
Step into the shoes of a policeman in "Amber Alert," a difficult survival horror game. Responding to a late-night call, you find a sinister cult of women abductors. Your mission: rescue a captive girl. Navigate perilous streets, evade cult members, and survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amber Alert — Cool idea, rough execution I’m a long-time fan of horror games, tactical FPS titles, and I shoot IRL. Amber Alert has a neat premise, but a lot of the experience feels rough around the edges. Controls / Sensitivity The mouse settings are janky. Every time I hit Esc, my sensitivity resets. That’s brutal for anyone who keeps a consistent feel (I tune for a 360° in ~5–6 inches of movement). Please lock settings in and stop them from reverting. Pacing & Spawns I didn’t expect Ready or Not—and honestly, a real officer would wait for backup after the first body—but the enemy spawning is frustrating. Enemies pop into rooms I’ve already cleared, and sometimes visibly blink around corners if you move fast or pick up a key. The lore says the bad guys arrive in two G-Wagons (what, 5–6 seats each?), yet after the first three houses I’d already fought a small platoon. I get that it’s a horror mechanic to keep players on edge, but it breaks the fiction and feels more “clown car” than creeping dread. Gunplay The free-aim/floating aim makes the weapon drift before the camera, which ends up feeling like a plastic airsoft gun instead of something weighty. Also nitpicky, but a 1911 with 15 rounds is immersion-breaking unless it’s clearly a double-stack variant. Value For $5, it’s not a bad curiosity, but the sloppiness adds up. Wish list for the devs Don’t reset mouse sensitivity on Esc; add raw-input and a proper sensitivity slider. Offer a toggle for free-aim (or reduce the dead-zone) and beef up weapon feedback. Rework spawn logic: no spawning in cleared rooms; tie reinforcements to believable triggers. Keep the tension, but keep the headcount consistent with the story. There’s a solid horror-tactical hybrid hiding in here. Tighten the fundamentals and Amber Alert could punch way above its price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is so scary I almost nut myself. Scared me so bad I had to go back to watching Hentai.
Men, i really wanted to enjoy this game, but somehow i thought it to be something entirely different. I thought it is a story driven horror game about a missing child - well, it's partly that. You are dropped into an area where you need to check a bunch of houses and defend against cultists. Yep, thats it. There a point system how fast you can finish doing that and how many cultists you defeated. It's a small arena where you try to be the best for the leaderboards. Disappointing.
Buggy, enemies will spawn on top of you. Audio is horrific, no checkpoints, poor communication to the player. Horror relies entirely on shock factor.
Amber Alert delivers solid tension and an unsettling atmosphere, but the experience is very short, which makes its rough edges stand out more. Strong sound design and a heavy premise carry the horror, while clunky controls and uneven pacing hold it back. Ambitious and effective in moments just over before it really has time to shine.
Very difficult, and scary at the beginning, but you'll eventually get use to it, and it'll get more annoying than anything. Although, if you don't like challenging games, I do not suggest it. Overall?: Good.
Just another unplayable unreal slop disaster, not to mention no options for resolution or fullscreen and not playable above the minimum requirements.
