
Dr. Kevin White, a drug manufacturing manager in the same company was sent to a conference in Greenland. In turn, the ship was caught in the ice and crashed. The main character was thrown by an unknown island. Seeing the house, Kevin went there.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Взял чтоб фармить аккаунт. Сам не играл но если вам надо фармить карточки то берите
https://youtube.com/watch?v=j2OD-dV7j_I&pp=0gcJCZoBo7VqN5tD
Alone K.W. is a low-budget, atmospheric horror adventure that sets out to evoke isolation, paranoia, and psychological unease through exploration and environmental storytelling. Developed by TeamWaterFly and published by Volens Nolens Games, the game places players in the role of Kevin White, a pharmaceutical company manager whose routine business trip ends in disaster. After a shipwreck near Greenland, Kevin washes ashore on a frozen, desolate island and seeks refuge in an abandoned research facility, unaware that the isolation and strange remnants within will slowly unravel his sense of reality. From the outset, Alone K.W. relies heavily on mood and setting rather than action or complex mechanics. The research station serves as the primary environment, composed of dimly lit hallways, sparse rooms, and cold, sterile interiors that emphasize loneliness and vulnerability. Exploration is slow and deliberate, with players searching for keys, notes, and interactable objects while navigating darkness with limited flashlight power. This restraint in design is clearly intended to foster tension, as the game encourages players to listen carefully to ambient sounds and pay attention to subtle visual cues rather than rely on scripted scares or constant threats. Storytelling is delivered almost entirely through environmental details and scattered documents left behind by previous occupants. Notes, letters, and cryptic messages gradually reveal hints about the facility’s past and Kevin’s deteriorating mental state. While this method aligns with traditional survival horror conventions, its execution is uneven. Some fragments offer intriguing suggestions of experimentation and isolation-induced madness, while others feel vague or underdeveloped, making it difficult to form a cohesive narrative thread. As a result, players may find themselves unsure whether the ambiguity is intentional or simply the result of incomplete storytelling. The game attempts to introduce a sense of danger through the suggestion of a lurking presence within the facility. Strange visual anomalies, sudden appearances, and unsettling environmental changes hint at something stalking Kevin, but these moments rarely escalate into meaningful gameplay consequences. The absence of a persistent or reactive antagonist reduces the sense of urgency, as fear often comes from anticipation rather than direct confrontation. This approach can work in psychological horror, but here it lacks the pacing and escalation needed to sustain tension over time, causing much of the dread to dissipate into uneventful wandering. Mechanically, Alone K.W. remains very simple. Puzzles are minimal and often revolve around basic item usage or environmental interaction. While this accessibility makes the game easy to understand, it also limits player engagement, as challenges rarely require deeper problem-solving or experimentation. Combined with a lack of clear guidance, some objectives can feel confusing rather than mysterious, leading to moments of frustration that interrupt immersion. Technical issues, including awkward physics interactions and inconsistent collision detection, further detract from the experience and break the illusion of a cohesive world. Visually, the game reflects its small scope and limited resources. Environments are functional but repetitive, with little variation in layout or visual identity beyond lighting changes. While the stark, minimal presentation does support the theme of isolation, it also contributes to a sense of monotony that undermines the horror. Audio design fares somewhat better, as ambient sounds and distant noises help reinforce unease, though these elements alone are not enough to compensate for the lack of dynamic threat or narrative payoff. The game’s conclusion leans toward psychological ambiguity, suggesting that Kevin’s experiences may be influenced by trauma, hallucination, or mental collapse. While this thematic direction is fitting for the genre, its delivery feels abrupt and underexplored, leaving many players unsatisfied rather than contemplative. Instead of tying together the narrative threads introduced earlier, the ending raises questions without offering meaningful resolution or emotional impact. Ultimately, Alone K.W. is a modest indie horror experiment that shows flashes of atmosphere and intent but struggles to fully realize its ambitions. Its focus on isolation, environmental storytelling, and psychological tension is conceptually sound, yet technical shortcomings, shallow mechanics, and uneven narrative execution limit its effectiveness. For players curious about obscure or experimental indie horror titles, it may serve as a brief and inexpensive curiosity. However, those seeking a polished, deeply unsettling experience will likely find that Alone K.W. falls short of its potential, offering more emptiness than dread in its frozen halls. Rating: 4/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
屎一样的骗钱游戏
The game feels monotonous and poorly designed, with repetitive gameplay and lack of engaging content.
Long load times . got it for a quarter. struggle to play.
The name in the taskbar is "Game Guru", they did not bother to change that.
Why are people even buying this God Awful Game
Полнейший отстой !
Los pasillos se parecen a los de la vida real.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $253.5M | 346.6K | 79% | $24.99 | |
| $236.3M | 320.3K | 88% | $29.99 | |
| $247M | 682.7K | 96% | $19.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $122.9M | 380.3K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 97 | 92% | $0.49 | |
| $1K | 50 | 52% | $0.79 | |
| $1K | 52 | 67% | $0.99 | |
| $1K | 80 | 75% | $0.99 | |
| $1K | 61 | 64% | $0.99 | |
| $1K | 67 | 84% | $0.99 |