
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. In desperation, he sells his own memories for a notebook and a promise. A linear narrative Visual Novel + Adventure Game. Episode 1 of 5.
Modeled estimate, not a reported figure. How we estimate →
Media

About

"I offer a guarantee—an absolute guarantee—that the tomes will contain the truth on the curse that afflicts you."
Such is the Witch's promise. Is it worth the price she demands?
Can Amadeus discover the truth within the first tome's pages before the moon Aska rises this very night?
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined; determined to reclaim agency over his own self, while afflicted by a curse that steals it from him every time the greater moon draws full.
Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically.
There will be 5 episodes in total. Episode 1 ~ Waltz out now.
A story about legacy and identity; layered with hints to a greater mystery yet to be unveiled
1-2 hours of linear, narrative-focused gameplay
9 interactive Point-and-Click scenes
12 pure Visual Novel scenes
Notebook mechanic to track hints as the story progresses
24 music tracks in a textured, melodic, dissonant, electro-acoustic soundtrack
6 tracks with dynamic layers
15 tracks with live instrumental performances by 5 musicians
Opening cinematic
All art physically hand-drawn in pencil and ink on paper
Flexible point-and-click control scheme:
Fully playable with keyboard only
Fully playable with mouse only
Space supported as click alternative when using mouse controls
Cursor icon changes to indicate player interactions
"Cycle through all interactibles" hotkey
Visual Novel QoL Features:
Toggle for auto-progressing text
Adjustable text appearance speed & auto-progression time between textboxes
Instant text appearance option
Backlog of previously-read text
AccessibilityGame includes a "glitch/flicker" effect in some scenes that cannot be toggled off.
Fonts cannot be adjusted or re-sized.
Supports manually scaling to any window size up to screen's native resolution.
Features discrete volume sliders for music, sound effects, and ambiences.
Fully playable using keyboard exclusively, mouse exclusively, or any desired combination of keyboard/mouse (including hover-and-spacebar)
Save anytime in the menu. No autosave.
No timed inputs or quick time events.
No audio-only cues.
Designed, Developed, Written, Composed, and Drawn by Leo "ArcanaXIX"
Musicians
Amadeus's Piano Performance - ENDYSIS
Winds (various) - Lucas Bere
Deal with a Witch (clarinet)
Dartmaure (clarinet)
Spellbound Mischief (flute)
End Credits (flute, whistle)
Marimba (Spellbound Mischief) - Jay Lee
Bassoon (Watchtower Interlude) - Quill Grant
Cello (various) - Leo "ArcanaXIX"
Mix Consultant - Sonia Mokhtari
Art & Narrative
Narrative Consultants - Ashlee Scheuerman, Frances Maples, Luke Tellson, Ageha Nacht
Solea Design Consultant - Alecya Mitchell
Proofreading - Ashlee Scheuerman
Programming
C# Consultants - Dan Mellot, Carlos Nieto
Marketing & Assets
Logo Design Consultant - Sarah Seward
Convention Table Assistant - Derek Allsup
Glitch Effect Shader - Tilman Schmidt
Playtesting
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee, Nathalie, Ageha
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
A very intriguing game. Didn't finish the first episode yet, but already excited about episode 2
I first started playing this because it looked mildly interesting, but it grabbed my interest as the story developed. LOVED the artwork in the transformation scenes, and was impressed by the music of this little indie game. Especially that it looped to match however fast or slow of a reader you are, without you being aware of the looping. I always notice the music in a game, and this music was very good. See if you can find all the seeds. Evidently I missed 4 :(
finally something i can get behind, its been so long but yeah i am enjoying this so far :) i am actually noteing down strange this as thay may be relevant latter which is a first for me, it's also nice that my choices seam to have consequences i have played to many games were thay just don't.
Well-written, great pacing, very strong characterization. Enjoyed how tactile the illustrations and UI are, as well as what a wonderful job the music does at setting the mood for each scene. Also the button to highlight interactable areas is a great QoL feature. The scene early on where Amadeus wakes up after striking the deal with the witch was the exact point where I thought to myself, "I'm invested, I gotta see what this guy has gotten himself into." Very much looking forward to future episodes, and piecing everything together!
I really liked this game! Though short (I finished it in about two hours) it felt like the proper length for it and of course there is more to come. I enjoyed the hand-drawn scenes and found the world and characters fairly intriguing. Looking forward to future episodes and learning more of Amadeus's story!
For me, the story was compelling and emotionally satisfyiing. The writing, story-telling, and music, which are all wonderful individually, weave together to create a beautiful experience. <3 :)
What an incredible game, through and through. The story is beautifully written, both for the writing of the narration and the storytelling itself, and aesthetically, this game is just gorgeous. The themes surrounding cycles of grief and self-validation were incredible. I can't recommend this game enough.
I seldom ever write reviews for games, but this was amazing! I'm so glad I was able to pick it up. I am looking forward to the future chapters, and I am glad the first chapter feels like in wrapped up a nice story arc. Being able to use the I button to highlight all available points of interest so as to not miss what can be clicked on is an absolute godsend and I really with more point and click style games included such a feature. The music also goes so hard. It makes my ears happy, and the moment of the piano and cello duet was so beautiful. Funny enough, I have been learning to play piano myself, and this game really ;it a fire in me to keep it up. It's also just a very beautiful to look at game and the first leg of the story was already so touching and compelling, I look forward to seeing where it goes. Especially since I am rather invested in these characters too.
This is one of those rare games when you start playing you think "this thing needed to exist." It's hard to capture what it is that lands so well. The art style is quirky and fun, the storyline is engaging and surprising, the narrative mechanics are far richer and expressive than a typical visual novel, and the music is the best I've heard in a game since...Katamari Damacy? (Seriously, I liked the music so much I bought the soundtrack before the full game was released. I pointed a friend to it and she bought it without even playing the game.) But really it's the combination of everything that makes it land. And it's hard to explain that in a review. So go play it and see for yourself.
A short but sweet first chapter that immediately draws the player in. I want to see how the mystery unfolds.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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