
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It just doesn't feel like something that New Blood would make. I've played just about every game that New Blood has had a hand in since Dusk, and I have NEVER been disappointed until I played AMID EVIL. The good? This game is beautiful. Honestly, this looks better than most AAA titles that come out today, and it runs significantly better. I've only have one freeze, but that was after letting it sit paused for a prolonged period of time. The enemy design is nice. Each zone completely changes the enemies, so you go from fighting basic knight-type enemies in one zone to fighting Celestial Monstrosities beyond human comprehension in another. It changes up frequently enough to keep you from getting bored of shooting the same exact bullet sponges from level to level. The soundtrack is a banger. It's not Dusk level, in my opinion, but it gets the job done. The bad? Playing through this, it feels like there was zilch in terms of communication between the teams that made this, and by that, I mean: Whoever designed the weapons failed to give them any punch, whoever designed the enemies gave them too much health, whoever designed the levels didn't think about the fact that we have no parry, dodge, etc to protect ourselves and made each level a series of narrow corridors that lead to arena sections (which are still extremely small when compared to other games with arena shooting sections) with 20 enemies that can hit you 5 times before you can hit them once. The platforming feels abysmal, as you have no sense of momentum. It's very easy to fall off the narrow ledges that they designed (which most of the time you have no choice but to go on because it's the actual path you're supposed to take) and have to do it all over again. The enemy AI is (somehow) even more intelligent than the AI for Ready or Not. And by that, I mean you will be, attacked from all angles before you even know what's happening, be shot by things from halfway across the map that you can't even SEE, and you will think they're dead but they'll stand up and stab you in the chest 34 times and overkill you. If you've never heard of New Blood or you're new to gaming in general, try out something like Dusk before you go into AMID EVIL (If you choose to pick this one up at all). You'll actually get to see how good of a game these guys can make, and this one will just leave a sour first impression. Edit: It's honestly so bad that I really wish I could refund it. Do with that what you will.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a wizard gave Doom a crystal meth makeover. Loud, shiny, and absolutely glorious. 10/10
I can't even start with how much I love this game. This game showed me that games can both look good and have amazing gameplay and personality. Having personally never played games like it before, im so glad this game was my introduction to the genre, as i will certainly be diving deeper. Not only that, this games DLC is the best DLC of any game ive ever played. The sheer creativity and personality shown is nothing short of astonishing, and i still find myself listening to the soundtrack or ocasionally replaying the game, and every time, i am reminded just how good this game is. Thank you Amid Evil, and thank you New Blood.
среднечковый шутер с ахуенной стилистикой, но очень быстро наскучивает(((
Doom Guy before Guns were invented :
DUSK is better imo
[code]MID Evil: In a modern age of boomer shooters, Amid Evil commits gaming's worst sin: No, not being a bad game - it's actually good (at what little) it does! I'm talking about the sin of being boring. Selaco, Cultic, Trepang2, Coven, Doom are games that all have an interesting gameplay hook that keeps you going. This game doesnt have one and is bare bones in comparison; Run the stage, kill the boss, repeat again and again until there's nothing more to do and I feel YOU the reader can spend your money on much more memorable games to prevent you from being AMID an EVIL experience. Here's why:[/code] [h1]Things I Dislike:[/h1] [b]--- Boring:[/b] As I said above, run the stage, kill the boss, repeat until there's nothing more to do. The gameplay is move and hold click for several hours. AI is so dumb, they line themselves up and all the enemies die by you simply holding click over them until they're not standing upright. [b]-- Bare:[/b] There are just 7 weapons and you'll be quite familiar with them really quickly as they're basically your pistol, machine gun, shotgun etc in wizard fantasy form. 7 Stages to complete (I've played 2hrs and I'm up to Stage 5 already!). There's no story or narrative; You're the good guy who needs to kill the bad guy to save the world - That's it. There's a horde mode with a 3 different levels, but I'm not wasting time in there because it adds nothing new that the campaign doesn't already give you. [b]-- Bog Standard AI:[/b] Boss battles that you can win purely because the boss' moveset is slow and predictable. Enemies are deaf; I've often opened a door to unveil a miniboss just for us to both stand there looking at each other while I slowly whittle it's health away from a distance. They can't swim, they just walk at the bottom as if they're on land, so they'll often get stuck in pools while you essentially have the ability to fly (swim) around them. Some do have abilities that try to surprise you, but most of the time the AI is just chase + attack. Jumping enemies dont mind jumping to their deaths, into hazards or getting stuck in parts of the map as long as they get a quick sniff of your collogne. Flying enemies are the hardest, but again, it's just chase + attack for all enemies so they kind of line themselves up. [b]-- Very Basic Animations:[/b] Game could look and feel a lot more lively with some better animations. I understand it's meant to be 'old school' but that's no excuse for lazy-looking animation. [b]- Taking all your weapons away every time you start a new stage:[/b] Only just to get them all back 3 minutes later. The levels aren't long so what's the point? [b]- Lack lustre soundtrack:[/b] This game drew me in because it looked like an awesome heavy metal album that you could play! What we got was generic medieval fantasy music. I've never really been a big fan of Andrew Hulshult despite all the praise they've earned in the past, I feel like they've done Dusk, Iron Lung movie and maybe 1 or 2 other good OSTs across their career but most come off sounding a bit basic to me. I'm quite aware of their expansive works on games, this isnt even the weakest OST they've done but games like this need some energy and some BANGERS! Something most soundtrack composers often forget - but the person who edited the DLC trailer didn't forget, and that's the trailer they have play first on the Base Game's store page - how interesting! On Youtube, views on most of the OST tracks cap at about 12k views so no one who hears it is really coming back to listen to it either. [h1]Things I Like:[/h1] [b]++ Decent Graphics and Art Style:[/b] I actually like some of the designs, level architecture and enemies in this game. The later stages look lovely. The key art by Chris Pollitt is awesome and the DLC key art by Halil Ural is so badass, I had to save the DLC wallpaper my desktop rotation. And every once in a while you'll find a nice view worthy of a screenshot. [b]+ Combat:[/b] Kinda hard to mess up in an old school boomer shooter, but it's even harder to make it pop. Here, it's functional, with no faults other than the AI side of things, but also no bells or whistles to keep it interesting other than an alternate fire for each weapon that charges with kills. You can get an 'overkill' with the weapons which often just means you killed them slightly harder than the rest I guess. [b]+ Secrets:[/b] As always, there's a plethora of secrets in each level. Some are so easy you wonder why they called it a secret at all. Others are so hard to find, you'll need a guide to find them all. Not really my thing tbh, but who doesn't like stumbling upon a secret room every now and then?
Bored out of my mind playing this
Boring as hell. Battle and levels aren't interesting. Sometimes I just can't attack for some reason, It jams. Boses are boring. You are just jumping arround and shooting whatever you have.
Visually this game is amazing, one of the rare games where I would stop what I'm doing just to appreciate the environment. The combat is pretty standard boomer shooter, I think the weapons are a bit more interesting than most boomer shooters however in terms of their special effects. Bosses aren't very interesting. Music is good. Each world has it's own set of enemies, and while for the most part they differ in just stats (health, movement speed, etc.) some have interesting effects specific to them for example one enemy can reflect your shots. Overall the gameplay I feel is on par with other good boomer shooters (Dusk, Boltgun, etc.) but the visuals lift the game above those imo, so I'd definitely recommend if you enjoy boomer shooters.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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