
Angels of Fasaria was originally released in 2005. With thousands of downloads and over 48 thousand active users in the browser based game, Angels of Fasaria maintained a loyal following and support base. After the release of "Fasaria World" and later the "Ancients of Fasaria" mmorpg.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad
我就来做个评测任务
I immediately picked up on the grindy aspect of this game and was hoping that it would get better or maybe the story would improve. If the other reviews indicate anything this is not the case. Not even sure how I got this game but if I paid for it I am greatly disappointed
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is pretty bad. it's bog standard RPGMaker junk with a cliched story and stock assets. the first thing you do is wake up in a castle and have to go talk to the king in order to start your quest. i HATE games that start this way. when you do go outside the castle you get attacked by enemies that are already hitting for 100s of points worth of damage. you can actually die on your first encounter in this game, and if you don't find healing before your second you're virtually guaranteed to die. it's insane to design a game this way!!! unfortunately, i think covid my have also killed the developers. RIP
💋
A Surprising Gem. As someone who considers themselves a religious person, I typically don’t gravitate toward games with overt religious themes. My favourite game, KeeperRL, is quite the opposite, it’s a dungeon-keeper rogue-like where you role-play as a Dark Lord, establishing a sinister domain filled with demon worship, moral corruption, and even atrocities like torture. It’s dark, strategic, and deeply engaging, with a higher market price reflecting its refined gameplay. So, I was surprised to find myself falling in love with this game, which takes a very different approach. Here, you play as a protagonist aligned with what seems to be a moral or religious framework inspired by real-world traditions. While KeeperRL uses similar themes with a more cynical, satirical lens - such as the possibility of corrupting a church, to the point of demon worship, this game instead embraces a tone that’s sweet, whimsical, and even charming. Of course, the game isn’t without its quirks. For example, where does the nun character go when your party rests in your bed? I’m not sure I want to overthink that one! And losing the game for completing a quest but forgetting to equip your sword and armour feels like an odd design choice - maybe even a bug? Despite these unanswered questions and minor frustrations, there’s something irresistibly endearing about this game. I haven’t played it all the way through yet, but from what I’ve experienced so far, it feels like an innocent and heartwarming adventure. I do enjoy surprise plot twists, and if this game takes a darker turn later on, I’ll be genuinely shocked (and might just have to eat my hat!). For now, I wholeheartedly recommend this adorable game to anyone who appreciates a lighthearted, thoughtful experience. It’s a refreshing change of pace from the darker tones of KeeperRL and a lovely reminder that games can inspire positivity and joy and a kind of childish purity, perhaps you once knew.
너무 단조로운 게임이군요. 편의성도 너무 떨어지고. 무엇보다, 업적 달성하려면 스크린샷 보내라는게 제일 맘에 안드는 요소입니다.
Just a RPG maker game, the online mode doesn't work, and the achivement is unobtainable. Fortunately i got this game free.
+++++
it's a bit grindy i guess
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 98 | 74% | $1.99 | |
| $1.7K | 45 | 73% | $1.99 | |
| $586 | 32 | 100% | $0.99 | |
| $3.1K | 21 | 86% | $6.49 | |
| $1.3K | 30 | 80% | $1.99 | |
| $1K | 23 | 65% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 88 | 74% | $0.99 | |
| $1.7K | 60 | 92% | $0.99 | |
| $1.7K | 104 | 67% | $0.99 | |
| $1.7K | 78 | 90% | $0.99 | |
| $1.6K | 52 | 94% | $1.99 | |
| $1.7K | 54 | 93% | $1.99 |