
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ground Incursion battles are the main draw. Ship incursions are real buggy and ♥♥♥♥♥♥ once you actually figure out how to play them. Territories in either space or on land, are boring game modes. For the past week there's been maybe 10 people on at a time, game is unfortunately very dead. Which sucks because I cannot stress enough how fun the ground incursion battles are.
Feels like an XBOX 360 game in the best way possible!
Impressive large-scale battles across multiple platforms all working in tandem
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 675 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
feels like bf2142. so im in heaven... for meow
THIS GAME IS AWESOME
What battlefront 2 should have been.
Reject contemporary standards, embrace cool gameplay mechanics. It's apparent how this game is old-fashioned and relatively dated, but for the right person this will be their cup of tea. Angels Fall First has to be that sci-fi game you thought of playing other games. I imagine the developers did exactly that when they looked and Homeworld and asked, "What if each of the fighters and frigates were operated by players? Why can't I see my men boarding and fighting the crew of that flagship?" Having realized that dream, it creates moments. Seriously cool moments. Repair a frigate's systems in the thick of battle, then watch from the front window as the pilot unloads missile volleys and cannon fire into that poor corvette. Board the enemy flagship, storm your way through the ship to destroy the core, and rush to the hangar bay to hijack an enemy fighter as the ship falls apart all around you. Dogfight your way through asteroids and space station cannons, pulling tight and crazy maneuvers to outwit the fighter on your tail. It is just deep enough so people can dip their toes in and enjoy most features. It may not completely explain all of them, it may take a few days to get a proper feel of the game, but it offers enough options to give grace to that learning curve. The fact that AI bots can run an entire battle rather well on their own means you can still have fun and learn against bots when the meta is found and inevitably abused. Here are some other noteworthy things before you consider trying it out; - UI is manageable and convenient here and there with copy paste loadouts for the opposite faction and all, but it's not very intuitive. It will either take a lot of time in practice, or guesswork, or simple acceptance to understand how combat works. Mostly on an infantry and ground vehicle scale, which is unfortunately its weakest point. - Playing as infantry has its own floaty take on combat. Good if you don't mind head bobbing and bloom (head bobbing can be adjusted), bad if you want the next high octane FPS game. It can be fun, but not gratifying for those who want more control and readability. - Customization has variety, but is not balanced or entirely convenient. Some weapons are downright underwhelming, discouraging a lot of playstyles that are even preset for you. On top of that, as of writing, it is difficult to customize Corvette and Destroyer Loadouts as it is locked behind a time limited offer (which can be tedious). All spaceship loadouts have yet to be available to edit in the main menu. Hopefully these problems could be solved over time and continuous feedback. - Bots will sometimes hang out in certain areas, both space and ground battles. In ground battles, they tend to run past each other, making for unclear firing lines and confused blasting/knifing. They're not perfect but they do follow orders and perform most tasks well, considering the scope of what a single soldier can do. At the time of writing, hosting a game with bots can take a toll on your CPU if you have a low-end PC with high bot player counts. - There's a Planetside-esque spotting system, which I personally think it's done better here, especially since it's implemented into the command system. But the command system has some grey areas that need to be worked out. Expect basic orders for the general masses. The targeting system does allow fantastic control for vehicles and ships, including 360 targeting control for automated turrets, missile lock-ons, and mine deployment. - The gravity control system on fighters is honestly fantastic. No more getting gunned down for simply being on the wrong end of the barrel. Smart plays and a mastery of flight will get you far. - Damage indicators are somewhat vague. Don't be surprised if you find out what direction you were shot in too late. Especially if you were shot from multiple directions at once. - I hear the party and friend system could use a lot of work. Playing with friends may not feature the essentials most games have nowadays. The server browser works, but could use some more work. - The tutorial covers the essentials, but deserves an advanced training ground for each system. This might also be cause for a balancing system, as a few multiplayer games have the new players struggling to learn how to redeploy as the other team picks off anything that warps in. - The maps are pretty good (and fun), but do not account for everything. If some teams do well enough, they may force the entire other team to respawn and sit in a helpless dropship for several minutes before the game ends (the flagship and all means of redeploying spacecraft were gone somehow). Territorial battles may be the safer bet. Most maps play out and function fine, however. - There are bugs. But in my 50 hours of gameplay, none of them were game-breaking or a serious obstacle to overcome. - Progression is reasonable and quite satisfying, but does empower the more knowledgeable players to dominate a match. Everything may be available at the start, but it won't be until you level that you can have more things on you at a time. In summary, my first point explains it the best; Don't expect a modern competitive and graphical marvel, but accept and embrace the dynamic battles this game has to offer. While an increase in playercount would be nice, the experience is still there if you decide to play offline with bots. The price and gameplay remind me why old games are still good. Maybe it will remind you too, if you're up to it :)
10/10 game. much more than i expected.
Playing this game feels like its 2007 and Im playing halo 3 for the first time again. Its like this glorious mix between Planetside and Halo. Only an hour of playtime so far but I see myself easily sinking hundreds of hours into this game.
Homewolrd inspired battlefront with space and land battles. I love it.
Active players
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