
A hybrid factory builder / incremental clicker game. Starting from humble beginnings, master the many crafting processes to build up resources and expand your factory. Then, using your newly automated production, unlock new technology and grow ever closer to your goal of spreading to the stars.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
For it's price point, it's a fun incremental. As far as the automation part goes, it's not really an automation game in the usual sense. The automation part is basically just removing the need for you to play the minigames, which happens almost instantly. You effectively just buy things to make higher tier things, there isn't much thought required behind it besides the placement puzzle (you get bonuses if you place machines in certain ways), which up until the later part of the game is extremely easy. There are no logistics and the machines don't list their production rate clearly, and often don't have clean ratios anyway, resulting in the simple solution of: just build more if you're running low. It also drags it's feet towards the latter parts, around the last 2-3 tiers. The requirements become a bit of a slog to keep up with and balance, often times waiting becomes a better strategy than building more, due to the fact the scaling cost will result in you waiting more to build a machine than just making due with your current production. Cost simply outscales production capabilities. The placement bonus requirements also get very specific and sometimes impossible to meet without sacrificing the bonuses of other machines. I have reached the final objective, but have not finished it. It seems to require an insane amount of scaling which frankly I don't wish to go though since it would be a very repetitive task, with a lot of waiting around for stuff to build. Overall the game was relatively fun, even with that final bit. For something so cheap you will get a few hours of fun, but don't expect much depth.
It's like if factorio was a fidget spinner
One of the best adult sized Baby Busy Board simulators I've played.
2 years since release, still has game breaking bugs and others that ruins the overall experience of the game. The game is tedious and feels more like a chore than a game. QoL in-game is not that good. As a completionist, this game does not give the satisfaction of 100%-ing it.
fun idle game ♥♥♥♥ speedrun style achievements tho
There could be something great here, but I find it all to be a pain in the ass. It gets tedious as you go up the tiers, and as I just unlocked tier 5, I scrolled up the skill tree to see that I have to go all the way to tier 12 and that's when I decided to go "nah" and give this review. Maybe if there is a way to automate the manual minigames (you get a production bonus for engaging with them). Having to reorganize the buildings based on future tech research to optimize your layout - can be daunting for players. Not sure if this game is getting any more updates but definitely willing to come back to it.
The way the information about productio/consumption is presented in the game makes it basically unplayable.
A solid experience for 5 bucks. Good idle game with an aspect of the factory management simulators that ties together nicely. 7/10 would love to see an expansion where you do stuff with the rockets you launch, but maybe I'm spoiled by Factorio
great concept too slow progress
Its a good Factory & Incremental Game. It scratches the itch without taking to much brain power and its not very punishing on my badly planned floor plans. Good Game !!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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