
A dystopian simulator where your choices shape a decaying city. Join other players to protect the metropolis from ruin, hasten its downfall, or simply work in the factories. With no set goals or rules, every action has consequences in a world teetering on the brink.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.89/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter ANEURISM IV, a sprawling metropolis where the proletariat works without question and the air is thick with decay. As a Spirit—a spectral entity on the verge of becoming flesh and bone—you stand at a crossroads. The city is yours to influence, disrupt, or simply observe. With no set goals or rules, how you engage with this world is entirely up to you.
From the hardworking Prole to the affluent Banker, each fate offers unique abilities, challenges, and ways to interact with the city and its inhabitants. Your choice defines your journey:
Align with the Cortex to stabilize and protect the city.
Join the Scumbags or Zealots to spread the Rot and sow chaos.
Remain Neutral and immerse yourself in daily life, working in factories or exploring the city.
An ever-present threat, the Rot visibly alters the city as it spreads. Roles like Liquidators and Scumbags are pivotal in either containing or exploiting this menace. If left unchecked, the Rot will consume everything, leading to the city's demise.
ANEURISM IV is a sandbox simulator first and foremost. The city reacts dynamically to player actions:
Take Down the City: Collaborate with others to bring about the city's downfall and witness its reset.
Protect the City: Work to maintain order and keep the Rot at bay.
Live Your Life: Engage in everyday activities or carve out a unique path—it's your choice.
Survival depends on your willingness to work. Earn credits by taking on various jobs—labour in factories, manage resources as a Prole, or manipulate finances as a Banker. These credits are your lifeline, allowing you to purchase necessities from shops, trade for valuable goods, or invest in property.
In ANEURISM IV, there are no rules dictating your actions. Every decision you make impacts the city and its inhabitants. Will you bring stability or chaos? The choice is yours.
Total Freedom: No imposed objectives. Play your way.
Dynamic Consequences: Every action influences the world around you.
Multiplayer Interaction: Invite friends to join your world—collaborate, compete, or coexist.
Survival Mechanics: Manage your nourishment and sanity in an oppressive, ever-changing environment.
Wait for rations
Craft goods
Rent property
Listen to the radio
Work in a factory
Do laundry
Earn credits
Pay taxes
Evade the Cortex for tax evasion
Go insane
Eat suspicious things
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sad fate for a fun game.
Have fun pretending like you're doing anything meaningful. dark rp clone
I played this game quite a bit, and I think I find myself getting more rage baited by some of the negative reviews left for it than I did while playing the game. ... that's not completely true. I had some moments in this game where I absolutley lost it. But, it was frustrating in the good kinda way. Some people on here just didn't seem to get the game. The people online actually can be toxic. And I would say that this is the first game where that actually works in its favor. It is dystopian. It fits the narrative and makes the experiance more real. Cops can be corrupt, players only be looking at for themselves and will screw you over either to survive or take out their frustration of having a hard time. But, on the other hand that just makes you stick out all the more by being a nice player. I'm sorry for being cringe, but you can actually be a positive light in this game more than you could in many others and it's because everything else is so dark and disturbing. I actually saw someone upset that there was no "incentive" to cooperate. My gamer, you be the incentive. I've watched players gain reputations in a server based on how they treated others. Some players were not allowed to work in smelter area because they were known thiefs. They would get beat to death by someone willing to take the karma hit. If you really start getting invested in the outcome of the server (rot or not) you can actually start to pick out players that are more oriented toward that goal. Want to keep the rot from spreading so that you don't lose all your progress? Give food or money to those who contribute in that. Drop bandaids or food for the controllers (not bad to have a good reputation with them). Drop materials for the Cleaners so that they can build more tool boxes and keep the city running. See a prol who is taking the game a bit more seriously than usual? Give him a few credits to get going so that he can get further along, then maybe he won't feel like turning scum and contributing to the rot. On the one hand I've never been in a game where there was so much roleplay and yet I see people act the most human. No I don't mean "human" in the "good" sense. I mean in the real sense. There is actually so much about this game that was great. Even though it is dying. I don't have any interaction with the devs so I can't verify the reputation that they get. If it's all true then it sucks they killed such a great game. But idk why a negative review would be given just because people don't play it anymore if at one point you enjoyed it. Why ensure all the more that it dies? I could actually sit here all day and talk about the way this game amazed me. I think there were certain things that "worked" without the devs intending. I don't think they intended for the Surface/Cortex life to be so "everyman for himself" and yet the Underground/Scum is so communal. If you want the experiance in this game of working together, join Scum. I didn't support the server rotting, but Scum was nontheless a great experiance. Reputation goes way harder in their ranks. Get caught betraying the Scum? Your number gets taken down. Your done after that. No scum for you. Not cause your banned from it by the server or game. But because the players will freaking murder you any time you go scum again. That's not a "game mechanic". That's just human enforced behavior. My only complaint is that I wish it wasn't so easy to rot the server at a time that there are not so many players. If the server is empty enough you and a few friends can just get on and reck the city and reset everything.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Czech, Russian, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have really been trying to enjoy this game... But there is just so many trolls who come around and steal whatever you been grinding for (I know it's part of the game) or just kill you for no reason because they don't care about the penalties while I do, don't get me wrong I've met some cool people about 20% of the time while the other half are trolls who don't care they simply get onto the game to make your experience more difficult on-top of that even as a scum or cortex I have my own team kill me for no apparent reason! Meaning I have to grind all over again if I don't have enough Anamnecytes to regain the job I have picked. The player base is already low enough this is just killing it IMO and I just purchased this game not long ago. When I got this game I had thought it was going to be some sort of RP type of game but that's not the fact at all people will kill you with no interaction! I'm not sure if I can recommend this game in the current state it's in, yes I do enjoy it but I also wish I never purchased it... If you can meet the right people then wow this game is amazing but then again that's been very, very rare for my case.
