
"Ancient Cultivatrix" is a Roguelite cultivation game with tower defense elements. The world was corrupted by chaos and became utterly depraved. Please gather the surviving cultivatrices and unite them. Enhance Taoist energy and spiritual prowess together, gradually uncovering the elusive truth.
Modeled estimate, not a reported figure. How we estimate →
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About
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When you first awaken on the blood-stained altar, you're bewildered.
But by the tenth resurrection, you've mastered the secret of escaping death.
"As payment, offer me the Lifespan crystalline..." the altar whispers in your ear.
"If you are truly the Chosen One, then I am at your service," the cultivatrix vows before you.
In "Ancient Cultivatrix," assist the cultivatrix in honing their Taoist energy and advancing their spiritual journey. Perhaps this time, you'll unveil the enigmatic truth.
By a twist of fate, you encounter some young girls. Through daily interactions, you gradually earn their trust and reliance. However, in this fallen realm, formidable foes lurk at every turn, this cultivation adventure is fraught with challenges.
To nurture the potential of these cultivatrices and study the ancient arts of cultivation together. You might even reach the threshold of the divine realm.
30+ monster encyclopedia: Those who glimpsed the Old Ones have been corrupted into malevolent minions. This forbidden land is rife with danger, and fierce battles are inevitable.
10+ The Old Fallen Lord: These bosses are forbidden entities, wandering in the abyss. Defeat them before the world crumbles...
You'll lead an elite squad, carving a bloody path to victory. In the later stages, an Endless Purgatory challenge mode is also included to play through!
25+ combat systems: Five types of weapons combined with five elemental attributes give rise to dozens of skills, helping you gain a strategic advantage.
20+ bond system: Tides' chant, Fine star blade... These talents each excel in different battle situations. But it's up to you, the leader, to make crucial decisions.
150+ ancient artifacts: Wind-borne chime, arctic fox skull... These items, long forgotten in the corners of battlefields, silently await the next host.
After your adventures, your backpack is crammed with sticky eyeballs and sharp fangs. Use them to refine elixirs, mastering this ancient art until you reach the pinnacle of perfection.
Meanwhile, mysterious strangers await outside, crave for your elixirs. Trade with them to obtain Lifespan crystalline, and sacrifice it to the altar to gain mysterious powers.
"Ethereal essence fuels our advance, Endless path through time and space."
After all, in this corrupted and decaying fallen world, this is the only way to gain power without pain or hidden dangers...

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Thai, Traditional Chinese*, Vietnamese, Korean, French, Italian, German, Spanish - Spain, Russian +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
团队已经跑路了,游戏群都凉透了,整天没人说话
1月3日发的EA0.0.1版本,2月14发了个正式版1.0.0。吃相真的挺难看了。2月20发了最后一个小更新后至今也没动静了。
内容本来就少 作者还跑路 反手就是一个差评
各种技能都不写说明,天赋盗窃加1是什么? 一大堆东西都不写说明,到底是攻击触发还是触发处罚也不写,装备描述更是一团糟。 有时间限制的不写。战后天赋选择到底是几次不知道,免费的次数到底用不用也不知道。 十分不推荐,挫败感很强,数值根本没有平衡一切只看运气,没刷到戒指基本你13关连装备都赛不满,一辈子可能都见不到打折。真不知道怎么平衡的。无尽材料少的可怜,不知道冲的目的是什么。 一个测试了两年多的游戏还是这坨样子。
肉鸽部分差的我没话说,作者自己通关过吗,玩的不折磨吗?玩的会爽吗?除去玩法,画面还是ai,我真挺少打差评的
[h1] 疯狂卡我成就!!! [/h1]89/91,点名批评俩出生成就: [b] 声明:成就完成率统计日期及本评测发布日期为25年2月27日,本人实在是被恶心到不行,该评测不再更新。 [/b] [h3] ①“一气化三清”(完成率0.9%):以同一个角色通关任意裂隙。 [/h3] [u] 现版本游戏没有局内×2、×3之类的加速和跳过这种快捷结算。 [/u]局内时长以每16波次为限循环递增,时间大概是30s→70s左右。[u] 无限模式就是让你突破第16波Boss关结算的限制一直打,打完16波轮回到下一个16波的第一关 [/u],增加怪物数值让你重复刷。推个几百关只能硬耗时间,角色搞完技能搭配,把数值堆上去之后,基本上都是秒怪,想死都死不掉。有时候那一关打了一下午,乍一看你好像玩了一下午,但是那一关根本都没有结束,你只是不停的在打16波次循环的重复关卡,反正人物也是自动普攻自动用技能,看久了真的很枯燥。 现在回到第一条成就的吐槽点,角色池内一共有十个人,除去玩家开局自选一个角色,还有4个空位等待招募,招募入队是局内固定波次触发,无法人为更改招募触发频率和招募内容的刷新。前四次招募会随机抽两名角色给你二选一(20%),从第5次开始往后的招募只会抽取一名角色(10%)。我不下10次出现“四缺一”的情况,我最高推关推到336关,推到不想打直接下线关机。这个成就完成真得看运气,运气好可能刚开局第一把就能完成这个成就,交流群里推到四五百关的肝帝也有“四缺一”的情况出现。 [h3] ②“本年销冠”(完成率0.3%):在丹药坊交付200次丹药。 [/h3] 这第二条成就强行在拖延玩家的游戏时间,丹药房一共会刷5名找你买丹药的NPC,就算你材料够你也只能一次卖出五粒丹药,必须进行一次游戏再退出来刷新丹药NPC。游戏目前10个场景地图,每个场景分三个难度,总共来说就是30场关卡。 每个关卡通关后便会解锁新的丹方,单方所需的材料也会限制在那一个场景地图产出,产出量还贼少,也就10来个,打完一整局也就堪堪够搓一颗丹药。无限模式在这种情况下推关的成小丑了,推一个三四百关、五六百关,还不如只打四五次到第16关就结算材料来的多来的快,无限模式在后面都不咋掉落丹药材料,制作组真的抠门。
除非特别喜欢克苏鲁背景的故事,不然不推荐,不论从成型难度,爽感,肝度,系统便捷性,色色方面讲都不如玩地牢小队。可以看出作者有自己的想法,但是没有很好的融合进游戏。最基本的几个问题,音效单调,局外养成资源不稳定,除商店外肉鸽随机内容没有ban/刷新,成型太依赖运气,输出大头是武器但是解锁更多武器却在污染商店导致成型更难,生存效率提升完全赶不上怪物成长导致堆输出成了更优解,属性内容杂乱并且各种属性说明不全面(五行属性攻击率=额外附加百分比伤害还是我自己游玩发现的)等,游戏还需要后面更多的平衡和打磨。在进一步更新优化之前不推荐购买。
This is by all means NOT a FULLY RELEASED version. Instructions are unclear, confusing, not beginner-friendly. Tonnes of incomplete work. Beta version at best and it shouldn't be called a official version (blatant lies) Moreover, there is no telling if the developers are going to continue improving and such practice is so despicable and disappointing.
直到现在,没有再更新
这B游戏里边的女修几乎都是那种丑化华人的眯眯眼,艹你蚂的
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