
Side-scrolling, soul-shifting sandbox action adventure brought to life with a striking new 2D style! With only his soul remaining, Yushin must fight tooth and nail, possessing body after body on a quest to find his sister. With just seven days left until his soul departs, can he save her in time?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enjoyed the story and gameplay, the ability to possess Boss NPCs is a luxury not many games with possession mechanic afford.
趁特價時入手 魂系遊戲 最初不好抓節奏 後面就很好上手了 推薦給妹控玩 (X
也许这个游戏并不完美,但我认为它依然是一部冷门佳作。 可能我不是动作游戏玩家(回合制和战棋玩的比较多)的缘故,对于《雨魂》的战斗玩法,没有太多挑剔。(操作起来确实僵硬)或许《雨魂》用文字解谜游戏的方式去着重制作,所呈现的效果会比动作冒险的效果更好。 我认为本作的剧情、特色附身玩法、轮回系统三大要素的组合十分巧妙,7日一循环的设定颇有几分《永远滴七日之都》单机版的感觉。(笑) 通过附身不同人物,借由不同视角,逐渐了解事件的全貌,救回妹妹,反转不断。这一探索过程相当有趣且丝滑。 剧情篇幅不多,可以理解是为了和战斗玩法做一定的平衡,但是麻雀虽小五脏俱全,故事的完整性还是不错的,各人物的设定刻画虽在主线和各支线中略微薄弱,但是遗留念想的单人物回忆支线很好地将角色过往补充,也是一个非常巧妙的设计。 剧情总的来说,刀很多,除了真结局,其余全是BE,一整个BE美学,结合画面氛围和BGM营造出了一种很好的日式文化中的物哀之美。 本作原价购入确实略贵,但本人打折入的48R,玩了20多个小时,感觉值回票价了,哈哈哈~~感兴趣的还是值得推荐一玩~
鉴于其简陋的战斗系统,本作可以看作一部叙事主导的RPG,但作为一部轮回系作品不注重叙事与系统的融洽导致经常产生令人出戏的矛盾,附身系统看似想做出网状叙事的自由感但实则处处受限,加上跑图时间长、各种动画演出节奏拖沓浪费时间,主线剧情最后缺少伏笔展开生硬等各种问题导致体验过于赤石,水瓶一般 最恶心人的是不能跳制作人员名单
美術音樂劇情都很讚 但就是流程太拖了
I played and beat this game during its early access phase. Got most of the endings. I have to say, this was a great game, even during early access. Now that the full game has come out, I'll definitely play it again. My first "soul-shifting" game and I absolutely loved it.
江戸末期の世界で、大量にある分岐と溢れ出るB級感。 別ルートが気になり何周もしたくなるが、チャプターセレクトもファストトラベルもない不親切な設計。戦闘も大味で理不尽。 それでも何故か続けてしまう魅力がある。この感じはまさに… 紛れもなくアクワイアの、それも「侍道」の系譜だと言えるでしょう。素晴らしい。 万人におすすめすることは到底出来ませんが、この不思議な魅力が伝わる人には是非プレイしてもらいたいものです。
7/10. The game has interesting mechanics but feels unpolished.
You're dead and you're stuck in a time loop. Luckily, you are a kick-ass samurai-trained umbrella merchant who can now possess people you've defeated in past battles and you're going to use this ability to save your foster-sister. It's a wacky premise but the game makes it work in a very intuitive way. Graphically, this beautifully animated 2D version of a Japanese town is a lovely place to visit and you'll be running through these areas over and over through each loop so it's a good thing it's easy on the eyes. Each character you meet (and possess) has their own motivations and reasons for being. You can even posses dogs and frogs! The combat is pretty basic and you have a very easy-to-use parry ability that chews through health bars without much trouble and this is a good thing as the combat is a really just a means to an end. It gets you into the bodies of key characters that let you find out more about why you were murdered and why your sister, Yui, was taken. There are many moving parts to the story and it all comes together in the end in a satisfying way. I was intrigued by this ever since I played the demo and I'm glad to say that the full game really comes through with the goods. Going through each loop and finding a new wrinkle in time is extremely satisfying and the game's length is pretty damn perfect. There is more you can do after you've watched the credits roll as the game lets you continue your loops to uncover things you might have missed and it also offers another game mode to play, defeating endless waves of enemies.
我不管别人怎么说,这款游戏我自己认为非常好玩,剧情也很好,代入感还是非常强的,就是1V多的时候很难受,最好一个一个打,因为硬直很难受,直接不能还手那种,如果在打斗中被粘到真的会有双手离开的冲动,因为你什么都做不了。我是冲着画风和冷兵器去玩的,没想到的是剧情也很好。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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