
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So originally I was gonna do the 1.8 hour refund but I was sucked in too long because the game is Alright, I got gripes but it does not break the core gameplay If you like Star Wars Battlefront Classic, Insurgency, and Tribes Ascend then you'll find a vacation home here because this game carries memorable elements such as dogfights in space, custom tuned classes, and too many explosions it causes your game to crash like it's Source Engine. You get a surprising amount of vehicles here's a few to list: - Gunship - Fighter - Interceptor - Boarding ship/Drop ship: This is a mobile spawn point to the Battlefront Classic uninitiated - CORVETTE. Yes a GENUINE Corvette where you need 4 people to effectively pilot and fire all guns. 1 driver, 1 engineer, 2 freeloaders - Capital ships (Late into matches only) - Mech suits - Tanks - APC - Humvees/LAV Pretty small list I'd say, they could add a few more I'd say but they all control REALLY really well for some reason and it feels slimy how well they drive Custom Classes though are defined by the simple ideology of: "Here's X amount of points, don't spend it all in 1 place" This means you can have heavy armor, a bazooka and C4 but because you chose that, you now have no way to heal biological health or resupply ammo but your shield/regenerating strength is the best and your armor (which reduces biological health damage) makes it so you die slower. To better elaborate EVERY choice in your class has a trade off. Yes you can bring heavy armor and have the Chad gun, grenades, deployables and well adjusted armor modules in any combination but then you look at your armory points and see, you're overbudget so you strip down your arsenal and see you'll only be able to play with a unmodified Chad gun, only smoke grenades and stock armor because the Chad gun is weighing everything down. Then you look at the fent up'd light armor guy who's running a C4, a pistol with modified ammo and 2 resupply kits (which refills ammo) it'd make Al Queda blush as he blows up the point KILLING everyone standing on it because the C4 is always the most broken item in any shooter and the knife (while it was nerf'd) is still strong enough to kill heavy armor in 3 quick strikes provided they're headshots. So in short, when making a custom class specialize into a theme and stick to being good at that 1 thing. For non-Insurgency fans, I just described Insurgency's class system and I LOVE it. Everyone will just run bazookas though because as of now if you build yourself correctly you will have a Infantry weapon and Anti-Tank weapon because vehicles are handed out like candy and the possibility of being ran over by a well adjusted American streamer is... 99%. Gun play: Whoever decided the first person screenshots made me think this was a Squad-like shooter but it's actually more akin to a Quake game, yes you can Aim Down Sights (ADS) but you'll be as helpful as a Kiwi dreaming of flight. So instead run and hip fire like it's a Bungie era Halo game as the reticles are small enough to be pinpoint at close range but big enough to be useless at long range and useful enough at mid. If you use the YaS SMG you'll be killing in roughly 13 rounds on Heavy armor and if it's headshots you're wanting that's about 7 rounds to kill. Sounds tough when you consider everyone moves rather fast and we all share roughly the same walk speed and jump/lunge distance. Then you run out of ammo so it becomes a Lundun handshake until Biggus Dikus comes around the corner and noob tubes the fent handoff. You really are just genuinely playing with explosives though, there is like 0 downsides so long as someone brought the multitool to revive and this is isn't even taking in the network connection. Side notes: In the tutorial if you sit on the ship and do not evacuate you will understand that "What the Austrian painter started, Todd will finish" - Some African Warlord There's really not a main community server or many games with players running yet but that's expected for a game that released in a economy where Gun games are tied to big names to be succesful "Hey you y-"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everyone keeps saying "gaming is dead" yet they won't show up tp support and rally behind some uncut gems like this game. Sure it has flaws, so does everything but great games can come from anywhere and anything, I choose to support the game and the devs with this review and hope this game gets greater and greater with every update and the player's feedback
decent game for a decent price. kinda reminds me of battle front 2
Worst game I have played. Janky, people shooting throw bunker walls. Weapons have zero punch and you can sneak up on someone and half the round pass through. 3 hours wasted. I hope I can return it.
Was a bit confused for the first 5 hours, but this game is extraordinary. Space or ground combat, with a command system, vehicles and AI soldiers that are actually competent. Absolutely recommend, crazy how few people are playing this.
7/10
Love it
Love letter to 00s childhood. If you like HALO, you will like this. The player count is an issue, and so are charged knife monkeys. Fighter and general space combat can be learnt from better tutorials than I could ever write here. Titanfall players will like this as well, but the time-to-kill is something to get used to. Press G to mark and more importantly not lose enemies out of your sight. Your first jump after a while is Kobe levels of leg strength. AIA is the only valid faction, those who say otherwise are paid ULA spies. Fight well for your emperor, and he will buy you nice battleships, and crush corrupt senators. No, really, this happens.
really enjoying this game the core gameplay is very smooth and polished, the versatility of what you can do during ground battles or space fights i havent seen in a game before. although the graphics are a bit dated you dont really think about it when your playing. theres a bug with the sailer mg weapon where my character and gun go completely black when not faacing the sun or in doors which can get a bit annoying, but for $25 aud this game is defiently worth it
it's good
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