Добротная небольшая хоррор игра про убийц и полицейского. Типа сюжет + геймплей: Группа из десятка убийц жестоко убила и перерезала небольшой район из 5 домов. Мы играем за полицейского и почему-то в СОЛО должны во всё разобраться, всё зачистить и спасти единственного выжившего, которого где-то прячут. В общем, ходим по домам и в каждом доме рандомно спрятан ключ от следующего дома, так и ходим по домам от одного к другому, всего их 5. В каждом конечно же находятся эти самые убийцы, которых мы должны быстро и на реакции расстрелять, иначе смерть и новая попытка с самого начала. Скримеры: присутствуют? (Ну как бы скримеров прям нет, но есть 2-3 ОЧЕНЬ громких звука и периодически на нас резко будет нападать убийца и нам нужно успеть нажать пробел) Монстры, способные убить: присутствуют Страшная ли игра? - Довольно страшная, но только первые 10-15 минут, потом ты понимаешь чего тебе ожидать, понимаешь механики и паттерн врагов и в целом ходишь +- спокойно. Игра достаточно короткая и при желании и понимании можно пробежать буквально за 10-15 минут. Но на первую успешную попытку уйдет вероятно 30+ минут. Основные жалобы людей в обзорах: 1) Враги появляются из воздуха неожиданно за спиной и всегда убивают - с появлением из воздуха согласен, а про неожиданность - нет, всегда есть звук и нет проблем быстро сориентироваться. 2) Игра сложная и враги постоянно убивают - не согласен, если слушать звуки, то всегда понятно, когда рядом появился враг и достаточно среагировать и быть на готове. Мои минусы + придирки: - Враги не умирают с 1 выстрела в голову (хотя иногда вроде умирают). - Враги спавнятся из воздуха и иногда это прям буквально заметно. - Нельзя настроить чувствительно мыши, вернее, можно, но она слетает после любого действия. - Есть русский язык, но машинный (но спасибо, что есть). - Когда на нас выпрыгивает убийца и мы нажимаем пробел, гг убивает его выстрелом из пистолета в голову, при этом пуля у нас не тратится (это хорошо конечно, но недочет + значит они всё таки должны умирать с 1 выстрела в голову из первого моего пункта) Главная смысловая дыра: - Понятно, что это условность, но главный герой почему-то всё делает сам и один. Ну то есть буквально, на тебя нападают десятки маньяков с ножом, которые перерезали пол квартала и хотят убить тебя, и вместо того, чтобы вызвать подкрепление или уехать до прибытия помощи или хотя бы доложить по рации что нужно подкрепление и пока оно едет исследовать обстановку он просто в тупую идёт делать всё сам. Причем у героя есть рация и он сообщает по ней пару неважных моментов, а то что здесь полно убийц и вообще полный трэш - нет. Могли бы хотя бы попытаться это обосновать например потерей рации, пробитием колёс на полицейской машине и т.д. Есть конечно небольшой момент, что в первом же доме мы узнаем, что здесь где-то есть какая-то девушка, которые по идее мы и спасаем и видимо из-за этого готовы делать всё в соло. Но при этом нет никаких гарантий, что она ещё жива, что она вообще где-то здесь и т.д. Ну в общем, вы поняли. Игру рекомендую к покупке, но по какой-нибудь скидке, а то больно короткая и хоть предметы спавнятся в случайных местах всё равно реиграбельности почти ноль.
Amber Alert starts off tense, scary, and genuinely stressful. You play as a police officer investigating a late-night call, and the game does a good job making you feel unsafe early on. The permadeath also adds pressure, since one mistake can send you right back to the start. My main issue is that it becomes repetitive after a while. The loop of searching houses, finding keys, and avoiding cult members starts strong, but by the end I felt like I already knew what was coming. The audio cues and scares lose some impact because they repeat too much. Still, I did enjoy it overall. It’s short, probably around an hour depending on how you play, and while it feels a bit rushed, the opening tension and cult-horror setup work well enough. I’d say it sits close to neutral, but I still lean towards positive.
