
Enter a surreal adventure that delves deep into the subconscious mind of a young boy. Guided by a dream spirit, solve puzzles and explore a realm of eerie wonder, as you find your way back into the waking world. An illusory adventure redreamed!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Dreams. Something that accompanies us throughout our lives. Something that brings us to places that doesn´t exists, but feel so familar. Something that will let us meet Persons, we will never meet in Real Life Something that can be good and also bad. Since i was a Child i´am dreaming of Lost Places or Amusement Parks. I´m also dreaming of some kind of surreal Village. I´m always thinking about it.... About the Meaning. Why did i dream this. Did you think about it, too? Welcome to ENYPNIOM REDREAMED! Enypniom is a greek word and like the Dev on the Shoppage says, it means something you see during sleep, i.e. a dream, a sequence of representations that appear in the brain during sleep. ENYPNIOM REDREAMED took place in the surreal World of Dreams. You are Jonathan and you are stucked in your World of Dreams. With the Help of Ikelos, an Oneiroi Ghost of Dreams, it is up to you to wake up. So much to the Story. https://steamcommunity.com/sharedfiles/filedetails/?id=3074673123 So what do we have here? ENYPNIOM REDREAMED is an classical Point and Click Adventure with Puzzles. Face the different scenarios and solve them. Like in Hidden Object Games have a good eye for what you will see. Take, combine, use Items with your environment and follow your progress in the Story. The Puzzles may be sometimes a little bit challenging, but never unfair. https://steamcommunity.com/sharedfiles/filedetails/?id=3074673502 ENYPNIOM REDREAMED goes also in Chapters and you can revisit them every time, after solving them. The Graphics are wonderfull done and are producing a very great Atmosphere. Combined with the really nice sounds it really feels like a Dream World. https://steamcommunity.com/sharedfiles/filedetails/?id=3074673811 ENYPNIOM REDREAMED is a better improved Version of the original ENYPNIOM that is also on Steam. The Devs did a very good Job with it. A big thanks for that and also for inviting me into this wonderfull Dream Game. If you are looking for a family friendly and well done Puzzle Adventure, then this is for you. Thank you for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
What a weird game. Not gonna finish, so maybe take that with a grain of salt. Character never seems to move, just click on random spots on a pre-rendered screen (can highlight by holding spacebar) and maybe pick up / use some item. Little text boxes pop up ALL THE TIME, causing you to either wait, or keep hitting the mouse button and they'll eventually go away. Makes gameplay VERY awkward and un-fun. I have been playing "adventure" games ever since the original Colossal Cave, and I don't think I have ever experienced a user interface as clumsy, clunky, and awful as the one here. Uninstalled, watched a few parts of a youtube playthough ... and, I'm done.
I really enjoyed this game! Especially the music and artwork! I like puzzles, although I'm not the best at them as it pertains to games. But it is rewarding to figure something out. The only downfall I have about the game is that there really aren't any hints, therefore, you really have to just 'figure it out' lol. Not really sure if that's a downfall though. Also, I did not like the length of dialogue as much but it was still fine! Here's my gameplay if people need help on certain puzzles. https://www.youtube.com/watch?v=rosjjrxkM1E&ab_channel=TheTrollingSpud
I passed 7 enjoyable hours playing this game and slowly solving the riddles. I was part of the beta test. A great experience! A few more details now: I was immediately intrigued by the title of the game which hints to the Greek language. The theme about sleep and dreams is also very interesting and few really nice games have been able to use its potential. When I started playing the game, however, I wanted to be completely objective, to be able to assess the game correctly and also find any issues and bugs for the beta test. This is probably why I spent a lot of time simply observing each screen, reading the texts carefully and even listening to the sounds. The bugs that I discovered were very quickly solved, which was an amazing experience. The devs were very responsive and positive in their interactions. I quickly found myself becoming very immersed in the game. And when a game causes immersion, you know its good! What impressed me mostly were the graphics and the choice of sound effects. It did create a very immersive atmosphere. I enjoyed the progression of puzzles. Some of them were predictable (I have played a ton of puzzle games though) some of them were very original though. There were some puzzles which even were a tiny little bit too difficult (that was amended in the beta test for some). I honestly think that the difficulty was that you didn't know what you are supposed to do, it was too vague. There was one puzzle out of all which I couldn't solve and had to get help with. AI helped me solve that problem lol, and even AI attempted my solutions at first before cracking the code with the third effort. Interesting... I enjoyed the natural progression of story and puzzles, I think it had the perfect balance regarding difficulty in riddles. It's not too easy, but also not too difficult. I have to say this, not as a criticism but as a fact: the game is not scary. The trailer is scary, the game is not :D. I often felt it was addressed to kids in a way, though the language is certainly too complex for kids. That doesn't matter though, because it doesn't have to be scary to create a great experience!
