
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is quite fun to play. I'm not sure about the balancing yet, but it is definitely worth the money if you are into games like this.
не слушайте тех кто пишет о том что из рф её нельзя запустить. Онлайн спокойно запускается не слушайте тех кто пишет о том planetside 2 лучше. Игры вообще не похожи. На данный момент игра уникальна, прям точно таких же нету. Есть только некоторые сходства со старыми battlefront и батлфилд но не более из минусов стоит выделить оптимизацию наверное? У меня комп явно попадает под системки игры. Однако игра еле как идёт в HD разрешении на минималках в 60 фпс. С другими играми на третьем анриле такой проблемы нет. Хотя может это связано с тем что запускаю через Proton?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 28.2K | 65% | $3.99 | |
| $2.7M | 12.4K | 85% | $14.99 | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $2.7M | 5.5K | 85% | $19.99 | |
| $2.7M | 1.8K | 91% | $44.99 | |
| $2.7M | 9.7K | 94% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $116.3K | 245 | 78% | $19.99 | |
| $43.5K | 150 | 73% | $9.99 | |
| $2.3K | 4 | 75% | $14.99 | |
| $3.2K | 18 | 56% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 675 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is excellent for a mix of bots and players. Multiplayer is a blast, guns are cool, lore is cool. Definitely better on mouse and keyboard in my experience. Command is tricky to get used to but super fun once you do. Space combat is a bit of a learning curve, but has serious potential. This game is in Unreal Engine 3 so the graphics are not exactly modern, but the gameplay is fun enough so that it's easy to ignore, in my experience, and I am a diva for graphics. Overall, I would highly recommend this game.
Battlefield 2 meets Planetside. Old school, dedicated servers, bots, etc.
Great UNC-shooter :D
It's a great game in terms of scope, scale, and overall gameplay. It could use a finishing pass for UI/UX polish and tightening up of the gunplay, but aside from that... It's great fun and when you _do_ get a full 32-vs-32 server duking it out with battles going on simultaneously between infantry on ships and dogfights in space, genuinely I'm sat there thinking "why the hell has nobody else made this yet". It's a great game and a lot of fun.
Star Wars Battlefront 3 sequel we never got. A beautiful indie gem that was a true labor of love. 10 years of part time developed, still on UE3, still full of late 2000s/early 2010s FPS Design tropes and a nice layer of appreciable jank. This is an amazing game and such a joy to play. Plenty of systems and customization to learn, but still fun to just pick a default loadout and run around. The bots are half decent, and means this game will always be playable. So you aren't buying a dying product.
Я не выкупил + Игра не работает без VPN в РФ
Angels fall first is a mix between unreal tournament 3 (the console version) and enemy territory quake wars. Whilst most devs cant make a game past 40+ GBs due to shoddy optimisation, these guys decided that gameplay is the focus (props to you guys) and built this on UE3. Looks like a game i would sink 100+ hours in as a kid. What i would like see included in future releases; Game mode story like enemy territory on different maps rather than the obligatory cap a then b then c. Give us proper objectives like: Destory vault door, then go revive hvt, then lead hvt to point, after assault heavily point for final push (or whatever you guys wanna do) More guns More types of vehicles and inclusion of more air vehicles on the planets rather than space battles More battle chatter like unreal tournament
Fills the void of missing battlefront 2 classic. Especially with offline play. Maps are interesting and always love the space combat of being able to drive big ships and repairing them from the inside when things go bad. Boarding is cool too. Do recommend, the devs have been very transparent as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.