
Operate the Starship space launch system and learn how to catch a rocket to understand what it takes to colonize Mars in this ever-evolving simulation of SpaceX Starbase Texas.
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About
Important info before you buy the early access version: Development is progressing on a very slow pace currently and there will probably only be small, infrequent updates going forward. See latest announcement for more.
This is a physics sandbox where you can play around with Starbase devices.
You walk or fly around in first or third person to look at and operate all kinds of devices. For example, you can drive a so called Self Propelled Modular Transporter (SPMT) under the booster, lift it up, transport it from the build site to the launch site (at real world scale and distances), pick it up with the launch tower lifting device (a.k.a. chop sticks) and put it on the launch mount.
Then you can do the same for the second stage and stack it on top, fuel the full stack with the tank farm, launch the stack, do the hot staging maneuver and return first and second stage to launch site and try to catch them with the chop sticks.
All this is simulated with more or less realistic, slightly simplified physics. You can have it fly mostly automatic (in the future hopefully completely automatic) or control everything yourself, if you want, down to the settings of the PID controllers for angular velocity.
But be warned: The game is still in an early stage. There are not much explanations or tutorials yet. You either will need some prior knowledge or a bit of time to figure out how everything works. For that, please read the in-game hints and tool tips.
Patience and a solid level of frustration tolerance will help you to have a great time as well! :)
You can do everything also in co-op mode in multiplayer. But it's very rough still. So expect some wonkiness. Consider it more as a nice-to-have add-on.
What you can not do yet: Flying into orbit around earth, or going inside the rockets, but you can follow them as observer anywhere as in other games like KSP. These features and much more, like Moon and Mars, are planned for the future.
The main idea with this project is to closely follow and recreate the developments of the real Starbase in BocaChica, Texas and have fun learning to understand how everything works there, and later if they go the Moon, we go to the Moon with them.
There is a lot missing that needs to be added, so this will be in Early Access for a while probably.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty cool game, if you like SpaceX and Starship, this is the best game.
awesome game, def worth the money if ur a fellow tin can watcher.
I love this Game i Really do I love doing Super heavy Static Fires and things i just Learnt how to do a Starship flight 4 type Flight however here are some stuff i would like in the game . Starship V2 . Automated Catches . If the water suppresion system is not on maybe brown dirt flying in the air like IFT-1 Thats some suggestions i love this game i hope your found this helpful ! have fun :0
I would advise everyone into not buying this game. The developer is turning game development into politics, and is already winding down development while it's still in Early Acces. DO NOT BUY!
Only 85 hours in but this is highly addicting once you understand how to create a script. Be mindful there is no trajectory line for those familiar with KSP trajectories. However the realism of this is something to be proud of. Give it a shot, good work devs.
The game doesn't have a save system, so everything gets lost if you make a mistake. Physics are unstable—everything can fall over, even if you've perfectly positioned it. Frustration instead of satisfaction—you spend most of your time positioning something, only to have it explode due to one minor collision. No warnings or instructions about how easily things can go wrong. For example, when you want to belly flop a ship, the flaps jerk the ship so that it starts to flip in the air, and when you turn on the engines and do a retrograde, it either doesn't turn or starts flying and doing flips. when, for example, during all my re-entries and attempts to land the ship at about 17 km above the surface, the flaps start to get lost and then it starts doing somersaults and you probably won't land, I have never managed to land it nicely. but despite all these things I recommend this game, booster and ship scripting in this game is very cool and this game also has a lot of very realistic things.
I did play the free version and it was innevitable to buy this game, is a work of art for the Starship addicts!!!
Best game sim ever
a really good simulator for starship, 100000% recommend it
I would absolutely recommend this game for anyone as autistic about Starbase operations as I am lmaoooo The other reviews sum up the games praises really well so I’ll just leave a couple warning I wish I’d have know about before: 1. RAM: The page says you need 8Gb of RAM for it to run but that is definitely outdated. I have exactly 8Gb on my laptop and used to be able to get it to run but after the newest update it just black screens after I hit play. Currently waiting on another card that I was thinking of getting anyways so I’ll be fine, but definitely be advised for anyone on lower end computers. (I will note that a fair chunk of my RAM is eaten by background processes, gotta love windows, so this is also partially responsible, just something to keep in mind) 2. Saving: I’m sure this’ll be resolved somewhere down the line but at the moment there is no save system so any mistakes you make usually mean restarting the game. Not the end of the world as it’s great for realism and encouraging you to be meticulous but definitely annoying when you have a subcooler overpressure right before you were done fueling loll
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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