
"Ancient Witch Arena" is an independently developed light survival Roguelike, hand-painted fantasy dark world. Resist hundreds of enemies, conquer bosses, explore combinations between characters and skills, and finally become the king of the arena.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
看在作者更新频繁的份上:1.首先初始角色的攻击范围很迷,是个多边形吗,边移动边攻击很容易出现视觉上打到了,实际上没有;2.其次技能不够多样性,好多技能没有关联,我拿个提升范围的效果,还只能对某一个法术生效,我拿个减少冷却的技能,还只有另一个法术能生效;3.还有就是教程优化一下吧,地面上红色和绿色的珠子我玩了几个小时也没看出来是什么作用 优点:应该是最优雅的弹幕肉鸽游戏了,音乐震撼,画面恢弘大气 又玩了一会儿后:原来他这个“关联”并不是只有对应的两个技能相互影响,而是“欧米茄”技能的两个前置技能,短短几个字没有描述清楚,而且也没有状态栏属性信息显示,不能及时看到效果增益 综上所述:作者文案不太行,好多游戏机制没有解释清楚,但是目前我已经打通所有地图了,还是非常喜欢的,接下来打算把所有“欧米茄”版强化技能都试一试,非常推荐! 10.25:真的建议把详情页“欧米茄”技能跟普通技能分开一点,或者好歹换个边框颜色嘛! 10.30:"击退"闪电球的击退效果太弱了,而且飞行弹道贼慢! 12.04:作者说地图中绿色珠子为拾取后开启恢复模式1秒生效。红色为开启狂暴模式再次加成,每种狂怒加成不太一样,整体大约额外加成50%
半成品就,后续还没有更新了,垃圾游戏
游戏价格确实便宜,连一杯奶茶钱都没有,试玩了一下,主要内容就是升级打怪,各种技能的随机性和游戏怪物变化增加了游戏的趣味性,但基本上没有什么让人肝下去的元素,属于是偶尔会打开玩一下,消磨时间的休闲游戏。
独立单人开发,初代游戏做到这水平真的挺不错了,给个好评!
Kesinlikle uzak durulması gereken vampire survivors tarzında bir oyun. Ancak hiç bir özelliği yeterince iyi değil, üstüne oldukça kötü bir çeviriye sahip.
I'll be completely honest, I like this game way more than Vampire Survivor or other similar games in the genre. The translation is straight-up BAD but the game itself is fun, the art is aesthetically consistent, the enemy designs are interesting, and it doesn't SLOG like some other bullet heavens. The shorter levels ensure that things happen fast and you're not left waiting around for things to get going. Also, the visual effects and sounds are great! It's janky but clearly made with love.
什么玩意了,MDZZ
El personaje lentisimo.
垃圾游戏,作者你玩儿过这个垃圾游戏么?
《古巫竞技场/Ancient Witch Arena》是由独游开发者安格法制作的一款吸血鬼幸存者-like&2D ACT冒险类游戏。 本作的设定背景和美术资源均沿用自前作《最后的巫后:众王纷争的年代/Witch Queen》,就目前游戏表现来看,作者确实成功抓住了吸血鬼幸存者这一题材类型的“小尾巴”并掀起热度浪潮(最明显的差异就是两款游戏的评测数了)。 本作的背景美术风格有相当浓重的西方奇幻色彩,剑与魔法、神龙并存,加之偏冷黑白色调的画面美术风格,还有恢弘壮丽待世界架构,整个史诗画面的壮丽感扑面而来。UI包装稍显简陋,但总体无伤大雅,只是一部分关键信息太过省略简洁,稍稍有些影响体验,比如主动技能的剩余CD,再者一些道具和武器的初始伤害和机制描述也通通没有,只能全凭玩家自行感受,或许对于普通休闲玩家来说这些内容可有可无,但对于硬核派玩家来说,专攻策略的规划环节个人认为还是蛮重要的。 游戏的基础玩法我就不再过多赘述了,就是不停堆buff和伤害割草,这里重点谈一下本作的特色,首先就是“伤害可视化”这个比较讨巧的设计了(上一个是《Brotato》),虽然是很小的一个细节,但搭配穿透伤害看到一屏幕数字却能给人带来莫大的爽快感。然后就是主动技能狂怒和恢复,玩家可以通过迂回挪移控血让体验变得更加持久,趣味性也有了一定的提升。 当然,游戏的平衡度和内容丰富度还有待进一步优化和提升,且单局游玩时长节奏以及金砖的获取数量(或被动技能&属性加成所需数目)也要调整,因为新鲜感的迭代很重要! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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