Amber Alert is a survival horror game that thrives on making players feel vulnerable from beginning to end. Rather than relying on elaborate storytelling or cinematic action, it builds its identity around suspense, uncertainty, and the constant fear that danger could appear at any moment. Players assume the role of a police officer investigating the disappearance of a young girl after receiving an anonymous tip. What begins as a routine search quickly spirals into a nightmare as the investigation uncovers an abandoned neighborhood occupied by a sinister cult responsible for the kidnappings. The game's bodycam-inspired presentation immediately enhances immersion, creating the sensation of experiencing every terrifying moment firsthand while limiting visibility enough to keep players uneasy throughout the journey. The atmosphere is undoubtedly the game's greatest achievement. Every street, deserted home, and dark corridor is designed to keep players questioning whether it is safe to move forward. Instead of filling the environment with constant action, Amber Alert uses silence and anticipation as its primary weapons. The abandoned setting feels oppressive, with darkness concealing potential threats around nearly every corner. Combined with realistic lighting and the restricted field of view provided by the bodycam perspective, exploration becomes a nerve-racking experience where even opening a door can trigger anxiety. This slow-burning tension remains remarkably consistent and successfully captures the feeling of being isolated in hostile territory. Gameplay revolves around survival rather than domination. Although players are equipped with firearms, they are far from overpowered. Ammunition and resources must be managed carefully, making every confrontation a calculated decision instead of an opportunity for reckless combat. Enemies are dangerous, unpredictable, and capable of ending a run quickly if players become careless. One of the game's most interesting design choices is its use of randomized enemy placements, alternative routes, and changing item locations, ensuring that repeated playthroughs rarely unfold in exactly the same way. This unpredictability keeps exploration engaging while preventing players from simply memorizing safe paths or enemy locations. Amber Alert also embraces a challenging design philosophy that will appeal to experienced horror fans. The game openly warns players that survival will not come easily, and it consistently delivers on that promise. Frequent deaths are part of the learning process, encouraging players to adapt their strategies, memorize environmental hazards, and make smarter decisions during future attempts. Quick-time events increase the intensity during dangerous encounters, while the limited availability of supplies reinforces the feeling that every bullet and every decision matters. For players who find the difficulty overwhelming, the inclusion of optional cheats offers a more accessible way to experience the investigation without completely removing the horror atmosphere. The narrative remains intentionally straightforward, allowing the gameplay and environmental storytelling to carry much of the experience. The objective of rescuing the missing girl provides a clear motivation while the disturbing presence of the cult slowly unfolds through exploration. Rather than focusing on lengthy conversations or complex character development, the game emphasizes the emotional weight of its rescue mission and the unsettling discoveries players make along the way. The mature subject matter contributes to the oppressive tone, though explicit content is handled with restraint, allowing the horror to come from implication and atmosphere instead of graphic presentation. Despite its strengths, Amber Alert is not without flaws. Its unforgiving difficulty may discourage newcomers to survival horror, particularly those who prefer more generous checkpoints or clearer guidance. The bodycam viewpoint, while highly immersive, can occasionally make navigation and aiming feel cumbersome during high-pressure situations. Some players may also wish for a deeper narrative or greater variety in objectives beyond exploration and survival. These shortcomings do not undermine the overall experience, but they reinforce that the game is aimed at a specific audience looking for a demanding and tension-filled horror adventure rather than a fast-paced action game. Amber Alert succeeds because it remains committed to its vision from start to finish. It prioritizes immersion, fear, and uncertainty over spectacle, creating an experience that constantly challenges players to think carefully before every move. The randomized gameplay elements significantly improve replay value, while the haunting atmosphere and effective sound design maintain a persistent sense of dread. Although its punishing difficulty and minimalist storytelling will not appeal to everyone, those who enjoy survival horror built around vulnerability and psychological tension will likely find plenty to appreciate. It is a memorable horror title that confidently delivers the suspense it promises. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2K | 161 | 67% | $6.99 | |
| $20.2K | 139 | 90% | $9.99 | |
| $20.2K | 126 | 77% | $4.99 | |
| $20.2K | 276 | 62% | $4.99 | |
| $20.2K | 122 | 97% | $12.99 | |
| $20.2K | 52 | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134K | 995 | 89% | $7.99 | |
| $16.2K | 52 | 90% | $14.99 | |
| $12.4K | 69 | 51% | $4.99 | |
| $4.6K | 30 | 53% | $6.00 | |
| $1.4K | 12 | 33% | $4.99 | |
| $168 | 3 | 67% | $2.99 |