dialogue choices that adds nothing to the story or changes anything just makes those annoying characters uses their most predictable typical things to say There is nothing that kept me going in this game, the battles are old school but aren't fun and are taking too long so I just kept the auto battle on at all time, this would have done more at a IDLE game because thats what you'll be doing ..you'll spend 10+ Hours just idling getting XP fighting monsters just to be able to do next chapters. There are WAY WAAAAAY Too many skills that you get when you keep leveling up that I lost track of what I want to use. The shops in towns sells pointless weak weapons that you'll never need if you got anything good from the P2W store. Shortly ? This game was designed for mobile with pay to win features, needing you to spend real money to buy from the premium store which sells over powered weapons, don't want to use that store ? play this game for 15+ hours to be able to finish it when it should be a 5 hours game at best This could have been a great game but they went on a path I cannot ever support.
Hello friends! Since not many people reviewed this game at this point, i want to make a review of it. NOTE that i have not been very far in the game (only to 4th town), but i can see where the storyline and such is going..and since my review will only be the 8th review for the game ever made (and in english), i decided to write this review for this game. First off, this is a android game port, according to some people who posted on the forum. This also appears to be a rpg maker type game, hence the classic graphics and gameplay. For those who really like old school rpg games, like the very early Final Fantasy games that were on the NES gaming system, i suggest trying this game out. Second, this game has a interesting job system. If you are familiar with the old version of Final Fantasy IV, it basically gave you jobs you needed to master and then open other jobs. In this game, most jobs seem to go up to level 10, then they are maxed out. You then go to a church and change jobs. After one of your party maxes out their job class, they also give out a free scroll to learn the job. I suggest using these on your MC (main character). How do you get more jobs open? You need to recruit new people to your teams. That is right, you get teams to join your parties. Each party has special things they can do, like get rid of status effects, or make it harder to get attacked. As for the storyline, it is your classic you need to kill a boss to free the world, but you need to cooperate with other races, while racism exists. I have not made it far in the game, so i will leave it at that. RECOMMENDED: So, i recommend this game only to hard core rpgers that love classic and old school rpg games. NOTE: This game does not support full screen mode, but you can alt+enter it to make it bigger. Also, there is a mod. Please refer to my comments below for link to such mod. This game also does not include steam achievements or steam cards. I also found a problem with one of the quests, mainly the baker quest. The numbers of golden honey you need are off. You need 3 of them also. I decided to write a pro/con list below to reflect my choice on recommending this game: PROS: -Old style graphics -Retro style game with quests CONS: -Some of the english in the game is not clear, and one specific quest is mislabelled what you need to collect -No full screen support. You can use a mod found on the forums if this bothers you, or just play in windowed mode (which does not bother me..as long as the game works!)
ケムコのRPGシリーズ今回は8bitテイストのRPG。 いつものポイントショップシステムも有り。 仲間の数が多く主人公3人のリーダーに仲間を編成するシステム。職の組み合わせによっていろいろな効果が発生する。 ストーリーは先読みができる王道そのもの。 戦闘はシンプルなターン製なのだが、一旦決定した味方の行動がキャンセルできない。 気になる点はそれくらいで、昔ながらのRPGをやりたい人にはお勧め。ボリュームも15時間くらいはあります。 残念ながらPS4版にはトロフィーがあるのにこちらに実績はなし。
テキスト表示が遅すぎるため、イライラしてバトルまでたどり着けなかった。無念。
I just finished this game a few minutes ago and I have to say that I enjoyed playing this one from front to end. The storyline of this game is extremely engaging and not dull at all. There are so many characters and job skills to acquire as well as acquiring many skills along the way. If you have ever played SNES Paladin's Quest, some of the characters physical attack skills you have to sacrifice a little bit of HP in order to unleash a devastating attack to the enemy. There is also one main ending and after finishing the game after playing through the epilogue: 3 more endings to unlock. The only thing that I will gripe on is the music. Loved the opening theme but the battle theme after listening to it for 5 minutes made me want to listen to something else. All and all if you are a fan of JRPGs, and you aren't offended by RPG Maker graphics I would highly suggest picking this one up for yourself.
Kemco games are all generic and bad. On the Vita or even on phone, it's not so-so bad but it still is better to emulate old games if on phone or play better vita games if on the PS Vita. Now we're on the PC, and the games Kemco make shouldn't be on the PC, i'm all for having more games and stuff for people to enjoy, but this generic mobile crap has to stay outside both of the PC and Steam. To keep it short, the biggest problem with all of their games is that they're pretty much all the same, same content, same stuff, same generic, same crap, generally 24fps limit. And let's not forget that some (if not all) of them have microtransactions (on the Vita version at least). Not only they dare make the same bad repetitive and generic crap each time but they sell each of their game overpriced. Games that should cost about 0.99$ cost you 10$ and more, at this point they literally should be free, that would be their real value, and that's a fact, i don't care if the developer or a fanboy agree or not, it's a fact, i didn't decided it, it's simply a fact, you got a badly made game which is the same as all their games plus it has microtransactions, it is plain thieving at this point. And people dare to call their games classic and retro games? Make me laugh, this is nothing like any good classic and retro games, all it has are the 8-bit graphics/textures but other than that, it's too generic and too much of the same in all of their games. If you hate RPG maker and games that looks like it was made with RPG maker, stay away at all cost! If you hate uninspired generic crap, stay away at all cost! If you hate greedy and bad developers who are getting away with this cancer way too easily, stay away at all cost!! If you like cancerous and overpriced generic mobile rpg maker crap then this may be for you but let me ask you this... Why...? 1.5/10 - Honestly, 1.5 is all it deserves and that's a fact, not an opinion, their games being the same overpriced generic crap each time is also a fact. The fact that each of their game are in reality worth 0.99$ (that if you remove the microtransactions entirely and remake the system so it doesn't feel like a mobile game or a game that had microtransactions) is also a fact, so no matter what people or the developer tells you, stay away from their games and look at the facts, not the fiction. DON'T buy ANY Kemco games, they are NOT worth your money, and Kemco doesn't deserve anything from neither you or me. That simple to understand.
This might actually be a more enjoyable experience, than the bulk of the games it lovingly emulates.
This could have been a game on the Master System. At least it looks and sounds like one.
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