
AMEN 11 11 is a hidden object adventure game set in an atmosphere of apocalypse and psychological horror. The player's task is to find objects hidden on the maps.
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About
In an alternate reality, the Cold War ended with an escalation of nuclear attacks. In such circumstances, we find our heroine — known from Alice Mesmerizing Episodes of Neurosis. Her struggles are far from over.
In one of the post-Soviet countries, a resident of a prefabricated concrete apartment block tries to piece her identity back together and find a way out of this traumatic situation.
As the world teeters on the brink of collapse, everything ceases to make sense, and what was once familiar comes to an end.
For we know that the whole creation has been groaning together in the pains of childbirth until now. And not only the creation, but we ourselves... For the creation waits with eager longing for the revealing of the sons of God\
AMEN 11 11 is a hidden object adventure game. The player's task is to find objects hidden on the maps. The game consists of seven maps, each with a specific number of hidden items to find before progressing. The maps are large and can be explored by moving the screen with the arrow keys or by holding down the mouse button. Zooming in and out allows for a closer look at the map's content. Players can use the hint function if they get stuck at a certain level; it shifts the view to the area where the hidden object is located.
The game stands out with its hand-drawn graphics, maintained in a tone of unease and unreality. It features the atmosphere of a dystopian apocalyptic story, psychological horror, or even outright psychedelia. The graphics, combined with atmospheric music, allow the player to fully immerse themselves in this surreal experience.
The game touches on themes familiar from Alice in Wonderland, but also delves more into mental instability and spirituality. Hand-drawn
Genre : Hidden objects adventure
Graphics : Hand-drawn, symbolic, psychedelic
Atmosphere : Apocalypse, psychological horror, surrealism
Immersion : Atmospheric music + ASMR
Inspiration : Alice in Wonderland + neurosis in post-nuke world
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +91 more
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Kolejna świetna gra typu hidden object. Absolutnie uwielbiam styl artystyczny w serii Amen/Neuroza. Tutaj wszystko się ze sobą idealnie zgrywa: obraz, muzyka i klimat. Miód na mój spaczony umysł <3 11 11
I love the art style. Best is the ever-changing "puzzle map". Super creepy and weird like the first game, but the soundtracks should be longer. It is not a long game, but the track ends and starts again; it is super obvious and somewhat crashes the vibe. And finally, there is stuck help! That shouldn't be used if you want 100%, which is just mean. And my pet peeve is that the game has too many easy achievements, so they are popping constantly.
Creative, creepy hidden object game. Very alluring. <3
Creepy but not disturbing (or maybe I'm just getting used to the mood of this dev). Still feeling this as an innovative take of a HO game. Secrets, where you had to click something very specific for an achievement, have been take out.
hidden object game—anyone who's interested can give it a try.
well that was weird. "Why art thou cast down, o' my soul? And why art thou disquieted in me? Hope thou in God."
good game for those who want to relax for a bit and follow a story with some pretty deep symbolism. Definitely needs work and wouldn't recommend to most unless they genuinely enjoy object games, but a good game non-the-less. Things i liked: 1. the art is phenomenal. genuinely both creepy and fascinating. lots of storytelling through imagery and creates a beautiful sense of dread. 2. the music is also incredible. Even though this game can feel like a drag at times the music always helps you push through just because of how awesome it is. 3. the idea is also really cool. with a little work it could be super impactful. Things that need improvement: 1. I understand the point of the game is a hidden object game but this severly lacks variety. There needs to be something either fresh to the gameplay loop like maybe hidden rooms that you have to click on to check, maybe a timer or even just some new objects to look for. Its hard to keep a vibe with changing gameplay but its also important to change it up from time to time. 2. similar story with the menu events. I was genuinely taken aback when the first major change happened but i felt pretty underwhelmed for the rest of the game. There is some really huge potential here that the developers could really tap into. 3. the final act is pretty cool but i felt like it needed more build up or at the very least some intense music. This game feels more like a demo than anything else. all that being said i wish the developers the best and i will keep an eye out for the next project!
找隐藏蝴蝶,难度很低,要找的蝴蝶很好辨认,最不济左上角还有定位,本作共7个物品要完全探索完,随着探索进度房间会发生变化,画风很不错,手绘风格,每个关卡的背景图样都不一样,可以借此窥视本作要表达的寓意。
AMEN 11 11 is a hidden object game with a horror theme, which I bought after playing and enjoying - perhaps "experiencing" is a more appropriate description! - its predecessor game AMEN. Once again the savagely imaginative artwork & soundtrack create a brilliantly disturbing atmosphere and environment, but there are some changes between AMEN 11 11 and the original AMEN: moths have to be found this time instead of keys (but the difficulty of locating them remains); there is more variety of art styles in this game and it is longer (and so costs a bit more) than its predecessor; and, disappointingly, there are no hidden secrets in AMEN 11 11. In each level, a number of moths must be found in a large scene to unlock the next level. There are achievements for completing each level, and for finding multiple moths (one achievement for every 12 moths or so, I think). Finding the moths can be surprisingly hard, because some are small and/or have a different shape; some are hidden in the densely detailed portions of the images; some are hidden INSIDE objects (some objects are automatically "x-rayed" when the cursor passed over them); and some are very faint or coloured to match the background (the game's zoom facility was essential for me to find these). Overall, AMEN 11 11 is a worthy successor to the original game, and its memorable style, duration and difficulty make it worth the higher price, I feel.
Ending sequence genuinely had me like DAMN. 10/10.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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