
You awaken to find your memories gone. To learn the truth behind your amnesia, you’ll choose from five romantic paths, each its own world. With 20+ endings, can you write the lasting love story you deserve, or will your love and life come to an end?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
世界欠我一个年下视觉系直球竹马,shin怕鬼片爱吃甜好胜心强的小癖好太萌太乖。 但年下高三错误的。恋一半突然来句要去上补习班看得我老中底层代码以及个人PTSD要犯了,所有人都在这个世界线干扰一个无助的高三生读书,看得想分手跑路让他专心高考。 希望后续打的FD里有带orion出去玩或者送他礼物的内容,特可爱一小孩。没想到打完最舍不得的是这个非攻略角色。
birisi "steamdeki diğer otomelerin allahını yamultur" yazmış yüzde bin katılıyorum sana bacım. ilk çıktığı yıl animesini izlemiştim oyunu da olduğunu öğrenince denemek istedim, nostaljik hissettirdi. animesini de yamultur bu arada, tüm sonları almak 40 saati geçer gibi görünüyor. neyse i believe in shin supremacy
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
吐槽的点太多了 1,冲着被占有欲强年上关狗笼来的,结果这个逼,呵呵了。纯囚禁,纯限制自由,对就是物理意义上的纯关着,别说强制爱性侵犯,连强吻、肢体接触都没有。那你关我干什么??我还很期待囚禁剧情,结果大失所望! 2,其实很喜欢SHIN这种高智傲娇毒舌男,被此男分手好几次也是狠狠伤心了哈。。但是!!为什么此人的HE是建立在失忆后对此人无条件的信任上面?为什么要对一个素未谋面、谎话连篇、扯刑事案件、对本人造成身心伤害的男人容不下一点质疑,甚至有点百依百顺?这样的安排挺傻屌的,显得SHIN像一个不会主动换位思考,极度缺乏安全感,也试图主动沟通全靠恋人无条件支持的情感巨婴,精神黑洞。 没觉得设计有矛盾吗?就非得无防备地相信SHIN讨好他满足他那可怜的欲望和安全感才能获得好感吗?这种设计其实TOMA线同理。正常逻辑是:我失忆了——你的行为引起我高度怀疑并且我向你明示不任性——你应该打消怀疑证明自身的可靠。实际上这两位,在干嘛?一个着反讽抖机灵,一个利用弱势地位和低谷期搞纯囚禁。 3,KIKI,打BE,无感。很无聊空洞的男人。 还有两个男主没打,真打不下去了,不像继续失望了就这样吧。
i'm going to go straight to the point with my amazing ranking : 1) KENT. in this house we love a nerdy man who doesn't know how relationships work and wanted to prove that love is a logical human reaction. i struggled to get his bad endings because i loved him way too much to do that... my favorite, my baby, my love. 2) UKYO. at this point he could also be first. when i say that my standards are very high, i mean ukyo, he is THE standard. the man is the real definition of love and his routes were SO interesting. the most satisfying good ending because he really deserved it more than anyone else. i'll never forget him. 3) IKKI. at first i was like "wow this guy is an ♥♥♥♥♥♥♥" but then i had a soft spot for him and loved his routes. i was very proud to be THE girl that won his heart. not you psycho ♥♥♥♥♥♥♥ from the fan club, but ME!!! one of the bad ending BROKE my heart in million pieces, let's just erase it from my mind. 4) shin. yeah.. well, i don't enjoy nonchalant men and he was acting like it a lot. he had to stop calling me stupid every five seconds, i swear i don't want to hear "baka" ever again. i was numb when he was in the victim mode "everything is my fault" okay we got it. he was cute sometimes but not my favorite. (he's really handsome though, definitely my type so he gains one point) 5) toma or may i call him "the ultimate psychopath i've ever seen'. i'm really not into that stuff. being locked in a cage was not on my lifetime bingo and is still not. i traumatized my whole friend groups telling them what that dude did to me because he was overprotective. the only good ending i didn't want to reach. his routes might attract dark romance lovers, and i'm not one of them. gladly i won't ever see him again !
Мало было в детстве кринжа, так пришла к первоисточнику
哇塞,真的是特别特别特别好玩,最喜欢kent线,上天欠我一个视觉系智性恋理科眼镜男
Amnesia: Memories is a pretty, dramatic little visual novel full of romance, mystery, and men who make you question whether butterflies are actually anxiety. The setup is simple but really effective: you wake up with no memories, and every route drops you into a different version of your life where you have to figure out who you are, who everyone else is, and what kind of relationship you apparently signed up for before your brain hit the reset button. The art is gorgeous, the character designs are absolutely doing their job, and each route has its own flavor of drama. Some are sweet. Some are messy. Some are waving red flags so aggressively they could guide aircraft. But that is also what makes it fun. I liked the mystery of slowly piecing things together. The romance has more tension because you are not just choosing a love interest. You are trying to understand a life you do not remember living, while making choices that can very quickly send you into emotional traffic. It is stylish, dramatic, occasionally ridiculous, and very easy to get invested in if you like visual novels with romance, branching routes, and a little “girl, what happened here?” energy. Amnesia: Memories is basically pretty boys, bad choices, memory loss, and consequences wrapped in one very shiny package.
es un juego realista, siempre termino sola en todas las rutas xd
太喜欢Kent线,照着攻略一点点打了he,玩到后面真的哭了,好幸福呀,戒断反应相当严重,我会活到失忆症出dlc那一天的。
обыграла горячих мужчин в "камень-ножницы-бумага" и обзавелась шикарным гаремом. мне понравилось
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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