
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terraria x Minecraft leaning more towards Terraria. Still a little rough around the edges in some regards, but it's being quickly patched. Early game is kinda slow, but it picks up a lot after the first boss. Game has incredible amounts of future potential and is already quite fun. Has a fantastic building system that isn't overly complex, so it's really fun to experiment and see what you can build. Love that you get access to paint quickly. Fairly priced for the current state of the game, would definitely recommend
This game has good npcs and its fun and fun with friends!
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tão familiar quanto é viciante, estou animado pelo que pode se tornar no futuro. No discord do criador tem projetos brasileiros de tradução para quem se importa.
мяско имба мяса имба майнкрафт, отпиздил друга динамитом
Great game that adds all the in depth building features you WISH Minecraft had! I like the caving exploration and wacky weapon concepts like the pizza cutter!
Finally, 3D terraria. This is way better than Minecraft.
It's like if Minecraft and Terraria had a child. This is Allumeria. 10/10 I'm very excited to see what the dev will cook with future updates!
Def my Fav game of the year!!
I’ve been having such a good time playing Allumeria so far. It’s such a cozy and fun game, and I’m really happy that I have someone who wants to play through it with me. We’re going through the game together and trying our best to avoid spoilers, which honestly makes discovering everything a lot more exciting. Neither of us really knows exactly what’s coming, so we get to figure things out as we go. A lot of the little issues we’ve run into have honestly been more funny than annoying. There have been plenty of moments where something doesn’t work the way we thought it would, or we have absolutely no idea what we’re supposed to be doing, but instead of getting frustrated, we usually just end up laughing about it. I think that’s part of what makes playing this together so much fun. If Terraria and Minecraft had a kid, it would be Allumeria. You can definitely see similarities to both games, but it still has its own thing going on. I’m also a little newer to Terraria compared to him, so he definitely knows more about Terraria than I do. I’m still learning a lot, but it’s actually been really fun being able to use what little I know from Terraria along with what I know from Minecraft. I’m currently going through my first ever Minecraft world with the same person I’m playing Allumeria with, so being able to experience this game together too is honestly a dream come true. We’re constantly comparing things to Terraria and Minecraft while we play. Sometimes he’ll recognize something because of Terraria, sometimes I’ll recognize something because of Minecraft, and sometimes we both just stand there wondering what the hell we’re doing. I really like that we’re both able to bring different experiences into the game. Since he has more Terraria experience and I’m still pretty new to Terraria myself, we don’t always look at things the same way. Add Minecraft into the mix and we have a pretty interesting combination of knowledge to work with. It makes figuring out the game out together even more fun. Playing Allumeria with someone else has definitely made the experience better for me. Exploring, building, fighting monsters, getting lost, and figuring out mechanics together is just a lot more enjoyable when you have someone to laugh with. We’re still pretty early into the game, so there’s a lot we haven’t seen yet, and I really want to keep it that way. I don’t want to know what’s coming next because I want us to experience it ourselves. So far, I’m really enjoying Allumeria and I’m excited to see what else it has in store for us. I’m sure there will be plenty more moments where we have no idea what we’re doing, probably die a bunch, and somehow make it work anyway. I can’t wait to keep playing and see where this adventure takes us!
Feels like a minecraft x terraria crossover and I love it! Sure there's some issues here and there but it definitely has the potential to become something amazing. I really want this game to become successful. What I really like: - Gameplay loop is great and loot rewarding (most of the time) and there is a clear progression through all your tiers and trinkets are super fun. - Being able to place blocks in whatever shape you want without crafting them into stairs, slabs, ... is SO NICE and really helps to not clutter your inventory much. Vertical slabs! And you can paint blocks to whatever colour you want! - Game runs great and looks really nice. (My pc is very outdated so this is great) - World and cave generation is great. - Having hotkeys for healing and buffs are useful. Less good but can be fixed or might not be an issue for others: - The game starts off pretty hard, like brutally hard. It is SUPER difficult to get going especially when the first night comes around. It would be better if mobs scaled from the gear you have, especially in the first few days and nights. - Mob spawn around you constantly, you can literally see them spawning very often. Together with the game just being REALLY dark in caves and half the mobs being ranged it gets pretty annoying. - The map is pretty small and I can see this becoming an issue in future updates when adding more content or biomes. (Not many biomes at this moment but yk it is still in early access so the small map isn't that bad atm) - Most mobs sound the same and/or behave almost the same. - I would like an offhand mechanic for torches or maybe a shield. - A pet system or maybe summon a friendly mob system or something would be kinda cool. What I dislike: - Crafting recipes you unlocked disappear when you don't have any of the items needed in your inventory or chest that you're looking in. So whenever you just empty your inventory 90% of the crafting list just goes away instead of being grayed out. I'm sure I've missed so many items because of this. (Yes I know you can press R but I would still like to see it all in the crafting list) - The NPC system is just buggy and infuriating, I have still not managed to even get a bed because it keeps spawning the wrong NPCs over and over again. On top of that the spawned ones will very often disappear or move rooms because the names of the rooms keeps resetting or even just switching around for no reason. I can see the intent but as it stands it is just not worth doing. Thank you Infinimelon for showing your passion and I can't wait to see where the game goes from here!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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