
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A hard thumb-up. Nope, not that "hard", actually hard - difficult. + Good - The game delivers exactly what it promised - You have a big ass battlefield filled with both high and low tech weaponry, paired with tons of modification, allowing you to express builds and your playstyle (!) - Maps are HUGE - compared to Planetside, Battlefields. - Space combat is insanely fun. Last time I had this much fun going around shooting and getting shot at was Elite Dangerous. The physic is nothing to write home about, but it is simplified enough that even new players can have a fair shot at driving these absolute gunship units and still manage to wreak havoc on. - You can drive those big ass Cruiser class ships that HAVE INTERIORS (YES I REPEAT WALKABLE, BREACHABLE, SHOOTABLE, INTERACTABLE interiors!!!) - Excellent bot support. They actually put up a very good fight, with flanking, adapting tactic and respond with their own. + Neutral - Dated graphic - UE3, in devlopment for decades (dated back in 2007, mind you!) - Dwindling playerbase. Not my problem since I've just been playing with some of my boys and riding with the bots, but you will barely see any active server outside the "active" hours. - Optimization is okayish, run at 60fps with a fuil bot server. Not bad at all, but I've seen better. - UI takes some time to get used - saying it is unintuitive is a massive underestimation. + Bad. Terrible, even - Balancing (!). If you are mostly playing with bots or small group of frens, again, not a big deal. Hopping on big public active servers? Says hello to my little knife. The balance can get so bad you either become basically a ninja with +800 movement speed or an tanky infantry that somehow has HP rivals that of vehicles. Ridiculous. - Serious bugs. I've had 2 crashes happened, massive rendering bugs on both Dx11 and Dx9, numerous glitches. The devs are active at fixing and developing, however they take a lot of time. - Overall rough around the edge. UI is terrible, Animation can be janky, netcode is...., and other small things but I would be nitpicking at this point. - The UI is ♥♥♥♥♥♥♥ terrible, seriously it is the most unintuitive UI I've ever seen, the UI is so bad it can rivals the like of X3, X4 (why all space games have their UI suck ass though?) I definitely had a lots of fun with this game. I'm not saying that you need to steer clear from this game (hence the thumb-up), but in it current state the game is very rough right now. Give it a bit more time, see if the devs can cook up something great. Until then, leave it on your wishlist.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely love this game! It scratches that Star wars Battlefront II (the old one!) vibe I totally have forgotten about. I am really blasted away by this game. I did not know that I can have soooooo much fun playing with bots. Worlds better than every triple AAA shooter I skipped the last few years, lol. Absolute gem, probably even the game of my year!
This game is the best parts of old Battlefield and Battlefront games put into one.
Saw the game on the Steam Store, thought it was just another battle royale/vehicle shooter/F2P-battlefield slop, clicked on it anyways, saw some pics, videos, trailers and the description, got immediately hyped and purchased it. First impressions were mixed, the UI was too in your face, barebones and slightly confusing despite having a simple layout, but i gave it a pass; hopped onto the tutorial and the gameplay felt kinda janky, graphics reminded me of Planetside (i think thats what its called) and Halo but just not visually pleasing, with the colors being all of the place and just not appealing, i still gave it a pass and hopped into the game, the servers were only 32 players max with only custom servers (all passworded) allowing for 64 players, most of the servers didn't have a lot of people, with maybe 4-8 being full, still i went in and played a full ground map, then 2 space battles and then another ground map, TLDR its just not fun, the spotting mechanism allows you and the enemy to see people constantly, filling your screen with tags; you can see people from miles away as soon as you spawn with a sniper rifle, conversely they can see you as well almost immediately, making sniping pointless; knife makes you run at light speed for some reason, and easily hop, and it feels weird and off, as if you're exploiting the game; commander system sucks, they get voted in and dont seem to have many things they can do aside from ordering squads to do this or that. Weapons all feel unbalanced in someway, either awful or too good, vehicles are conditioned to team points, players are just running around. Customization is super lacking, especially with the UI. I don't know just not fun, a good starting point to change that would be to fix the knife super power
This game could be so great, but it falls short. The best gun is the knife, and when using the light armor you move so fast that you're impossible to track so the top frags are generally knife wielding ninjas. I hope there are some major balancing changes that address this, but I feel it may already be too late as there was only one populated server last I checked.
One of those games where if you enjoy blasting someone with an entire mag before they die, you'll have fun. Otherwise, look elsewhere. Ambitious, but released a decade too late.
Scratches that Planetside 2 itch just right.
Battlefront 2 (2005), expanded. That's what this game is. It feels and plays very closely to that game but pretty much everything you can think of has taken a drastic step up. First-person view isn't completely crap, Infantry classes now have customizable loadouts, the tactical squads from Battlefield are here, the singleplayer bots are much, much better at providing a challenge. The ground and air vehicles are also spawned in with a pop-up exactly like the heroes from Battlefront 2 are, whether you're a fan of that or not (I don't mind it that much). However, playing on the space maps was where my will to play Battlefront 2 (2005) died entirely. In that game, space battles were little more than taking off in a ship and bum-rushing to destroy an enemy's cruiser components, and singleplayer battles were essentially just flying around to kill the modules yourself until you were instakilled by an cruiser autoturret (or a fighter, if you're really, really lucky). Angels Fall First went leaps and bounds ahead to make that formula actually fun in too many ways to count. The main cruisers have large and explorable interiors, fighters will now be killing you most of the time, there's extra heavy ships like destroyers and such, and most notably, the AI CAN ACTUALLY USE DROPSHIPS TO LAND ON THE ENEMY CRUISER. This was NOT at all present in 2005 BF2 and I'm so glad that it is here, it's almost hilarious that indie devs were able to make this work in their off time when EA was too chicken to try this with either of their Battlefronts. As one final note, the developers are A+ in responsiveness. I swear they have like 3 or 4 developers who read the discussions AND actively reply to them AND implement changes to the game based on them (most recently with the knife nerfing, also with reported crashes in the past). If enough people start reporting something, it has a much greater chance of being fixed with the AFF devs than any other game. So in short, buy it if you like Battlefront. Their updates are kind of slow but you will be greatly rewarded when they do arrive.
I really, really like the idea of this. it has so much potential. I've always been interested in games like this ever since the first battlefront. Pros: Weapons are diversified well and have a lot to choose from. Great variety of ships to utilize Playable on controller Capital ships with usable defenses Good price tag Multiplayer and Singleplayer Bots exist to fill the gap Cons: I feel like were still very much in the early development stages. The UI is rather clunky. Everything feels like it's severely slowed or that youre traveling underwater whether youre on foot or piloting. Servers unexpectedly crash. Boarding is a bit underwhelming. Feels like a clunkier version of battlefront. Dogfighting is severely underwhelming. The physics of space flight are there, but for the most part, youll both end up stopping and shooting each other in various positions and angles. Not what you'd expect. Little to no tracking when fighting multiple enemies. No way to tell where youre being shot from. It's an amazing idea, truly. I have high hopes for the future of this game, but i really think it needs more love. I feel like most games, if not, all are rushed nowadays and I can absolutely forsee with some more time and love into this title, It can be top tier. For now, I unfortunately would not recommend this as it truly feels like youre in a beta test. Will be holding onto it and not refunding to see what progresses and update this review as time goes on.
Game has a lot of good ideas but is overall too janky to really be a satisfying shooter. It looks to be somewhere between Battlefront and Battlefield with the kind of things you can do, with a good amount of options to build your own classes. A lot more polish is needed for it to really establish itself, so I'd say give it a while yet.
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