
Side-scrolling, soul-shifting sandbox action adventure brought to life with a striking new 2D style! With only his soul remaining, Yushin must fight tooth and nail, possessing body after body on a quest to find his sister. With just seven days left until his soul departs, can he save her in time?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2日程度のヒマ潰し用 防御して攻撃受けてからのカウンター攻撃メインのアクションゲーム(終始) 途中の敵側のカウンター返しに少しだけ燃えた ストーリーB 音楽B キャラB ボリュームC セール購入推奨 7日間を周回するごとに物語の深層に辿り着いていくメインの流れは良いです 移動がダルイ、共通ルートの作業感、お金ほぼ意味無し、武器装備とかも無し この辺を踏まえギリギリお勧め
一款画风精致的2d像素风游戏,剧情是以7天一轮回的形式展开的,可以说美术,剧情,音乐制作都很精良。但是我并不推荐,虽然才玩了不久,但这游戏全程几乎就是一本道没什么自己选择的空间,而且战斗系统简直就是一坨,烂完了已经。这B战斗系统能打完不骂的我佩服他。本来美术,音乐,剧情有这水平我应该是会很喜欢的,但这B战斗系统实在是太劝退了,要不是买完过了2周了,我包退款的。
tldr; Good story and characters, Interesting but repetitive gameplay, and good music. A game about going around possessing people to save your sister while being stuck in a time loop. The game should take around 25-30 hours if you're planning on doing all the sidequests and going through all the possible branches. Even less if you're only going for the main story. It's overall pretty good imo. The story's fine. It has mysteries for you to wonder about that gets slowly uncovered as you play through the game. However, the routes does have some inconsistencies, like the protagonist acting surprised at a revelation even though it has already been revealed in a prior route. The characters are good, relevant to the story, and I find nearly all of them quite interesting and lovable. Sadly, due to the length and the nature of the story, I find that they don't really get fleshed out enough, as you don't really get to spend much time with them before you move on to another character route. The gameplay is interesting, but repetitive. The possession mechanic is very fun as it allows you to do many interesting things, such as play as many different characters (from animals to bosses), change the course of the story, or do some funny stuff like killing people as a frog. The gameplay has 2 problems, however. First, is that the battle mechanic, while not easy, is a bit on the shallow side as most of the strategy in this game is to simply parry and counter your enemies, while keeping an eye on your stamina, and trying not to get surrounded. Second, is that there is no way to jump to different points in the routes, which is something I find quite weird for a game with branching storylines. This means that after you finish a route, or make a mistake, you have to go back to day 1 and keep skipping the dialogue until you reach the point you want, making the game very repetitive, especially when the story branches near the end of the loop (on day 5-7). And the music's good. The atmospheric tracks are perfect for running around town, while the battle themes are bangers.
I really liked this game. The combat is pretty simplistic and there are some awkward moments where characters don't react to something that they REALLY should be reacting to, but that's not really the point of the game. This is a game about exploring the same span of 7 days from a variety of different perspectives as you slowly start to piece together why everything is happening. Regret is a big theme of this game, every character (even the most minor of NPCs) carry some kind of baggage with them. It's how people desperately try to free themselves of their regrets that causes all the conflict in this game.
Cozy story game with charming stylized PS1 graphics and unique game mechanic where you can possess most any character while looping the same day makes for a fun engaging experience!
印象は、小型化した侍道。 限られた手札の中で、どう魅せるかという点で良くできている。 割とあっさりしているところも多いので、想像にお任せできるタイプのほうが向いているかも。 (開発繋がりという点で、いつも通り) 反復処理の最適化はあと回し。ユーザー体験は良くない。ただし劣悪でもない。 人間関係がしっかりと裏側で繋がっている。ひょっとしてこの人……と思い確かめると交友関係があったり。 憑依している人物ごとに、割と細かく相手の反応が変わる点も良かった。登場人物の描写がしっかりしている。 戦闘面では、霧雨返しは楽しい。[spoiler] 特定の人物戦では霧雨返し返し返しとかできる。霧雨返し返し返し返しされることもある。 [/spoiler] チャートの誘導がよく出来ている。師匠とガチバトル部分は面倒だが、あれはそういう設計だと思う。 戦闘は一対一は良いのだが、多対一は一手ミスするとタコ殴りから抜け出せず…… 一対一が前提のシステムをそのまま持ってきているのが原因だと思う。複数人からの起き攻めタコ殴りという、不快を溜める時間をわざわざ作っている。最初はこの点でオススメできないにしようと思ったレベル。 いろいろと雑なところも多いので、プレイヤーが使える10割コンボは逆にありがたい。 食事では食べ合わせが息をしていない。もうちょっと組み合わせを連想しやすいようにするべきだった。そして全店舗にいなりを配備すべき。いなりはいいぞ。足がはやい。 ストーリー面では、うるしさんについては、もうちょっと語ってもらいたかった。 蹴りで断末魔ダンスはできない。 [spoiler] ジジイの毒霧噴射でできる。まさに魂奥義。 [/spoiler] そして最後に。バグあります。 特に終盤において憑依先が充実すると想定漏れがポロポロ出てきてゲームが止まります。まあこれはちょっとやり込むことが前提なところもありますが。 オートセーブのロードで一つ前のマップに戻り、憑依先を変えればおおむね解決できるはずです。
cooler style aber kampfsystem ist naja
Nice, pretty fun! I was looking for games where you see the same scenario from the perspective of multiple characters (and ideally where this is used as a story or gameplay mechanic); this isn't quite that because it's always Yushin, but allows him to see the same event multiple times while possessing different characters. I had fun following the story around and watching everything unfold. Personally I was uninterested in the combat, but on the easiest difficulty it's very easy to get by. Overall a fun time, would recommend if you think it looks interesting!
立繪很讚,附身的設定也不錯 可惜遊玩畫面不夠精美,而且附身之後的對話銜接總有點微妙 戰鬥的強度曲線變化超大,前一場戰鬥可能隨便贏,下一場突然就被爆打 結局看似合理,不過我還蠻希望有個更好的大結局,算是有點小遺憾
引人入勝的劇情 操作上雖然有些不便,但仍是值得推薦的遊戲 不過由於是多周目交錯,可能會在初期角色較弱的時候走到難度較高的路線 但又沒有足夠好用的機體可以打破難關 值得一玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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