I cannot reccomend this game in the state it's in. Servers are nearly dead, the devs took months for an "update" which changed some values, and made it harder to actually get the intresting classes via grinding for amnecytes. For example: Doing laundry is one of the most tedious tasks, being slow with a low payout for cytes. Yet earlier this year it was increased, making it actually viable to do. They just lowered it again, for the reason of "balance". Combat has remained god awful, classes like the dealer are still just a waste overall (despite having an amazing concept, how does one ruin the execution of an illegal drug dealer in a dystopian city?). Do not buy this game unless the devs somehow pull a rabbit out of a hat and regain all of their lost playerbase, fix stupid balance changes, and for the love of god add more classes.
its Almost gone the way of the Dodo now but it was funny af during its peak, defo some intresting characters playing it, some people could get genuine work in voice acting and others are likely on a one way trip to prison for hate crimes and way worse. 1984 the game mixed with Dredd is what I would have called this. Shame its dead the potential was there and they pissed it all away and divided the already small community in half by adding a new map and stupid features that didnt add anything worth while, safe to say its stone dead but once there was a fun game here driven by an almost sane community. You'll be missed AIV
Fun game but its dead most of the time, also just terrible people on the game
Popped into a server that I had zero minutes of playtime in. Someone gave me a pickaxe so I could murder a singer outside of the laundromat and paid me afterwards. I then go mad with bloodlust and murder 3 miners, and a doctor that teabagged one of them. I then chase another man to a square filled with people surrounding 2 cops, at this point I have gained an accomplice. I give in to the bloodlust and attack an officer and incite MOB VIOLENCE IN THE CROWD. I die screaming revolution and become a slave. I alt F4 and play a different game.
i do heavily enjoy this game but definitely not for sandbox enjoyers, in my experience this game is frustrating when you are just trying to play the game and a random loser shoots you in the back of the head and calls you a slur or something, but if you're successfully moving on through fates and you're having a good time, absolutely a great time, personal experience the Banker has the most eventful interactions with people because you are basically a walking talking bank, most enjoyable fate in this game i think is the Sanitar, you get to do cop things, shoot people, fix broken things, and clean the streets of corpses and the rot, fun time, people hate Saniar though, so be careful anyways i do recommend this game for those who enjoy pvp, fun game Glory to the Cortex!!! (a good friend gifted me this game, none the less i do think this game is worth the 13)
Honestly, as enjoyable as this game can be when played with friends, or at least decent individuals in random servers, my overall fun experience is often tampered by trolls and generally scummy people. The game itself is quite fun, but the playerbase often muddies the waters. Normally I'd say the devs need to do a better job at policing the servers, but considering the game is supposed to police itself, I find it more prudent to call this a flawed game design. Other players can steal your rations, metal, plants, food, and other items with no punishment. Cortex, too. If you dare fight back, they can just kill you. Cortex often also get in your way at the mines to make you accidentally hit them so they can kill you for anamnecytes. Slaves often steal the boulder you've been pushing and you get nothing. And killing others for no reason seems to be totally legal, so getting randomly killed out of nowhere is not uncommon. Friends often group up to play together in one server, which is fine and all, until they start being trolls and exhibiting malicious behavior. What are you supposed to do when a group of trolls starts targeting you, spamming voice chat, shooting you for no reason, cornering you and pushing you around, and they have a pocket medic, pocket banker, and a pocket limitator with them? It really sucks wanting to play a game after a difficult or tiring day and being presented with all that. I will continue playing the game from time to time with friends, but the devs really need to focus on upgrading the supposed self-policing systems if they're hoping to make the game more accessible and fun. I'm sure the servers would be a lot more populated if the game did a better job at combating and discouraging the trolls. Make stealing rations & other items give you amnesty to kill the thief. Hardcode it so hitting cortex in the mines doesnt immediately mark you for limitation unless you keep doing it. Make it so attacking others for no reason in front of cameras marks you for limitation, and you lose anamnecytes if you kill them. Make it so the amount of anamnecytes you get per boulder you push as a slave depends on how long you pushed for, to avoid other slaves stealing them from you. Maybe even consider repurposing the commendation/decommendation system & make it available for all to use, so malicious players are marked permanently. Again, ANIV is fun when people aren't malicious, but the game needs to be updated to better combat the trolls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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