I've played the original and left a recommendation for it back when it was released. I liked it, but I would have preferred if it was a longer experience and posed a greater challenge. Fortunately, this version addresses these issues with extra scenes and puzzles. There are several new sections and mini-games included of varying difficulty. Some integrate well into the story, while others not so much, but most of them will certainly satisfy puzzle lovers. Be warned that a couple of them are more suited to hardcore puzzle players, so don't expect a casual experience. The art and music remain the title's strong points, and I've observed a few improvements on both. I also liked the new cutscenes as they add an extra layer of polish to the title. It is worth noting that some effort was also put into creating an improved story compared to the original. It's not like the game is consisted of endless dialogs, but generally, all dialogs are better developed compared to the original one and use more sophisticated language overall. If I had to complain about something story-wise, it would be that there are some interesting references to "Oneiroi" during the beginning that could maybe be used more during the game. I had to google and find out more about them as I was not aware of their existence and maybe the game could save me the time somehow by integrating them more into the story :) Also, somewhere around the middle of the game, your character receives a warning (no spoilers) that I was expecting to have some significance towards the end, but it did not. To summarize, I think the game is worth it for both new players and for the ones that have played the original. In my opinion this is what the original game should be right from the start. The price is fair and if you are a puzzle lover you'll have a pleasant time with this one.
[h1]Неплохая короткая игра-головоломка[/h1] [b][url=https://store.steampowered.com/curator/33843777/]Больше обзоров на странице куратора[/url][/b] По сюжету парниша Джонатан ложится спать, но в этот раз к его сну присоединяется некий дух, который решил помочь Джонатану разобраться в своих мыслях через путешествие по миру снов, созданному подсознанием парня. Несмотря на казалось бы детскую на первый взгляд затравку, по антуражу игра ближе к тёмному фентези. И тут у разработчиков всё хорошо: визуальная составляющая и звуковое сопровождение на высоком уровне. Интерфейс реализован достаточно необычно: инвентарь представлен 1 активным предметом, и возможностью поменять этот активный предмет через менюшку. При наведении курсора на объект мы сразу получаем мысли духа об объекте, ЛКМ - взаимодействие с объектом, ПКМ - использование активного предмета на объекте. Что же по основному аспекту, головоломкам? В игре нет подсказок и нет возможности пропускать головоломки, если вы застряли. Сложность от загадки к загадке меняется случайным образом, т.е. после сложной головоломки на следующей локации может быть элементарная. В большинстве своём они достаточно логичны и понятны. Не понравилась только мини-игра со случайно генерируемым следующим шагом и долго соображал, что в последней нужно не только выбрать нужные символы, но и сделать это нужно в правильном порядке. В целом игра достаточно хороша, чтобы потратить на неё пару-тройку часов, и даже несёт в с своём сюжете поучительную смысловую нагрузку.
Dream worlds are ideal for adventure game craziness, because anything goes, so you shouldn’t be at all surprised to suddenly be confronted by a living crescent moon lounging with a book under a floor lamp. While I’m usually more a fan of realistic settings, "Enypnion ReDreamed" reminded me of a childhood filled with my own wildest dreams. The gameplay is quite easy overall, with casual inventory puzzles and fetch quests, but the occasional logic puzzle is so hard it’s sure to keep you occupied for a while, perhaps even frustratingly so. But then you’ll solve it, and be rewarded with another beautiful cinematic that inspires you to push on to the end. It’s a short game even with these few head-scratchers, but it really doesn’t need to be longer, because there’s only so far you can stretch out a story in which you move from one location to the next without really knowing what exactly is going on. Nevertheless, there’s a fun and charming world to explore for a few hours, and the whole experience really does pass by like a relaxing dream sequence, even if it too will likely soon fade from memory. [url=https://adventuregamehotspot.com/review/685/enypnion-redreamed]https://adventuregamehotspot.com/review/685/enypnion-redreamed[/url]
