
Use your magic staff and progress through a large interconnected world where you'll solve puzzles, fight enemies and defeat bosses in order to help free the land of Alwa. Explore and uncover the secrets by using your platforming skills in this challenging and charming 8-bit adventure game.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
спасибо за подарок игра имба)
The game starts with an explanation that it was a labor of love made in 2 years, and while I feel bad for telling a passionate team how their game failed to be any good, it's more akin to telling a toddler why their behavior was bad. If you don't, that team won't grow and mature to make something of actual value. As for the actual gameplay itself, dialogue and story are simple and barely there, but some random NPCs have information you might actually want for exploration, so talking to them is a must. Your character doesn't move very fast, I got used to it, but ladders are everywhere and you move even slower climbing them. Combat is just a short range melee, which is awful when there's so many enemies with ranged attacks that require you to slowly push a block forward or eat the hit of a random throwing arc just so you can move on to the next screen. Make sure your health isn't too low though because 3 hits sends you back to the last checkpoint, which is typically 8-9 screens back from whence you came. Grinding for health drops is annoying, but it won't matter much since instant kill water and spikes are everywhere, often forcing you to wait 4 minutes before attempting the jump that killed you the last time. Only to find out that the jump you made brings you to an area for a power you haven't obtained yet, so chalk one more backtracking adventure on the terrible featureless map that tells you nothing about the rooms you visit. All for a pointless collectible that lets you deal 0.05 extra damage to bosses. I find myself asking why I'm not just playing a better action adventure style game while I'm staring at my 30th death screen. From what I've heard, Alwa's Legacy the successor to this game does a lot more with its title, so just skip this one and play that instead, though I can't vouch for its quality yet.
This should be a neutral vote, mostly because it was the first work of a very small team who spent 2 years on it, but doing a retro-styled game does not completely excuse it for being tedious and a slog in places. Passing off some outdated and trollish game design, a dull world and non-existent plot as love for the "good old days" does not make these things automatically better. Sure, there are a few nice puzzles, but the glacial pace, constant one-hit-kill traps and annoying backtracking make exploration somewhat of a chore even after you find the fast travel warps, and the rewards aren't always worth it. It would've been better to give us a different weapon instead of doubling the attack power of a short stick that hits enemies only when we are right into their faces, not that most enemies do anything more interesting than just going back and forth. The main collectible are 99 orbs that do nothing except for shave off some bars from bosses' life span, which feels almost like a joke. There's some cute pixel art and nice chiptunes but, after the initial positive impression, they don't do much to make the game less annoying. Luckily, the pseudo-sequel [i]Alwa's Legacy[/i] addresses most of these problems and comes off much better as a result.
I love this game I will definitely play a third Alwa game if the developer decides to make it
Resumindo o jogo em uma frase: é um feijão com arroz muito bem feito. Se fosse detalhar melhor, começaria pela trilha sonora, que é simplesmente absurda. Sozinha, ela já faz o preço do jogo valer a pena. No restante, trata-se de um metroidvania bastante básico, mas faz um básico bem feito. A exploração é prazerosa, o level design é competente, e as habilidades são bem implementadas, servindo para desbloquear novas áreas do mapa. A dificuldade acompanha a progressão de forma equilibrada, tornando-se mais desafiadora na reta final e exigindo certa destreza nas seções de plataforma. Já o combate é simples, sem grandes novidades, mas funciona bem dentro da proposta do jogo.
No nos importa la historia, no nos importa quien somos, lo único que nos importa es que se trata de un juego hecho como los antiguos: con un gran arte hecho mediante 'bits', montones de caminos y zonas para perderse, puzzles y combates que te harán pensar y desesperarte y, al final del juego, una gran satisfacción. Alwa te espera, y no te va a decepcionar.
Bom metroidvania de 8 bits!
Un bon petit jeu indépendant à l'ancienne qui combine habilement [i]metroidvania[/i] et [i]puzzle[/i]. Pas parfait, certes, mais assez fun et suffisamment exigeant.
Mixed feelings. It's neither bad nor too good. It's good that it has an easy mode for casual gamers. 7/10
有卡 有成就 没中文
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Swedish, German, Spanish - Spain, Portuguese - Brazil, French, Italian, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Kings of Kung Fu | $148.6K | 626 | 67% | $9.99 |
| Doodle God: 8-bit Mania - Collector's Item | $148.5K | 196 | 54% | $19.99 |
| Scam Line | $148.6K | 1.2K | 85% | $4.99 |
| Best Forklift Operator | $148.6K | 239 | 77% | $19.99 |
| Cross Concerto | $148.6K | 339 | 94% | $29.99 |
| Island 359™ | $148.5K | 441 | 76% | $14.99 |