Enypnion ReDreamed is a surreal point-and-click adventure developed by Sinking Sheep in collaboration with Dionous Games and published by Dionous Games, presenting itself as a reflective journey through the fragile, symbolic landscape of a child’s dreams. Rather than focusing on spectacle or mechanical complexity, the game is built around atmosphere, symbolism, and the quiet tension that comes from navigating an unfamiliar subconscious space. From its opening moments, it establishes a dreamlike tone that feels deliberately detached from conventional logic, inviting players to slow down, observe, and interpret rather than rush forward with clearly defined objectives. The story centers on Jonathan, a young boy trapped within his own dream, guided by Ikelos, a mysterious dream spirit who serves as both companion and narrative anchor. The concept of “enypnion,” referring to visions seen in sleep, permeates the entire experience, shaping both the environments and the events Jonathan encounters. The narrative unfolds in fragments, relying heavily on visual storytelling and symbolism rather than explicit exposition. Characters, locations, and objects often carry metaphorical weight, hinting at fears, memories, and emotional struggles beneath the surface. This approach gives the story an introspective quality, allowing players to project their own interpretations onto the events as they unfold, even if it occasionally leaves some elements intentionally ambiguous. Gameplay adheres to classic point-and-click traditions, blending exploration, inventory use, and logic-based puzzles. Players move Jonathan through a variety of dreamscapes, interacting with objects and solving puzzles that often feel like extensions of the dream logic rather than purely mechanical obstacles. Some challenges are straightforward, relying on careful observation and common sense, while others require lateral thinking and experimentation, reinforcing the idea that this is a dream world governed by its own internal rules. The pacing benefits from this variety, alternating between moments of calm exploration and periods of more demanding problem-solving, though players unfamiliar with the genre may occasionally find themselves stuck if they overlook subtle visual cues. Visually, Enypnion ReDreamed leans heavily into hand-drawn aesthetics and painterly backgrounds, creating environments that feel both whimsical and unsettling. Forests, ruins, and abstract spaces blur together in ways that feel deliberately unreal, enhanced by gentle animations and environmental details that give each scene a sense of life. The subdued color palette and soft lighting contribute to the dreamlike mood, while character designs remain simple and understated, keeping the focus on the world itself rather than flashy animation. Complementing the visuals is a restrained but effective soundscape, with ambient music and sound effects that subtly reinforce emotion without overwhelming the player, making silence just as important as sound in certain moments. Structurally, the game is relatively concise, offering a focused experience that can be completed in a few hours. Player choices exist, but they tend to shape interpretation rather than dramatically alter the course of events until the final moments, where a small but meaningful decision determines the ending. This limited branching reinforces the idea that the journey itself is more important than replayability or divergent paths. While some players may wish for deeper choice-driven consequences or additional content, the compact length helps maintain narrative cohesion and prevents the dreamlike atmosphere from overstaying its welcome. As a whole, Enypnion ReDreamed succeeds by committing fully to its tone and thematic goals. It is not a game designed for players seeking action, fast pacing, or complex systems, but rather for those who appreciate introspective storytelling, symbolic worlds, and thoughtful puzzle design. Its strength lies in its ability to evoke mood and emotion through subtle storytelling and cohesive presentation, even if its mechanics remain firmly rooted in familiar adventure game conventions. For fans of surreal, narrative-driven point-and-click adventures, Enypnion ReDreamed offers a quiet yet memorable descent into the logic of dreams, leaving a lingering impression that invites reflection long after the final scene fades. Rating: 7/10
Well, it is a wacky game with some peculiar puzzles and a lot of pixel clicking to get results. I would not have finished without a walkthrough since the puzzles can be hard. The artwork was splendid. Lovely and unique scenery to set the dreamlike mood. Unfortunately many images and situations seemed to be chosen in support of some Freudian theory of childhood behavior and personal responsibility. The conclusion was insufferably preachy in my opinion, but I guess it can be ignored if you enjoyed the rest.
At first, I wasn’t sure about getting this, but since it was on sale and I liked the original, I decided to give it a shot. I’m really glad I did! This version is definitely an improvement. It’s longer, the controls feel better, and everything is more polished overall. This isn’t a typical point-and-click adventure. The character stays in one place instead of moving around, kind of like Tormentum (if you’ve played that). Maybe that game inspired the developers. The graphics are really nice, and the music adds a lot to the atmosphere. Some of the new puzzles are pretty challenging—especially the spider mini-game, which frustrated me a few times before I finally figured it out. Overall, I’d recommend this game to puzzle lovers. Is it a must-play for those who bought the original? That depends. The core game is the same, so if you’re in it for the story and world, you might not find enough new content to justify another playthrough. But if you enjoy the puzzles, it’s definitely worth picking up—especially on sale!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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